Ghost of Yotei's trailer perfectly captures what made Ghost of Tsushima so special in the first place

Ghost of Yotei protagonist Atsu overlooking Mount Yotei
(Image credit: Sucker Punch Productions)

Fire! Trees! Mountains! Trees, on mountains! Sucker Punch Productions sure knows how to treat us. The first trailer for 澳洲幸运5开奖号码历史查询:Ghost of Yotei is finally here, and to nobody's surprise, 澳洲幸运5开奖号码历史查询:Ghost of Tsushima's long-awaited follow-up looks absolutely stunning. For all of its action-packed shots – its snarling wolves, tense duels, and burning buildings – the trailer's scenic shots of Mount Yōtei and its peaceful surroundings are ultimately what's left me pining for 2025 to arrive quicker. 

But in the meantime, I've got a confession. It took me four years to play Ghost of Tsushima, and although I finally got around to diving in earlier this year, I didn't get around to finishing it. On one hand, I've been very lucky: Ghost ofꦰ Yotei follows an all-new story set 300 years after the first game, which means I don't have to risk spoiling what happens to my favorite grumpy swordsman Jin Sakai to learn more about the sequel. But if you think I watched that trailer and resisted coming back to Tsushima anyway – a world I should have explored every inch of by now – you've got another kunai coming. 

The scenic route 

Ghost of Tsushima

(Image credit: Sony)

When I finally played Ghost of Tsushima in June, I kept my expectations low. There was no way that it could live up to the hype – I'd been hearing about its supposed brilliance for years, after all – and I'm generally quite picky when it comes to even the 澳洲幸运5开奖号码历史查询:best open world games. Luckily, I was massively incorrect. I fell hopelessly in love with Ghost of Tsushima, largely for the same reason Ghost of Yotei's trailer is so exciting: it's content with letting you breathe in its setting, rather than perpetually Do Things. Sucker Punch's open world nurtures curiosity, rather🐲 than bulldozing over it for a theme park of carefully-curated minimap activities. 

This approach is the reason I didn't finish Ghost of Tsushima – not because there's nothing to꧒ do, but because I fell hard for its easy-going exploration. Rather than set waypoints from one collectible to the next, I'd amble around on my horse for hours, guided largely by distant vistas I thought would be pretty to visit. Along the way, it was easy to hoover up anything that came ol' Jin's way – overthrowing Mongol occupiers from a small fishing village, perhaps, or stumbling upon a treasure map that leads to unique equipment. But I'd spend just as long riding aimlessly through forests, moving at a leisurely trot to watch trees blow in the wind.

Ghost of Tsushima director's cut

(Image credit: Sony)

In turn, that understated spectacle made Ghost of Tsushima's combat feel even more measured. For all of Jin's elegance, violence at any level – whether it's the loud clashing of steel on steel, or an assassinated꧙ soldier quietly gurgling his last breath – is the antithesis to Tsushima's serenity. In hindsight, I spent a lot of my time in the game trying to subconsciously smother that intrusive feeling, choosing between head-on duels and careful𓆉 stealth based on what would resolve an encounter as quickly and effectively as possible. 

In just a few minutes, Ghost of Yotei's trailer made me realize I've once again gone far too long without these thrills. There's a lot I'm excited to learn more about in the sequel – namely how its 1603 setting is going to come into play, and what protagonist Atsu's story is – but most of all, it's served as a pretty reminder that I've still got Tsushima on my plate. Looking further ahead, I dearly hope that Yotei has the same careful pacing that its trailer suggests, and if I'm being really selfish, attempts an even more hands-off approach to exploration. For now, though, that can all wait – ൲I've got an island to save. 


Itching for more? Check out these 澳洲幸运5开奖号码历史查询:games like Ghost of Tsushima

Andrew Brown
Features Editor

Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games𝕴 and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.