In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
If only he knew what his future would be

If there's one thing 澳洲幸运5开奖号码历史查询:Hideo Kojima is known for, it's his near movie-length cutscenes in h꧑is games. As it turns out, that wasn't originally how he planned to make video games.
In a 1997 interview originally published in Famitsu (uncovered by ), Kojima says "The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes." All 🧸you can do is laugh when you read that given how long the cutscenes are in Kojima's games these days.
, three of the five longest cutscenes in video games appear in Kojima projects. Metal Gear Solid 3: Snake Eater has a 24-minute one, but that's lightwork compared to the others higher on the list. Death Stranding has one that's 31 minutes.I remember watching my housemate play 澳洲幸运5开奖号码历史查询:Death Stranding during lockdown and it felt like I was sat for a film. I enjoyed it thoroughly, but I can see why that's not everyone's cup of teℱa.
Metal Gear Solid 4 really takes the cake, though. It h🗹as aಞ cutscene that's a whopping 71 minutes long. That's the length of some horror movies.
Kojima did preface his early quote with the following: "I'm worried about the cinematic presentation. In order t🥀o make the direction effective, I feel like I may have to add unskippable cutscenes. The story for Metal Gear is very complicated, so I think cutscenes will be necessary." So, we can clearly see he decided to lean into the skid rather than find a workaround.
He adds, "For Met🧔al Gear, too, I'm trying to get as close to film as possible. What I mean by that is an expansive, well-written setting, making the polygon characters 'act', and lighting effects [...] When you've finished Metal Gear, I want you to feel like 'ah… I understand now.' That's my goal. In that sense, too, it's a cinematic or literary experience."
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I'm a big fan of cutscenes. While it's great when a game can tell its story through gameplay and the environment, sometimes it's nice to just sit back and watch the drama unfold. One of my favorite video games, Jak 2: Renegade, held the record for the most cutscenes in a video game at the time, and I think it's what marked 澳洲幸运5开奖号码历史查询:Naughty Dog's shift into a studio known for telling great stories. I'm excited to see what the team does with 澳洲幸运5开奖号码历史查询:Intergalactic: The Heretic Prophet.
If you're hungry for some great cutscenes, check out what 澳洲幸运5开奖号码历史查询:upcoming Kojima games there are.

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all t♔hings horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.