Halo Infinite update rewinds time for Halo 2's birthday, throwing the FPS back 20 years with a nostalgic mode that deletes sprint and adds classic maps
Were you blinded by its majesty?

Halo 2 stomped onto the scene two whole decades ago with all the heft of a 1,000 pound supersoldier, but it's already been remade in fancy fashion once via The Master Chief Collection, so its milestone birthday is instead being celebrated within a 澳洲幸运5开奖号码历史查询:Halo Infinite update that's throwing it back to 2004 (just without all the MySp♍ace h✅ype).
The 澳洲幸运5开奖号码历史查询:newly-rebranded Halo Studios today announced that Halo Infinite would be getting a surprisingly meaty update called Operation: The Great Journey on the classic shooter's anniversary, November 5. 澳洲幸运5开奖号码历史查询:That surreal third-person mode is part of the package, but what's even mo𒁏re exciting is a playlist that's basically rewinding time.
The upcoming Delta Arena playlist essentially emulates classic Halo gameplay and erases the modern quirks that have flooded the series in the years since. That means you won't be able to clamber up ledges in this p☂laylist, the💯re won't be any player collision, your jumps are all floaty again, and sprint - probably the series' most controversial change - is not allowed here either. It's 2004 settings in a 2024 update.
To get you even further into a Mountain Dew and Doritos mood, the update is also folding in classic Halo 2 maps made by fans with Forge, the series' custom level editor. Iconic battlefields from Midsh൩ip to Lockout, which gets a lush overgrown facelift, are all incoming.
"Twenty years ago, the gaming world was introduced to Halo 2, and things were never the same," the official explains. "The multiplayer experience forged friendships, propelled online gam♌ing to the mainstream, elevated MLG to an🌃other level, and was truly a catalyst of the early gaming and online eras."
Halo: The Master Chief Collection is also getting a little love as that澳洲幸运5开奖号码历史查询: infamous Halo 2 demo from E3 2003, the one that never made it into the final game, is being rebuilt by a group of modding ex⛦cavators and put into the PC release, wildly.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Litera𒊎ture and Film Studies degree that he'll soon forget.