Steam Next Fest serves up a brutal FPS with no live service nonsense, just pure 1v1 arena shooting with Call of Duty's sweaty slides
I love Straftat. I suck at Straftat

Straftat is a game I love. Straftat is a game I suck at. Straftat is an exclusively 1v1 arena shooter where you can easily die without ever seeing your foe. Straftat is a cat and mouse FPS where you can bully strangers around dozens of concrete maps. And Straftat is my favorite demo so far in 澳洲幸运5开奖号码历史查询:Steam Next Fest.
Let's rewind a little. Straftat comes from the Lemiatre Bros, the duo who previously released first-person explore-a-thon Babbdi, which also had a very similar low-poly style and focus on brutalist concrete architectu🐷re. The team's new effort is 📖wildly different, much faster, and immediately heart-thumping.
has a whopping 25 maps that'll soon balloon to 100 when the game properly launches on October 24, but none of them are filler. Most of them have a specific gimmick that gives Straftat a quick party game feel. One put me and my foe on two opposite rooftops with snipers nearby. Another spawned us in a concrete maze with a bunch of equippable mines, gently encouraging us to turn our friendly playground into a explosive deathtrap.Others are more straightforward arenas that encourage the sweaty slides you might be accustomed to from modern Call of Duties, with the more 🌠classic twitchy shooting from FPS giants of yesteryear, a🐓ll designed to get you shooting within mere seconds and to get someone consistently dead within less than a minute.
What I love most is how it jettisons the live service fluff that has slowly turned every big game in the genre - including the ones I love - into busywork. Chores. Weekly to-do tasks. There aren't any sign💃s of microtransactions, daily challenges, or unholy loadouts. All you have is a mic, whatever hope you have left, a little adrenaline, and your knowledge of the mini-map you spawn into.
Straftat is very Halo-like in that sense, too, in that its learning curve is all about ♚how intimately familiar you are with the environment. Game one had me running away, hiding under stairs, begging my opponent over proximity chat to teach me how to use a weird alien crossbow I found. He eventually relented to my screams and showed me his ways before brutally chopping🔯 away at me with a machete because he's a good person, sure, but good people still need a win.
G༒ame two the🌠n had me feeling wiser than before. Winning isn't just based on who can pull the trigger first or who can slide into cover fastest - it's also who knows the maps better, who can race to the power weapons first, who can take advantage of the shortcuts if all else fails.
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I'd definitely recommend jumping into a game or two since they only last a couple minutes a pop, literally. Plus, even if you don't gel with its combat, you might appreciate how the characters sprint like they're in Narꦗuto.
Check out some other 澳洲幸运5开奖号码历史查询:upcoming indie games to not miss a single release.
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything �⛎�that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.