Final Fantasy 7 Rebirth director says that it's absolutely essential to Square Enix that his team makes Part 3 "the best experience we possibly can"

Final Fantasy 7 Rebirth trailer screenshot showing a young woman in a green ceremonial dress dancing, a determined look upon her face as she smirks while staring ahead
(Image credit: Square Enix)

Final Fantasy 7 Rebirth director Naoki Hamaguchi has already helped deliver two ℱstunning installments of Square En💎ix's planned three-part remake series, but he won't be able to rest until his team makes sure the final game is just as mind-meltingly good.

That's an official order from publisher Square Enix, by the way. In a with YouTube channel Final Fantasꦕy Union, Hamaguchi🍒 explains through a translator that the "absolute, essential mission" that Square Enix gave his team was to "finish [the remake trilogy] off and make it the best experience it possibly can [be]." 

Though Part 3 of t🍃he trilogy does not yet have a release date, as of thiꦇs summer Hamaguchi seemed resolute that he'd be able to deliver on Square Enix's intimidating demand. 

In an , Hamaguchi 澳洲幸运5开奖号码历史查询:decreed that he was "absolutely confident that the third game in the Final Fantasy 7 🦹Remake series will be one of the most loved, most popular games in the whole history of video games." So, that seems good.

In the spirit of that enthusiastic statement, Hamagu𝓀chi tells Final Fantasy Union that he's proud of how his team has so far been able to reimagine the typical, triple-A Square Enix game.

"Really, I'm proud of what we managed to achieve on Final Fantasy 7 Rebirth in terms of going away from that more traditional [...] linear gameplay experie🀅nce and reall♊y creating that exciting [...] look at a more free, open-world," he says. "That's definitely something that will pay dividends in the future."

Final Fantasy 7 Rebirth's director says he rejects the idea of design by committee: "If there are too many people inputting, [...] the work can easily lose its character."

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw 💧movies one ꦕthrough 11.