With creators of Cyberpunk 2077, Frostpunk 2, and award-winning indies under one roof, Digital Dragons is helping Polish game developers "catch up to the West"
Digital Dragons 2025 | Poland's acclaimed B2B conference celebrates the best of Eas༒tern European gaming and brings it to the global stage

After coming out of my third lecture in a row at Digital Dragons 2025, I'm met by a wave of people. They aren't all rushing out at once, though – instead, they press towards the front of the room, making a beeline for 澳洲幸运5开奖号码历史查询:CD Projekt Red's Sebastian Sagastume following his talk on innovative weapon sounds in 澳洲幸运5开奖号码历史查询:Cyberpunk 2077. Most of these people are industry professional🥂s themselves, from studios of all shapes and sizes across Europe and beyond, each eager to int𝔍roduce themselves and mingle with their fellow developers.
It's a buzz to be this close to so much creativity. Digital Dragons might not yet have the size and scale of GDC, nor the community-first appeal of something like Gamescom, but Krako🍷w's annual B2B gamedev conference is a whole other beast in itself – and everything I experienced over my four day excursion proves it means business.
Hive mind
Psyched for some summer showcase coverage? Here's what to expect from 2025's 澳洲幸运5开奖号码历史查询:Future Games Show!
Looking around the crowded glass-paneled interior of the Krakow International Conference Center,💧 I remind myself that Digital Dragons wasn't always such a huge event.
The first conference was ♔hosted in 2012, and on a much smaller scale – 300 partners total, largely consisting of local Polish developers and publishers. But as of 2025, Digital Dragons has grown in popularity, with its number of attendees having swelled to attract 2,300 participants from 53 countries this year.
There's a focus on building prestige here, a sense of "quality over quantity💮" as one representative from Krakow Technology Park put it, crafted through its framework of lectures intended for B2B audiences rather than the community feel of other gaming conventions. By effect, Digital Dragons harnesses the opportunity for industry professionals across Eastern Europe and beyond to show face, network, possibly recruit, and learn from one another's successes and setbacks.
This becomes especially important given how the event caters not only to double and triple-A studios and pu൲b🍌lishers, but indie developers too.
The expansive Indie Zone on the🎃 ground floor fast became my favorite place to hang out between lectures, a maze of whirring computers and bright poster boards, each boasting indies of every genre imaginable.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales ꧃from the communities you love, 🌠and more
Here, small studios set up shop to show off their works-in-progress alongside a handful of acclaimed released titles, like , and promising early access games such as . With survival horror gem 澳洲幸运5开奖号♏码历史查询:Deep Sleep: Labyrinth of the Forsa🀅ken (winner of the convention's Indie Dragons award) on offer alongside 澳洲幸运5开奖号码历史查询:Little Nightmares 3-style co-op adventure 澳洲幸运5开奖号码历史查询:Bumpkin & Sprout, dark fantasy Witcher 3-meets-God of War combo 澳洲幸运5开奖号码历史查询:Vranygrai, and every shade of indie in between, it was all too easy to simply while away the hours playing demo builds🥃 galore.
But even if I had stayed on the ground floor for the whole convention, I don't think I'd ༒have missed out. Digital Dragon's Indie Zone does not play second fiddle to its plethora of high-🅠profile lectures mere doors away. Rather, it's integral to the whole experience.
From roots to shoots
This is💟 our most important – or maybe the only – cul🤪tural export.
Jakub Marszalkowski
"It's one ecosystem. So everything grows together," says Jakub Marszalkowski, representing Indie Games Poland Foundation, on the importance of championing indies at prestigꦰious events such as Digital Dragons.
"This industry is growing in, as it was said already, a little bit of a grassroot process from the bottom up. So all the big compa🌄nies we have now, at some point were smaller companies. This – being independent – was an important part of it."
Shining a light on the exceptional talents of the Polish games sector is especially important given the country's historical context. Since the fall of communism in the country as of 1991, Poland has been pushing to "catꦆch up to the West," as Marszalkowski put it, and forge 🦄a new identity as a tech-savvy nation of creatives and opportunity.
With an estimated 15,200 individuals currently in the Polish gamin🌞g workforce – "which makes us, on talent p𝔉ool size, bigger than Germany and somewhat parallel with France" – the country is already taking serious strides forward.
"We don't have that many other cultural exports," Marszalkowski says, r❀eferencing how Polish industries missed crit💙ical waves when it comes to music, film, and other creative booms post World War 2. "But the game industry, we were there from the very beginning.
"You probably have not seen many Polish movies, you probably have not listened to much Polish music, but you definitely know some Polish games. So this is our most important – or maybe the only – cultural export, and we should rely on that a lot to have our voi🍃ce being heard globally."
Passing the baton
There's a focus on building prestige here, a sense of "quality ove🍎r quantity"...
This extends to amplifying the voices of not only current industry professionals, but emerging talents too.
During my trip to Krakow, we had a day excursion to the neighboring postindustrial city of Katowice, where the country's already booming game development scene is being supported through an impressive array of theoretical and practical further educat𝕴ion courses.
The effects of these sophisticated programmes is evident at Digital Dragons, where a team of young developers – Rabid Rat, the animation studio-turned game developers who created the aforementioned co-op platformer Bumpkin & Sprout – won the indie Best Pitch award on🦄 the final day of the conference, alongside Atomnius, an even younger cohort of gamedevs, who snatched the community vote.
The joy was magnifꦰied given tha♐t 11 Bit, winner of Best Polish Game for Frostpunk 2, had donated their swanky PC prize to the pitch award victor as an act of solidarity. Every studio has to start somewhere, and for a conference about prestige, there's no room for elitism here.
It was a heartfelt moment – and yes, I very nearly shed a little tear because of it – that perfectly encapsulated how important Digital Dragons has become for studios large and small. This conference is a rare chance for developers to celebrate their wins, even amid a growing spate of industry layoffs, and find connection through the stress ꦜand p🙈ressure of their chosen career.
Digital Dragons is a reminder that, despite how many excellent Polish games I've played and adored, the best is yet to come &ndashꦫ; sooner than you think.
June is here, meaning 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025 is just around the corner! Here's a full list of the events to expect from June 6-8

Jasmine is a🀅 staff writer at GamesRada𝓡r+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.
You must confirm your public display name before commenting
Please logout 🌺and then login again, you will then be prompted to 𒐪enter your display name.