Dragon Quest 3 HD-2D Remake may have "never happened" if its devs didn't have access to the art style Square Enix used to freshen up other beloved JRPGs
"We wanted to keep what made the orig𝓰inal so special"

Dragon Quest 3 HD💧-2D Remake may have "never happened" if it ꦬwasn't for the popular art style.
Since Octopath Traveler launched in 2018, the fresh spin on pixel art has been used 🍌in several Square Enix games, proving quite handy when bringing old properties back to life specifically, as seen in Live A Live and Star Ocean The Secon▨d Story R.
Dragon Quest 3 is the latest JRPG banger from yesteryear to get some HD-2D TLC. Speaking at a Gamescom group interview through an interpreter, producer Masaaki Hayasaka says approaching the r𒊎emake with that specific art style was so important that it might not have happened at all if thꦅe team didn't have access to it.
"They are quite retro ga𓃲mes, and we just thought that this HD-2D style was the perfect style to represent them graphically in a remake," Hayasaka says. "I think pretty much everyone in the company was in agreement about that.
"There wasn't ever a question, so in terms of how important it is, I think it would be fair t🀅o say that if we didn't have this HD-2D art style accessible to us, then maybe this remake would have never happened."
Series creator Yuji Horii ad🥂ds: "And I think that rather than 3D, being able to explore this space in 2D is really what was part of the enjoyment of the original. So we wanted to keep what made the original so special and so fun and bring it into the modern era, which is why this HD-2D style just works so well."
We're certainly not here to argue. After playing Dragon Quest 3 HD-2D ღRemake for 30 minutes, we can see how the art style brings a fresh sense of charm to a beloved gem, just like it did with Live A Live and Star Ocean. Dragon Quest 3 HD-2D releases November 14, 2024, and 🌃澳洲幸运5开奖号码历史查询:HD-2D rema🍌kes of Dragon Quest 1 and 2 are on the way next year, too.
Sign up to the GamesRadar+ Newsletter
Weekly di�🤡�gests, tales from the communities you love, and more

I joined GamesRadar+ in May 2022 following stint🐷s at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.