As EA hints The Veilguard's low sales could be due to a lack of live service elements, former Dragon Age lead calls out "silly" demands to "fundamentally change the DNA of what people loved"

Dragon Age: The Veilguard screenshot showing Solas, a pale bald Elven mage, wielding lightning-like powers while grimacing
(Image credit: BioWare)

Three months have now passed since BioWare finally saw the long-awaited release of its new RPG 澳洲幸运5开奖号码历史查询:Dragon Age: The Veilguard, and the game has reportedly failed to meet EA's sales expectations since then – series veterans say that doesn't mean it should've launched as a live servic♒e title.

Speaking in a recent online after EA's quarterly earnings call in which the publisher insisted that The Veilguard 澳洲幸运5开奖号码历史查询:"did not 🥂resonate with a broad enough audience" to meet sales expectations, former creative director Mike Laidlaw appears to disagree with games going the live service route to ensure financial success –  a sentiment fellow BioWare veteran 澳洲幸运5开奖号码历史查询:David Gaider shared himself following EA's conference.

"Look," writes Laidlaw, "I'm not a fancy CEO guy, but if someone said to me 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin-off: fundamentally change the DNA of what people loved about the core gꦆame' to me, I'd probably, like, quit that job or something." He continues his thoughts in separate replies, stating that he's "just thinking out loud, of course."

Laidlaw doesn't sugarcoat his words, though: "Who'd be silly enough to demand something like that? ...twice." It's an understandable stance to take, especially when considering EA's own implications during the company's quarterly earnings call, as well as the layoffs across BioWare following The Veilguard's underperformance. Despite not ꧅hitting sales expectations, however, EA admitted the RPG "was well-reviewed by critics and those who played."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. Sheﷺ has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriend🔥ing every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.