"We slept once and have been awake ever since": REPO devs say the first big update "will take a bit longer" because the co-op horror hit's "huge success" surprised them
Fut𒁃ure REPO updates should be faster because "we have more knowledge on things and how to do it"

The first big REPO is taking a little longer t🦄han originally planned in part because the developers were "surprised" by the co-op horror hit's runaway success.
REPO launched exclusively on Steam Early Access in February and quickly rocketed to virality in a way that reminded me of Phasmophobia and Lethal Company. At the time of writing, . In a new , semiwork's Pontus Sundström joked, "we slept once and we have beꦓen awa🔯ke ever since."
As for REPO's first update, Sundström echoed what he sai𒅌d in an early video in that it's going to "take a bit longer" than the devs initially thought.
"We want to assure that we are wo🍷rking as hard as we can to get this update out to you guys," Sundström said. "The first update will take a bit longer as the huge success of REPO came upon us like a surprise, so there's a lot of admin stuff and boring stuff that we have to do behind the scenes, and of course work on the game and make sure everything is steady and ready for ♋release."
Another reason for the soft delay, as detailed in this from a couple weeks bac𒉰k, is that the devs are still learning theꦏ ropes as they go. REPO is semiwork's second game after Voidigo, its first 3D game, and its first game built in Unity.
"As we are working on the first update for REPO, it will naturally take a bit longer the first time because we are still l🌄earning things as we go, and we want to make sure that we learn stuff the right way," said Sundström.
This mean✃s there should be less time between future updates "because we have more knowledge on t💃hings and how to do it," according to Sundström.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing ab𒁏out whatever horror game I'm too afraid to finish.
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