It Takes Two dev reveals new co-op game Split Fiction – it's out in March and you only need one copy to play with a friend
"No loot boxes, no microtransacti🌳ons, no bulls**t"

It Takes Two developer Hazelight Studios has revealed its next game, and it look just as wild as you'd expect from 🔯the mind of Josef Fares.
Fares took the stage at 澳洲幸运5开奖号码历史查询:The Game Awards 2024 to fully unveil 澳洲幸运5开奖号码历史查询:Split Fiction, a new co-op game that looks like it could be something🍨 of a spiritual successor to It Takes Two. In the reveal trailer, we see dual protagonists Mio and Zoe zip and leap around platfo🍃rms together in It Takes Two platforming fashion.
It's worth noting that the visua🅠l style and narrative in Split Fiction couldn't be more wildly different to It Takes Two, with the former sporting a more realistic presentation, but the gameplay looks like it's been partly carried over. The split-screen co-op game puts its two protagonists through fast-paced, intense platforming levels and each stage features its own unique mechanic.
The story sees Mio and Zoe trapped in a simulation and desperately trying to escape, which, not to beat a dead horse, does have some parallels with the story of It Takes Two, which is about a struggling married couple turned into living toy dolls and spending their whole journey trying to get back to their normal bodies. That game won Game of the Year at The Game Awards 2021 and became a big seller for Hazelight,🃏 so there's a lot of hype around Split Fiction.
Adding to that hype somewhat, Fares announced on-stage that the game will have "no loot b🥂oxes, no microtransactions, no bulls**t" to thunderous applause.
Split Fiction is due out on March 6, 2025 on PC, Xbox Serieꩵs X/S, PS5, and Switch. Just like It Takes Two, you'll only need one copy for both players to play.
In the meantime, here are the 澳洲幸运5开奖号码历史查询:best co-op games to play today.
Weekly 🦹d🥂igests, tales from the communities you love, and more
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MꦫMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.