Borderlands 3 creative director says "co-op has been radically underserved for years" and that's why Helldivers 2 was such a breakout success
Arrowhead's success "shows people are hungry for𒈔 this co-op experience"

Borderlands 3's creative director, Paul Sage, says co-op fans have been "radically underserved for years, " giving his new studio's first project plenty o🍬f opportunity to♏ appeal.
Sage's new studio, Ruckus Games, revealed just last week that it was working on a multiplayer shooter promising "a large roster of playable characters and thousands of unique make-shift weapon combinations." The developer – featuring talent from Gearbox, Riot Games, Blizzard, and more – has also toꦦ help the team make it.
While making a co-op hot off the heels of Helldivers 2's success and the upcoming 澳洲幸运5开奖号码历史查询:Borderlands 4 is a challenge, Sage reckons it's worth th𝓡e bet to serve fans who are still "radically underserved."
"The🤪 good news is that we've sold it to the parts of the industry we need to sell it to to get it developed," he says, before addi♎ng "I actually think co-op has been underserved for years. Like radically underserved for years.
"Number one, we have to create a great game. If we don't create a great game, nobody's going to want to come to that game. I think that co-op itself has been growing year after year. If you just look at it, it really has. I've mentioned Helldivers 2, and I think it shows people are hungry for this co-op experience, espec𝔍ially with the inter🐲net right now."
Sage goes on to say he's a big fan of making sure you can actually experience something. "Before you put yoဣur toe in the water to do co-op, can you play solo? So I hope the answer is yes," he says.
"I think the best thing to think about is, 'Is this going to be something that feels fresh to people⭕?' And if you and I just sit here and pass back and forth feature after feature after feature, that's not going to feel fresh.
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Promising, though we may have to wait a while to see what Sage and company is cooking. Ruckus Games has yet to announce a reve꧒al window, though you can head to its to sign up for updates and playtest invitations. Hopefully, we'll hear and 🔴see more soon.

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure🐈. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 y🔥ears ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.