Survival city builder Frostpunk 2 sells 350,000 copies in 3 days, immediately covering its development and marketing costs: "The work doesn't stop here"

Frostpunk 2
(Image credit: 11-bit Studios)

Just three days after launch, city-bui𒆙lder sequel Frostpunk 2 has alread🥂y recouped its development and marketing costs.

In a tweet earlier today, developer 11-bit Studios said it was "super happy to announce that we've already exceeded 350,000 copies 🤪of Frostpunk 2 sold." The tweet came early this morning, so that marks more than 100,000 copies per day since Frontpunk 2 launched on September 20.

That's an impressive figure for♛ a🃏ny indie, let alone a sequel in what remains a relatively niche genre, but more important than that specific sales figure is what 11-bit says next. Namely, that "the total estimated sales revenue has already covered the costs we spent on producing and marketing the game."

That's huge news, meaning that from here out, Frostpunk 2 is in pure profit territory. Obviously, that's not how these things work out in reality, and while the studio has broken even, it still has to fund whatever comes next. Nevertheless, this does still count as a substantial hurdle, which it's good to s🌳ee Frostpunk 2 overcome. ⭕;

As for what comes next, 11-bit has another game due to release this year - cloning-themed sci-fi survival game 澳洲幸运5开奖号码历史查询:The Alters - but the studio isn't done with Frostpunk yet. In that tweet, it also confirms that "the work doesn't stop here, we are continuously working on improving your experience with hotfixes and patcꦆhes, and your feedback here is invaluable." It'll be interesting to see whether the team sticks with Frostpunk now, however - it's clearly a recipe for success, but it's also been the brunt of the studio's output, development-wise, for the last decade, whereas The Alters could spell the start of a whole new era.

Check out our 澳洲幸运5开奖号码历史查询:Frostpunk 2 review - or another of the 澳洲幸运5开奖号码历史查询:best city-building games.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku U🔥K, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choicꦗe, so you can regularly find me playing League of Legends or Steam's latest indie hit.