Gearbox didn't set out to create an open-world game with Borderlands 4, but the FPS does have "open-world-like features, such as seamless travel between zones"
"Borderlands games have always had, to a degree, a 🔥more open, explore-tꦓhe-world-around-you feeling"

There was some confusion around whether 澳洲幸运5开奖号码历史查询:Borderlands 4 was an open-world game or not after Gearbox Software CEO Randy Pitchford called it the st🌼udio's most "open and free" game so far, but a senior developer on the upcoming looter-shooter has clarified w൩hat that🐭 means exactly.
In an interview with GamesRadar+ as part of our 澳洲幸运5开奖号码历史查询:Big in 2025 preview, senior project producer Anthony 🔜Nicholson said the shooter isn't exactly an open-world game in the traditional sense - it's just continuing the series' long tradition of ♛giving players freedom of movement.
"We're making the experience of playing the game more seamless to the player in a number of ways," Nicholson said when asked about the difference. "Borderlands 4 does have some open-world-like features, such as seamless travel between zones, a more dynamic world with events and discoverable side missions and activities, and new traversal mechanics, all of which e💎ncourage and re✱ward exploration."
"However, we did not set out with the intent to create an 'open world game' in t🔜he traditional use of that term," he explained. "Borderlands gam♍es have always had, to a degree, a more open, explore-the-world-around-you feeling, particularly in our big zone maps. This time we worked to integrate these gameplay spaces together without map loads so that the players are getting a seamless experience. In a nutshell, that captures why we use the term seamless."
It's not just about how large and connected the maps are, though. Nicholson reveals that players can "spawn a vehi🦄cle instantly [from] a๊lmost anywhere with a touch of a button" and fast travel to your co-op partner instantly. There's also a ton of other traversal options hinted at in the trailer, so Gearbox seems to be revamping the series' movement, too.
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Kaan freelances for various websites including Roꦡck Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.