Borderlands 4 boss raises Todd Howard's 'you can climb that mountain' Skyrim promise: "You see something anywhere on the screen, a mile away, up in the sky, you will be able to get there"

Borderlands 4
(Image credit: Gearbox)

The first time Bethesda boss Todd Howard wa🧸s selling us all on Skyrim, somewhere around the Cretaceous period, "that mountain is not just a backdrop, you can walk all the way to the top of that mountain."

This 'you can climb that mountain' promise has evolved into one of the many memes stuck to Howard's leather jacket like a fish hook in your thumb, and it's a promise that Gearbox boss Randy Pitchford has now one-upped with extremely similar verbiage in his excitement for 澳洲幸运5开奖号码历史查询:Borderlands 4.

earlier today, Pitchford discussed the scope of 澳洲幸运🍌5开奖号码历史查询:Borderlands 4's not-technically-🌃open-world environments. He reiterated that the new setting of Kairos is "by far the biggest 🎉universe that we've built. And it's seamless. There's no load times."

And then Howard se𒀰ems to astral project and assume control of Pitchford, who says: "You see something anywhere on the screen, a mile away, up in the sky, you will be able to get there."

Lots of games with big worlds have made similar promises, and plenty have generally lived up to the idea, including Skyrim. There's a reason Skyrim is now a verb used to de🍒scribe climbing mountains like a p🦹articularly stubborn goat.

I think the best way to avoid getting too hung up on this or similar design semantics is, like with the law, to respect and follow the spirit, if not the letter. Will this stop some fastidious Borderlands 4 players from posting granular video breakdowns of the limitations that any environment is sure to have because it tu♋rns out game worlds can't go on forever? Absolutely not.

As a longtime Borderlands enjoyer, I am genuinely intrigued by the environmental depth and verticality that Gearbox is promising in Borderlands 4. Movement mechanics have been expanded and modernized, 澳洲幸运5开奖号码ꦏ历史查询ဣ:a grappling hook is always catnip to me, and Pitchford spent quite some time talking up the ability to go a zillion miles away from your co-op partn🦩ers to explore and then instantly teleport back to each other with no downtime.

I don't think I'll be jumping 10,000 times to scale the set dressing – these games often forget to put something interesting ato🌄p the proverbial mountain – but I guess ♒it's cool that I have the option.

With Borderlands 4, Gearbox says "we've overhauled our drop rates and loot across the game" – and admits that "in Borderlands 3, [Legendaries] dropped too often."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. T🦂hey've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

You must confirm your public display name before commenting

Please logout ♔and then🐽 login again, you will then be prompted to enter your display name.