"We are going to do CRPGs that are going to be as serious as BG3," says Wizards of the Coast president, but Star Wars Jedi director's D&D action game is very different to Larian's RPG
Baldur's Gate 3's strengths and successꦿ are not lost on Wizards, president says

The newest D&D game added to publisher Wizards of the Coast's roster is being led by former God of War and Star Wars Jedi dirওector Stig Asmussen, and while its "action-adventure" focus is a significant departure from 澳洲幸运5开奖号码历史查询:Baldur's Gate 3, still the talk of D&D games among many, Wizards says it isn't done witꦜh the crunchy CRPG space.
Speaking with at 澳洲幸运5开奖号码历史查询:Summer Game Fest, Wizards president 澳洲幸运5开奖号码历史查询:and fo꧋rmer World of Warcraft v🃏eteran John Hight, clearly cognizant of the hunger for more Baldur's Gate, says a D&D game could be many different things, but "Don't get me wrong, we are g🔯oing to d🍬o CRPGs that are going to be as serious as BG3."
With its partnership with developer Giant Skull, le🅺d by Asmussen after he left Respawn following Star Wars Jedi: Survivor, Wizards hopes to see a "manifestation" of D&D channeling some of the action greats.
After "50 years of [Dungeon Masters] coming together" to flesh out the world of D&D, creating "the things that form the dreams and the nightmares of people, from gelatinous cubes to owl bears," Hight says "it's really important that any manif🐷estation of them in a game be as good as what's in our own minds."
"That's a tall order. And I think about what Stig and Patrick Murphy did on God of War 3, taking that pantheon of both gods and the crazy monsters from mythology and bringing them to life.🌃 It's like, wow, what if we could unle🦩ash them on D&D?"
I🌱n an announcement statement, Asmussen previously said Giant Skull's D&D game hopes to "craft a rich new DUNGEONS & DRAGONS universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace."
He revisits those pillars – storytelling, combat, traversal &n🥀dash; here. "We're experts at melee combat, so that's something that John got to see and it translates very well [to D&D]," he tells Polygon.
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Asmussen is looking to build 𒀰on what Star ൩Wars Jedi established and demonstrated, acknowledging that "there's probably still legacy debt that's in the Jedi games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don't get stuck. We just want to keep on moving forward."
With this new start at a new studio, and working with a storied IP, there's space to mo💦ve on from those missteps and make something better, he suggests, hinting at "a motion model that's so much faster now, so much more fluid." It sure sounds like we're still dealing with third-person character action, Asmussen's specialty, but through the lens of D&D weapons and warriors, there's huge potential for a range of experiences there.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destinyᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ column, and he's kept the ruse going with a lot of🦂 news and the occasional feature, all while playing as many roguelikes as possible.
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