Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games"

Baldur's Gate 3
(Image credit: Larian)

澳洲幸运5开奖号码历史查询:Baldur's Gate 3 director Swen Vincke was originally worried the absolutely garga💞ntuan RPG was going to be too short.

It's obviously staggering to hear that in hindsight, knowing a single playthrough can easily well exceed 100 ho𝔍urs and also knowing how immensely replayable the game is, but alas, in an intervi𝐆ew with Vincke said this: "You would be surprised to know that we actually had many more regions that we planned to make. I was afraid the game was going to be too short originally, but I've notoriously always been very bad at judging the length of our games."

Ultimately, the developers at Larian realized they were at risk of making an RPG that was "too big," and thus they made some cuts to content that was originally part of the game. Specifically, Viꦰncke revealed that Moonrise Towers used t♌o be two towers but was reduced to just one in the fin💖al version. At some point, there were also the ruins of the second tower in the game, but that g𒁃ot taken out too as Larian grew concerned over the size of the production.

Obviously, the designer's instincts couldn't have been more spot-on. It's hard to say if it would've been better with more or less content, but as it is right now it feels incredibly ambitious in scope without ever feeling unwieldy, even for me as a new player who experienced the series for the first time with the latest entry. Don't take it from me either; Vincke said in July that Baldur's Gate 3 won so many awards that it started to "affect develop🌃ment" and forced Larian to send "rotating teams" of devs to ceremonies.

Still, it's hard not to think of the time Elden Ring director🔜 Hidetaka Miyazaki said Elden Ring would only take around 30 hours to b🔯eat, an estimate that was so far off ꦺhe later neglected to estimate the length of the Elden Ring ๊DLC.

Save scummers, rejoice: this turn-based RPG is all about the dirty trick we all definitely didn't abuse in Baldur's Gate 3.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places❀ like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on a🧸s GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.