Ubisoft says Assassin's Creed Shadows is "the most ambitious entry in the franchise" and was delayed last-minute because "we really want to make sure execution is flawless"
The delay apparently cost UbisšÆoft "around 20 million" euros

Ubisoft says 澳擲幸čæ5å¼å„å·ē åå²ę„询:Assassin's Creed Shadows is the series' "most ambitious entry yet" and that the last-minute decision to 澳擲幸čæ5å¼å„å·ē åå²ę„询:delay it to February 2025 was made to ensure its "execution is flawless".
During Ubisoft's latest investor call, CFO Frederick Duguet shared some insights on the decision to delay Assassin's Creed Shadows. The game was previously scheduled to release on November 12, and according to Duguet, it is currently "feature complete" and was close enough to being finišshed that Ubisoft was preparing to offer preview buildšs to the press.
"As you might know, we were about to run previews, so very close to shipping," said Duguet. "What we see is that there is, with additional months, the possibility to really further polish the game so that the experience is really flawless and perfect to deliver the fantastic šÆpromise of the most ambitious entry in the franchise ... What we want to do is really to bring quality to the highest level possible .... We really want to make sure execution is flawless."
Duguet later said the delay cost Ubisoft "around 20 million" euros, suggesting the company had a pretty darn good reason to push the game back a few months. That said, the delay to 2025 puts Assassin's Creed Shadows in more direct competition with Sucker Punch's recently announced de facto sequel to Ghost of Tsushima, titled 澳擲幸čæ5å¼å„å·ē åå²ę„询:Ghost of Yotei, and that isn't lost on Ubisoft. In response to an investor who pointed out the two games' similarities, Duguet emphasized Assassin's Creed Shadows' "dual protagš»onist approach" and "different and complementary gameplay" as distinguishing factors.
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