Assassin's Creed boss admits the series grew "more predictable" after the third game, but says Shadows can change the "perceived inconsistency in quality" at Ubisoft
He acknowledges that players now ex꧙pect more po꧅lish from games

The Assassin's Creed franchise's boss has admitted that the series' "modern storyline struggled to find its footing" after the third game, but Ubisoft will take a "new direction" with it in 澳洲幸运5开奖号码历史查询:Assassin's Creed Shadows - a ga♋me which could also let the studio overcome criticisms about the quality of its releases.
As , Ubisoft's vice president executive producer for the Assassin's Creed series, Marc-Alexis Coté, spoke at BAFTA event last week, where he admitted that the "modern day story arc" which focused on Desmond Miles ultimately led to "a creative crossroad" at the end of Assassin's Creed 3. Without spoiling anything, he s🐟ays that deciding to end Desmond's arc was "difficult," and after that, "the modern storyline struggled to find its footing."
Coté explains that the "continued focus on characters hunting for Isu artifacts" – which had previously been driven by Desmond's own journey – "made the narrative morಌe predictable," and ended up reducing "the conflict between Templars and Assassins" in favor of controlling "magical relics." He continues: "This shift pulled focus away from what had always been at the heart of the franchise: exploring our history."
This isn't a shift that went down well with everyone, as Coté acknowledges that the approach "became repetitive," with the modern-day storyline feeling like "a secondary concern" rather than "an integral part" of the narrative. With all this in mind, Ubisoft has a 澳洲幸运5开奖号码历史查询:plan for the future of the franchise thജat'll begin with the upcoming feudal Japan adventure, Assassin's Creed Shadows.
"As we move forward, our goal is to put histor🍌y back at the center of the players' experience," Coté begins. The modern-day narrative will, of course, still exist, but it'll "serve to enhance, rather than overshadow, the historical journey," and Ubisoft aims "to restore the balance that was once the hallmark of the franchise" by drawing "meaningful contrast between past and present."
Clearly, Shadows is just the start of this, as Coté says: "The groundwork for this n🍰ew direction will take shape with Assassin's Creed Shadows, which will lay the foundation for this narrative evolution that will grow in the years to come." He's also concerned about much more than just Assassin Creed, as he goes on to talk about "Ubisoft's portfolio" in general, and the fact that it's "faced criticism in recent years for a perceived inconsistency in quality." Players expect "more polish" now, he says, as well as "more innovation and deeper engagement" from games, and Shadows may give Ubisoft an opportunity to prove itself to its fanbase once more.
"Assassin's Creed Shadows represents our opportunity to change that narrative,𓄧 not just f💮or Assassin's Creed, but I think, for Ubisoft as a whole," Coté claims.
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Although it was initially planned to release this month, Assassin's Creed Shadows has now been p✨ushed baꦐck to February 14, which should hopefully give Ubisoft a little more time to hone the game until it can meet the high expectations it's setting.

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked🌞 as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my sp🅠are time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.