As Xbox shutters studios like Tango, Silent Hill creator says FromSoftware might have the "key to life" in the industry: "Not changing everything every time"
Games like Elden Ring demonstrate that well

Silent Hill creator Keiichiro Toyama might have a strategy for helping video game studios stay afloat as the industry at large grapples with layoffs and 澳洲幸运5开奖号码历史查询:closures. Elden Ring developer 澳洲幸运5开奖号码历史查询:FromSoftware, he says, is a perfect example of it.
"The balance of routine and preserving the style of your games is relevant," Toyama said in a new interview with , asked about his reaction to Tango Gameworks shutting down. Parent company 澳洲幸运5开奖号码历史查询:Microsoft closed the Hi-Fi Rush studio in May, despite executives saying they "couldn’t be happier" with the studio's latest release back 澳洲幸运5开奖号码历史查询:in 2023. Studio founder Shinji M🌊ikami, who also created Resident Evil, called Microsoft's decision
"You look at an example like FromSoftware," Toyama told VGC, "they keep making different games 𝔍but certain styles and aspects of their games stay the same. That’s an obvious example of how a studio is successful. Not changing everything every time might be the key to life and surviving."
Players have of FromSoftware games like Elden Ring and Dark Souls, going back to the studio's earliest title, the 1994 action RPG King's Field. Though 20 years can shift target demographics, staff members, and certainly ideas, FromSoftware has nevertheless dedicated each of its major releases to refining the feel and fantasy of the games that came before it. The studio efficiently reuses some assets and concepts in its games, and Elden Ring director and FromSoft president Hidetaka Miyazaki prides himself on keeping 澳洲幸运5开奖号码历史查询:"conservative" expectations in general. So far, it's all helped make FromSoftware more su🉐ccessful, and more stable, on the back of good gam✨es.
Toyama will soon release the bloody 澳洲幸运5开奖号码历史查询:action-horror game Slitterhead. Much like the way Mikami left Capcom to found Tango, Toyama left Sony to found Bokeh Game Studio in 2020. The developer will launch Slitterhead, its first game, 🍃on November 8.
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, I൲GN, and Polygon. When she's not cov꧑ering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.