After handing out millions, Among Us dev says its indie fund has a signing rate roughly 8x higher than most publishers, most of its games are under $500k, just 6 are $1 million or more, and RPGs are king
Outersloth has been "an immense success" for the Among Us devꦉs

Last year, following the global domination of Among Us, developer 澳洲幸运5开奖号码历史查询:Innersloth opened Outersloth, an indie investment arm explicitly designed to give some money to other indie developers in order to help mak❀e games happen, with next to no creative oversight or publisher responsibilities comi🀅ng from the sloth side. No marketing, localization, or ownership; just a big bag of money.
reflecting on Outersloth's f♊irst year, Innersloth communications director Vi﷽ctoria Tran explains that this bag of money could vary significantly between projects, and that Outersloth has funded 22 games so far.
."We're able to take on more projects and likely get less submissionওs," Tran says. "That, and because we don't depend on it to pay our salaries (thank🐷s Among Us), we can be less rigid about what we sign."
The math behind the 22 Outersloth games signed so far provides a fascinating glimpse into the indie space. 💜Here's how those games shake down in terms of "veryyyy broad genres":
- Arcade-style: 4
- Clicker/Idle: 2
- Construction/City-Builder: 2
- Card: 2
- Narrative: 2
- Platformer: 2
- Roguelite: 2
- RPG: 6
How are games chosen or denied? "Between our tastes and our funding partners, we have pretty varied styles, mechanics,💙 and themes we enjoy," Tran says. To this day, "the way we choose games continues to be largely 'vibes.'"
Outersloth seems to know how to pick 'em. The not-publisher is attached to four games released on Steam, and all of them have positive reviews. The highest-rated and, on Steam, best-selling, Outersloth game is currently , a space rover building sim from developer Shape Shop, and the worst-rated is the popular and still 82% positive from Strange Scaffold. You'll notably see these developers listed as co-publishers♋ on Steam – again, Outersloth is really just ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚa fund.
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Coincidentally, just six of Outersloth's signed games have had budgets of $1 million or more. I'm not saying all six were🌱 RPGs, but I'd imagine the RPGs on this list were pricier on average given the scope and expectations associated with the genre.
There have been three games in the $500k to $999k range, Tran adds, while the majority of Outersloth's games have been under $500k. This is still a huge range – $30,000 is less than $500k, and $5 mi🌳llion is more than $1 million, just to throw out some extreme hypotheticals – but the brac🌳kets are fascinating. We also don't know how much these lump sums represented for each game's total budget, assuming there were other sources.
If we use an average of $250k for the first bracket, and the bare minimums for the other two, we can assume Outersloth has given out upwards – quite probably far upwards – of $10.5 million.
"At inception, Outersloth had a set budget every year for the next 5 (now 3) years, so we try to stay within a certain signing amount every quarter," Tran says. "This ensures we don't blow it all at once and games that submit in 2028 aren't straight out of luck. Being able to split costs with [Mega Crit dev ] and [MYSTERY PARTNER] comes in clutch for helping us s🔯ign way more than we could normally!"
A year in, Tran says "Outersloth is already an immense success to us. The main goal was to get money into the hands of indie developers to help good games get made, and we've don🥀e that."
Innersloth isn't exactly hurting for cash, as this whole venture demonstrates, but it is looking to keep things sustainable. Tran says "Hopefully we make enough money from this so we can sustain our ef▨forts, but we'll just have to see how it goes once more of our games release!"
Not long after Innersloth was revealed, Palworld studio Pocketpair, riding itꦯs own viral hit, opened its own indie ဣarm, Pocketpair Publishing, with a greater focus on shaping some games as well as simply funding them. Before the publisher was even announced, mere "minutes aft൩er Palworld released," Pocketpair's communication head John Buckley says the studio was 🍬already getting pitches fไrom folks desperate for backing in a dry and still-contracting industry.
In an interview 💧at GDC, Buckley told me that the reveal of Innersloth actually caught him and the team by surprise, and🧜 he joked that they had to wait a minute before announcing their own indie publisher.

Austin has been a game journalist f💫or 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-span🌺ning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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