Upcoming dark action-adventure game Hell is Us is channeling "old Zelda games" by giving you "just enough to know where to go but not too much"

Two leads behind the upcoming dark action-adventure game Hell is Us reckon that too many games water down exploration by pinpointing where you need to🌠 go on a mini-map, so they're going the o🔥ther way.

As part of a deep dive at 澳洲幸运5开奖号码历史查询:The Future Games S𝓡how Summer Show✃case, executive creative director and art director Jonathan Jacques-Belletet🍒e and studio head and executive producer Yves Bordeleau delve into their ♉thought process.

"Almost all the variables connected to the exploration and connected to your discovery are given to꧟ you on a silver platter," Jacques-Belletete says. "So we look at it with the inverse in our game because we got rid of all these things."

Bordeleau adds: "I remember chatting to John about the old Zelda ga𝓰mes. How it was straig🐓htforward, and you had just enough to know where to go but not too much."

To round off, Jacques-Belletete ꩲsays, "It's basically how life wo꧂rks if you think about it, right? We orient ourselves by sight and hearing and what people tell us."

As an example of what that looks like in-game, we see our character talk to an NPC who says she d♏oesn't know where a group of baddies went, but she did see them go towards an odd-looking monument that we can seeꦚ off in the distance behind her.

There's no marker on a mini-map to tel🥂l us where to go, instead, we go for a wander ourselves before piecing 𝕴together where our targets are – partly through luck, partly through using information for guidance.

If you've been out of the loop, Hell is Us takes us to an isolated country ravaged by infighting to discover secrets about our past and deal with the repercussions of a mysterious calamity. With a release date of September 5, 2025, there's no🅠t long to wait until we get to play this one ourselves.

If you’re looking for more excellent games from today's Future Games Show, have a look at .

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'𒆙ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourf🍃ul, the better.

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