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Reach is a cinematic VR shooter pushing the boundaries of immersion as you battle to save colliding realities

Reach is a ground-breaking cinematic action-adventure that promises ﷺto give you new levels of immersion, adventure and exp𓂃loration. That's thanks to its next-generation physics and in-game interactions that mean you don’t play Reach, you live it.

You play as a reluctant hero trying to uncover the truth, plunged into the unknown and caught between c✅olliding realities where your actions will determine the fate of an underground꧙ civilization. It's a story brought to life through epic action moments as you plot your own path across breathtaking environments that react to your every action.

What makes the advﷺenture and exploration so immersive is the game's next-generation physics. This gives a true-to-life sense of presence in the world, thanks to full-body awareness and true-to-life interactions that react to your every action and fully immerse you in a spectacular adventure.

Reach 🦋lets you move with incredible fluidity through stunning worlds both familiar and fantastical, climbing, jumping and ziplining with ease using advanced physics and gesture-based traversal. Whether you're jumping across rooftops or hauling yourself over ledges, Reach's intuitive traversal design makes every movement smooth. You won't just be playing a game, you'll be living through epic action moments as you fight enemies with an arsenal of versatile and unique weapons; trailblazing through environments that react to your every action.

Master these skills and you'll become a true hero, as you overcome mythical threats, uncover secrets and piece together the truth. Reach is releasing later this year exclusively to VR and is avail🥀able to wishlist now on Meta Store, Playstation Store, and Steam.

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Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:Gam𝔉esRadar's guides and tips content. I also write rꦅeviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.