Dying Light: The Beast dev says the smaller spinoff is a dream game that "remotivated us to work" on the Dying Light series

A zombie jumping at a player during the upcoming game, Dying Light: The Beast.
(Image credit: Techland)

While 澳洲幸运5开奖号码历史查询:Dying Light: The Beast may have started out as DLC, it's grown and spun out into a standalone title that, as director Tymon Smektala told 澳洲幸运5开奖号码历史查询:Play Magazine, "remotivated" Tec🔜hland's efforts on the Dying Light series.

Bringing back original protagonist Kyle Crane for a roughly 20-hour adventure is art director Katarzyna Tamcka's dream project. She says she wants to "focus on this and soak in every moment." It's not everyday your 澳洲幸运♕5开奖号码历史查询:Dying Light 2 DLC plans leak to the public and you decide to spin i🌊t out in🍬to a full-blown standalone title.

However, that wasn't always the case. After locking in Kyle Crane's original voice actor Craig Smith, Smektala says "everyone was extremely agitated" as nerves rose for the DLC project. By the second week of development the team was qui💟ckly realizing the scope of this thing was getting larger and larger, with some on the team saying "this is not DLC anymore," according to Smektal🌊a. Luckily, Techland was able to build it out into something a bit larger to give it room for Kyle Crane's reintroduction to the series. 

Now, with Dying Light: The Beast positioned as a full-fat adventure, the team is once again fired up to work on the series. It "remotivated us to work on Dying Light," Smektala affirms. The director has even men♐tioned that shorter games are likely part of this entire ༒industry's future, enabling smaller teams and shorter de🌊velo🎉pment cycles. 

Dyi𝓡ng Light: The Beast is unofficially expected to launch sometime in 2025 for PS4, PS5, Xbox One, Xbox Series X/S, and PC, but a release date has not been announced and it may launch later on. 

If you're looking for more information, here's everything we know about Dying Light: The Beast so far. 

Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kota✃ku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.