GamesRadar+ Verdict
Date Everythin🌊g is a masterclass in character design, full of wonderful faces based on everyday household objects that spring to life who I love getting to meet. Still, juggling 100 characters is an ambitious undertaking, and a lack of nuance means some feel flatter than others, sacrificing some depth. Date Everything is at its best embracing interpersonal dynamics that make the house feel alive. Still, it's well worth working from home for this.
Pros
- +
Wonderfully designed characters
- +
Terrific voicework throughout
- +
Some great bits of drama
Cons
- -
Interactions can lack nuance
- -
Could use more quality-of-life features 𝕴for its text
- -
Storyline quality varies
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I'll always appreciate the simplicity of a video game title like Date Everything that does what it says on the tin. In this debut romance frܫom Sassy Chap Games you really do date just about everything you can set your peepers on, and with 100 'dateables' to meet, all within your household and all fully voiced, that frequently is more than you'd expect. Handsome himbos hide in the closet, bickering besties are a door away, and drama is afoot in the laundry room. Meeting a new character is always♚ a joyous surprise, even if at times it can bend under the weight of the sheer ambition juggling 100 characters is always going to demand.
Just how are you doing so much dating in a single household? Simple – they are, for the most part, the objects around your house made real. After losing your job to AI, you're sent the company's latest in-development wearable tech: the Dateviators – sunglasses that allow you to DATE (Directly Acknowledge a Thing's Eꦗxistence) anything you see. From objects themselves – chairs, fridges, shelves – to more abstract concepts – water, air, dread – you can meet and grow closer to these characters to strike up friendships… and maybe more.
House bound
Developer: Sassy Chap Games
Publisher: Team 17
Platform(s): PC, PS5, Xbox Series X Nintendo Switch
Release date: June 17, 2025
With a freeform structure, your goal is mostly what you want to make it, revolving around exploring your house in three-dimensions and getting to better know whatever catches your eye. Each character has a little storyline to follow as you get to know them, bestowing you SPEC stat points (think 澳洲幸运5开奖号码历史查询:Persona 5) once you've reached a relationship milestone with them, which in turn allow you 🧜to choose new dialogue branches and even, later🍸 on, help resolve characters' problems and enable them to have closure with their own ending sequences.
Friendship, Love, or Hate – all the options w🍌ill net you those sweet, sweet points. It's mostly up to you what you gun for, though as satisfying as it is to end up hated by your extremely suspect dishwasher who refuses to stop pestering you about connecting to the internet to unlock more features, Hate can also be a sort of 'lose' condition if you rub a character the wrong w꧑ay. It'll stop you from being able to resolve their ending, though a limited candy resource you can nab later on does allow you some wriggle room in getting to turn hatred back into friendship.
With 100 characters to juggle, a game like Date Everything is only going to be able to get so deep with some🅺 of them. Each player is b🐲ound to have their own favorites, but I enjoyed the stories the most that lean into the community aspect of the household at large, lapping up the surprising drama that comes from the interactions all these seemingly mundane elements have with one another. It makes the world feel alive.
The washer and dryer, Washford and Drysdale, used to be an item, but their relationship has been on the rocks, for instance. Or Friar Errol, the air fryer who drives the rest of the kitchen up the wall (sorry, Wal🥂l, the stoic wall) preaching the good word of the oil-free kitchen appliance. Or the on-again-off-again lovers Harper, the clothes hamper, and Dirk, your dirty clothes who scurries away once cleaned. For me, Date Everything is at its best when it makes the world of the Dateables feel like a hidden second world that already has its own dynamics you're only now privy to.
I also like how some storylines lean into the fact you're walking around a house – Bobby Pin, a, well, gangster loving bobbypin, searches the house for new places to run scams, meaning you have to track them down each ti𒆙me you want to talk again. But Date Everything really steals my heart when the storytelling leans into the abstract nature of the world beyond what you can see. Each visit to Eddie and Volt, the pair in charge of your house's electricity, sees you enter the Breaker Box Club where other Dateables gather to watch talent shows and sip on cocktails. It requires some use of my own imagination – the player is otherwise just staring into a cupboard – but I'm used to battle scenes playing out with the same handful of sword strik💫e .gifs again and again in Fate/Stay Night so believe me I can manage. The idea of shoving yourself inexplicably into a nightclub in your closet is just wonderful.
But, as I mentioned, with so many characters some are just going to feel like they have more lightweight storylines. While some play out over the co𒁃urse of many interactions, others will only have one or two before they basically straight up ask if you want to bang or just be friends. While there are a few that seem to have more stringent Love conditions, a lot of the time you just follow through their story and then it's presented on a plate for you to choose.
There are other times where that lack of nuance can also frustrate. Make one ill-advised click or even misread the tone of a comment and you may be thrust onto the path of Hate with very little warning and no way to apolo♔gize, inelegantly off-ramped after feeling like you did nothing wrong. In at least one case too, where character storylines collided, I first met a character only to have them Hate me within seconds.
That compounds with the sense that though you constantly have a lot of choices of what to say in conversation, it often doesn't feel like what you say matters all too much. At one point a comment I thoughꦿt would be jokey actually turned out to be very mean, but then I only received two equally mean options to respond with to follow up – railroaded on the path of Hate.
When you d💦o have more of an actual choice, it's often between just being extremely nice or rude (or answering some trivia questions). With so many characters, it often feels like you talk to them the same way to get the same results – which may be why I pref𝕴er the extra depth that comes from the interpersonal drama. Date Everything is filled to the brim with content (yes, bring the hammers on me for using the c-word), easily taking at least 20 hours to see everything, but reflecting on the interaction, it can feel a bit shallow.
Where the heart is
At times interactions can also feel a bit fiddly. Some Dateables require you to talk to them again at specific times of day, but leave it too long and forget when and they'll refuse to chat. They'll remind you of the conditions, at least, but this uses up one of your chances to talk to them a day (you can have five conversations🌸 a day, and can only use one per Dateable) meaning you have to wait a full day to try again.
The same can be true on scavenger hunts – one having me track down missing animals but refusing to receive them until a day had passed. Or times where an object that has multiple conversation-starting point𒊎s (every window, for instance, is one character) keeps asking me to try to talk to them in different areas, meaning I go through days just trying to find where the next proper event is. There's no time limit, so it's no big deal, but it can create situations that feel more like housework than a stay at home holiday.
It'd be easier to handle if there were some more quality of life perks to the UI. I wish it was clearer what Dateable you were looking at when aiming down sights to strike up a conversation, and it's always a bit of a pet peeve of mine when text-heavy games don't have text logs or the ♒ability to auto-play – common features in most visual novels.
ꦉIt's always a delight to see how this household object or concept is brought to🔯 life.
Yet, even though not all storylines are equal and the writing is hi🐽t and miss – the characters themselves are where Date Everything r𝐆eally shines. From flourishes to the character design to how they speak and what they're called, almost every Dateable in the hundred strong lineup (and there's more via DLC) is a hit, expertly riffing off the concept they're based on. I could spend paragraphs pointing out my favorites – some of whom I've already discussed – but every time you meet one it's impossible not to be smiling. The designs are just that charming.
There's Abel the table embodying the quiet 𒊎strength of wood, with his old-timey cowboy-like mannerisms! Freddy the fridge Yeti who takes food safety very seriously and opens himself up to give you late night snacks! Your computer, Mac, who knows all your fanfic secrets and is desperate for an upgrade! Date Everything is a masterclass in character design, from the artwork to character motivations to the voice talent (just about everyone you've heard in something else is present here), it's always a delight to see how a household object or concept is brought to life.
Date Everyth💃ing's characters might not always go too far beyond that initial wonder, though. Hugely ambitious though it 𒐪is, how could many of the 100 characters feel like more than quick-if-delightful sketches? But it's also a testament to the strength of those designs that still, many do, and many of them will stick with you. Date Everything is far from perfect, but its cast of characters are well worth meeting at least once. And who knows? Sparks may fly.
Date Everything was reviewed on𓃲 PC, with a code p𝓰rovided by the publisher
Want more gaming stories? Check out our 澳洲幸运5开奖号码历史查询:best visual novels ranking!

Games Editor Oscar Taylo𓆏r-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital 'G' games. A noted PS Vita apologist, he's always got his fingers on many buttons, having also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.
When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focusedꦓ entirely on the new, the call to return to retro is constant, whether that's a quick evening speed through Sonic 3 & Kn♛uckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
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