GTA 5 dev says his new open-world game is 20 hours of no-filler content at a now-quaint $60 because players "worried about the price of eggs" want "value for money"
"I think people want the meat, aꦐnd they wan🌌t the potatoes"

Former Rockstar president and Grand Theft Auto producer Leslie Benzies wants his new studio Build a Rocket Boy's debut g♍✨ame MindsEye to take around 20 hours to complete because, well, who has time for anything else?
Echoing Fallout creator Tim Caওin's recent YouTube video about hefty, 100-hour games, Benzies tells in a new interview that "I don't think you can have filler con♎tent in games."
"I think people want the meat, and they want the potatoes," Benzies continues to say about MindsEye, which so far sounds like 澳洲幸运5开奖号码历史查询ꦡ:a more linear, actཧion-oriented Cyberpunk 2077. "We'vജe tried to make as much meat as we can, if🅺 that makes sense."
The game will take "20ish" hours to beat, which Benz🐎ies concludes is a "good length for a game."
"What you also find through data," he says, "is that [with] big games, people don't play them all. The majority o༺f people – 60% or 70% of people – don't actually play games to the end."
"So when you're making something, I would prefer [...] [that] you had the whole experience from start to finish, and not create this 200-hour game," Benzies explains. "Create something that is finishable, but have some side things thatꦜ will fill out the universe."
At the moment, MindsEye is set to re💛lease on June 10 at $60. "On price," adds Benzies, "the world's in a funny place. People are worried about the price of eggs. So value for money, I think people appreciate that when times are difficult."
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Ashley is a Senior Wri𝓀ter at GamesRadar+. She's been a staff writer ꧙at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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