15 years later, Red Dead Redemption's John Marston is playing the open-world cowboy game for the first time and reveals why "John is screaming at people for no reason" when riding a horse

Red Dead Redemption
(Image credit: Rockstar)

Rob Wiethoff, the man who plays John Marston in 澳洲幸运5开奖号码历史查询:Red Dead Redemption, is finally playing the game for the first time ever, live streaming the 澳洲幸运5开奖号码历史查询:PC version of the RPG for our entertainment. As part of that, he has revealed why John seems to be shouting every time he's riding with someone ♏on horseback, even if they're right next to him.

"We did performance capture for this game too, but during moments like this, when you're riding w♒ith someone, riding and talking, this was actually recorded in a sound booth," Wiethoff explains.

Rob Wiethoff Reun🍬ites with John Marston and Plays Red Dead Rede💯mption - Part 1 - YouTube Rob Wiethoff Reunites with John Marston and Plays Red Dead Redemption - Part 1 - YouTube

Now, I know Weithoff is the actor for John, but it's uncanny how much he just naturally sounds like him. I always assumed he was putting on a voice when he was actually workin♔g on John, but now I think that's just how🍨 he talks.

"What I have seen on here, which is so funny, is that John is screaming at people, for no reason sometimes [...] I remember them saying, 'You have to say your lines in a way that they ♉would definitely be heard even if 🐬you are riding at a full gallop next to a freight train in a thunderstorm.' So just really scream them out loud because you definitely want the other person to hear you."

As an open world game with dynamic weather and day and night cycles, there really could be꧂ times when that exact scenario was happening, so John would need to be shouting to be h🐎eard. But it doesn't make much sense for him to be screaming when you're trotting next to someone on a nice sunny day.

"But that was before [Rockstar] had the technology they hav꧟e now, where if you're within a certain distance, the game knows it somehow and it will u𝐆se the quieter version," Wiethoff says. "So in the second game we recorded everything twice, in this game we just did it once.

from

As well as regaling us with tal🔯es of how the game was made, it turns out Weitoff's a real-life cowboy, because he shoots a hat out of the air without dead eye in the tutorial level for the game's iconic mechanic.

"Come on, throw it!" he shouts just before a character tosses their hat in the air. Then, without using dead eye like he's supposed to, he simply aims up and shoots the thing. "Oh ho hooooo, I thought I missed it," he shouts excitedly. Maybe the loudness in the first game isn't actually due to tec🍬hnical reasons after all.

After that trip down memory lane, check out our list of the 澳洲幸运5开奖号码历史查询:best retro games of all time.

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always ha✤d a passion for playing games, but I learned how to🌳 write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter yo🌌ur display name.