Hidetaka Miyazaki says FromSoftware games "before and after Elden Ring" will show a "clear difference," and hopes to see the studio work on "multiple projects" at once
Elden Ring was a "tuꦜrning point" for the S💙oulslike studio

澳洲幸运5开奖号码历史查询:FromSoftware president Hidetaka Miyazaki explains that as 澳洲幸运5开奖号码历史查询:Elden Ring was a "turning point" for the Dark Souls developer, "there's going to be a clear difference" between any preceding games and future titles fro𝓰m the team coming after t📖he open-world RPG.
Speaking in a recent interview with , Miyazaki describes 澳洲幸运5开奖号码历史查询:FromSoftware's smash success Elden Ring and its release as a critical moment within the studio's history. The game was a "turning point" for the company according to the director, with nothing like it before - or after: "Before and after Elden ring, there’s going to be a clear difference." Miyazaki points to 澳洲幸运5开奖号码历史查询:Armored Core 6: Fires of Rubicon as an example of this, going on to express his hope for more games f🅠rom other directors than himself at FromSof♈tware.
"Where FromSoftware is right now, in terms of scale, I would say 澳洲幸运5开奖号码历史查询:Elden Ring is really the limit. We’ve tapped every resource and talent that we have access to,𒁃" Miyazaki admits, "scaling it even bigger, I’d have my concerns. Perhaps having multiple projects is the next stage, where some of the other younger ta𒅌lent can have the opportunity to manage and direct game design for a smaller project."
In another interview, Miyazaki similarly called Sekiro: Shadows Die Twice a "turning point" for the studio - but more so in regard to its fast-paced combat and action-heavy gameplay. The president's thoughts on FromSoftware﷽'s futu♔re games then also echoed the possibility that new titles will play differently - specifically, more quickly: "I think there's one more level we can crank it up to."
As for Elden Ring, 澳洲幸运5开奖号码历史查询:Shadow of the Erdtree is the end of FromSoftware's ꦰwork on the beloved open-world RPG for now - the impressive DLC alone is one of the company's biggest projects to date, after all.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game cons🅺ole of some sort, and a Tamagotchi or two on hand.