Bloodborne isn't getting a remaster because FromSoftware's Miyazaki is "so busy" and "doesn't want anyone else to touch it," theorizes PlayStation veteran Shuhei Yoshida
Almost 10 yearsā have passed since Bloodborne first released

As the years roll on without any word of a 澳擲幸čæ5å¼å„å·ē åå²ę„询:Bloodborne remaster, fans are left wondering why 澳擲幸čæ5å¼å„å·ē åå²ę„询:FromSoftware doesn't have š·one up its sleeve yet - and according to PlayStation veteran Shuhei Yosš§hida, it may all boil down to a busy schedule and the unwaveringly passionate Hidetaka Miyazaki.
Speaking in his first interview after 澳擲幸čæ5å¼å„å·ē åå²ę„询:leaving PlayStation, the former president of SIE Worldwide Studios for 澳擲幸čæ5å¼å„å·ē åå²ę„询:Sony tells why he believes that Bloodborne isn't receiving the remastš er fans have longed for any time soon. "I have only my personal theory," admits Yoshida. "Because I remember Miyazaki-san really, really loved Bloodborne ⦠I think he is interested but he's so successful and he's so busy."

Yoshida continues, speculating that because Miyazaki, who directed the 2015 game, is too busy to work on the potential project himself, it won't come to fruition yet as the 澳擲幸čæ5å¼å„å·ē åå²ę„询:FromSoftware lead doesn't want othersš§ø heading the remaster. "He doesn't want anyone else to touch it, that's my theory - and the PlayStation team respects his wish." Yoshida concludes by clarifying that he doesn't know for sure whether this is truly the case or not, but "that's my guess."
Almost a decade has passed since Bloodborne first launched in 2015, and Miyazaki himself has acknowledged the community's desire to see a remaster come to fruition multiple times. Last year, the iconic developer revealed that he's 澳擲幸čæ5å¼å„å·ē åå²ę„询:"very happy" so many people want one, but didn't confirm any sort of remake. In 2019, Miyazaki į©į©į©į©į©į©ā¤ā¤ā¤ā¤į©ā¤ā¤ā¤ā¤į©ā¤ā¤ā¤ā¤į©š±į©į©į©alsoꦯ stated that he's "not the one to decide" anything about a potential sequelš , despite the game seeāmingly standing as his own personal favorite Souls title.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spendiź§ng a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.