After a Mixed early access launch, acclaimed Metroidvania director behind the Ori games is striving to turn his new action-RPG's Steam rating from a "58 into a 90"

No Rest for the Wicked
(Image credit: Moon Studios)

After a mixed debut, No Rest for the W𓄧icked’sꦬ director wants to turn the new action-RPG’s Steam approval rating from a 58 to a 90.

Ori developer Moon Studios tried som𓆏ething incredibly different to the Metroidvania platformer last week with the launch of No Rest for the Wicked into Steam Early Access. The hack-and-slash RPG was sadly met with mixed reviews upon launch, with reviewers noting aspects such as technical issues like performance pro♓blems, and a lack of accessibility features like key rebinding. 

No Rest for the Wicked’s director, Thomas Mahler, sees this💝 as a challenge to be overcome, rather than an insurmountable feat. In the recent tweet below, Mahler says the “next few weeks and months” for Moon Studios will be about turning the action-RPG’s Steam approval rating fro💯m a “58 into a 90,” the former of which being the percentage of positive reviews the game had at launch.

Mahler adds in a follow-up tweet that he’s “extremely confident in what we built,” when to another Twitter user. The studio CFO adds t👍hat it’ll be “fun to see what’ll do the trick,” seemingly pointing to a wide variety of features in development for No Rest for the Wicked. 

What’s more, on Twitter claims that the majority of negative Steam reviews for No Rest for the Wicked were made when the user had only played the action-RPG for less than an hour. “Positivity goes up,” software engineer For🌟rest S🌄mith wrote on Twitter, albeit it less than he expected. 

Thankfully for Moon Studios, things are already looking up. Right now on , although No Rest for the Wicked’s aggregate user revie🎶w is set at ‘Mixed,’ 66% of reviews recommend the game for others, which is nearly a double-digit increase compared to the 58% the game originally launched with. 

The improvement could have something to do with the two hotfixes that launched over the past weekend. Hotfix one arrived on April 20, with eight balance changes, loot changes, and stability improvements, while hotfix two on April 21 focused significantly on perf🔯ormance improvements, while also re-tuning item durability on tools. The bolstered Steam review score might be attributable to these two updates.

No Rest for the Wicked dev explains that its ARPG is - and isn't - like Dark Souls by giving players the "crazy" moves usually reserved for Soulslike bosses

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American Histꦛory specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.