Games industry representative vaguely calls for more research into video game addiction
Important man suggests "a🐻ddiction" may be too 🐲strong of a word… but it's totally a problem, probably
Although addiction to technology and games is not currently recognized as a clinical condition, , and some believe that the addiction is serious enough to merit inclusion in the next edition of the Americ💖an Psychiatric Association’s Diagnostic and Statistic Manual of Mental Disorders (DSM).
Andy Paine, chairman of the association for UK Interactive Entertainment, isn’t as convinced. He told BBC’s Newsbeat, "[t]he word 'addiction' is quite emotive. If we're talking about clinical addiction -🍌 pro💫ven to be something that people want as a dependency - then we have to look at the evidence and the research." He further argued that games have many redeeming qualities and made a loose and open-ended commitment to funding research on the issue.
Dozens of studies and expert😼s have released statistics and spoken about the severity of the issue of addiction, with a defined focu♏s on online multiplayer games such as World of Warcraft and StarCraft II. Payne’s lip service to the problem may be a step in the right direction, but is it enough? Should the games industry step up and address addiction more seriously?
Even Xeroxed procedural cop shows are sounding off - we hope a bit more research will help pop-culture avoid nonsense like this (though it𝐆 is hilarious to watch!):
Sources:,
Oct 4, 2010
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