Game Transfer Phenomena reported in Swedish videogame study
Overseas researchers say regular gaming can mess with rea♔l life pe🤪rceptions
New research out of Sweden suggests some gamers may lack the ability to separate real world fact from videogame fic𝓡tion. The study, conducted at the Nottingham Trent University and Stockholm University, found that a majority of the 42 regular gamers surveyed had experienced some form of game-like visions or obsessive thoughts well after they had stopped playing, otherwise known as 'Game Transfer Phenomena' (GTP).
"Almost all the players reported some type of GTP, but in different ways and with varying degrees of intensity. We🐟 are now following this up with a further study of a much larger number of gamers,” said Mark Griffiths, a professor and co-author of the study, adding, "A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences, with enormous implications for software developers, parents, policy makers and mental health professionals."
Among the GTP symptoms cited in the report were an urge to manipu𝓡late controllers that weren't th🃏ere, use video game items to solve real life problems, and in rare cases, interactive with information bubbles that appeared over real people.
No matter its origin or proper name, the study of GꦗTP relies on factual first-hand accounts. There may be something to it, but then we all know some gamers have a tendency to exagge💞rate. But then, who hasn't been tempted to jack their neighbor's motorcycle after a GTA marathon?
Sep 21, 2011
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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher f𓆉or the annual Gamer's Ed♐ition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.