Game finally released after 16-year delay, isn't Duke Nukem

The game in question is The Babylonian Twins: The Quest for Peace in Ancient Iraq (we'd suspect the guy in charge of naming it didn't work on it for quite so long as everyone else). Its a puzzle-platformer set in Ancient Iraq, starring Babylonian Twins on a quest for peace. It uses an interesting character-switching mechanic for solving puzzles, which sounds similar📖 to what we'll see in the🎀 upcoming Tomb Raider spin-off Lara Croft and the Guardian of Light. But the really intriguing thing about it is the way it was developed.

Started in 1994 by a bunch of students, it was originally intended for release on the Commodore Amiga. But, in a scaled down version of the same problems suffered Duke developer3D Realms, development dragged on and tech became obolete. But thanks to the greatest irony of modern gaming -ie. that tech has finally progressed to a level that makes retro-style games feasible again - theᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ game has now finally been released. The team hooked up over the internet (they're now scattered all over the world), finished it off, and scor💝ed an iPhone release.

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Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.