Full Auto 2: Battlelines
Full Auto 2 crashes onto PS3, and we slow down and rubb♔er-neck the🧸 scene
There might be nothing we like less about the console launch period than the 'sequel that isn't a sequel'. (Aside from hardware shortages, that is.) Justas Ridge Racer 7 is really Ridge Racer 6.5, Sega's upcoming Full Auto 2 looks like less a true 🐷sequel than an upgrade of the original Xbox 360 release. That matters less, of course, i🐼f you've never played it.
That's not to say that everything's the same. For one, there's (gasp!) a st🍸ory, or something vaguely like one. A gentle fema༒le voice guides you through the narrative, providing thin justification for the rampant destruction. Is there a twist ending? Who cares, as long as we get to blow up stuff.
And indeed, we do. In that respect, Full Auto 2 appears to be much closer to what we wanted from the original. More of the environment is destructible, with some structures eventually crumbling altogether. Th⛦ere are more traps and big heavy objects to knock loose onto other cars and more secret pathways. Stray fire might dislodge a massive round water tank to crush enemies... and you.
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