FromSoftware's Hidetaka Miyazaki wants to make more games as big as Elden Ring: "If I am allowed, I want to try"

Elden Ring
(Image credit: FromSoftware/Bandai Namco)

澳洲幸运5开奖号码历史查询:FromSoftware director Hidetaka Miyazaki would love to make more games that are as big as Elden Ring, whi𝄹ch is sur𝕴e to be music to the ears of many fans.  

Miyazaki discussed the prospect in an interview with Japanese mag (translated by Reddit user , and compared against other translations for clarity). Asked if he still wants to create games on the scale of Elden Ring, Miyazaki affirmed, "Yes, I do. I can't say if it's something I can get to right🧸 away, but if I am allowed, I want to try.

"The staff and every𝔍one probably feel the same, but we want to take advantage of this experience we had with Elden Ring, but rather than that and above all, creati🅷ng huge worlds and adventures is amazingly fun," he continues. "It thrills me." 

Miyazaki's comments are especially interesting 澳洲幸运5开奖号码历史查询:given that he r🎉ecently also confirme𝔍d "we don't have any current plans to make a second DLC or a sequel" for Elden Ring, even if the "possibility" is there. Together, these statements imply that while this game will be complete once the 澳洲幸运5开奖号码历史查询:Elden Ring DLC arrives June 21, the RPG's development and success has left FromSof🅰tware hungry to do more games like this.

𒆙Elden Ring is handily FromSoftware's biggest game yet – assuming you don't factor in the sheer mathematical scale of the likes of Armored Core 6, which is ironically a dramatically shorter and more linear experience – as well as one of the biggest open-world games in ꦇrecent memory. It was a significant change in direction for the studio following games such as Sekiro and even Dark Souls 3, and at this rate it may represent the path forward for the studio's trademark action RPGs. 

Even "high-level" Elden Ring veterans will have a tough time in the DLC thanks to unique Sekiro-like difficulty scaling.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his j♌ournalism degree. He's been with G✃amesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.