From Dust cracks Ubisoft sales record, PC version to be DRM-free

Ubisoft's newly released XBLA title From Dust has become the fastest sell🐼ing digital game inthe company's history. Proving there is room fororiginal IPs, Ubisoft confirmed that designer Eric Chahi's Populous-meets-Lemmings god sim sold nearly 45% more copies on the first day of🎃 its launch than any other downloadable title before it.

Although Ubisoft did not give specific numberꦕs, a rep told GR From Dust's opening sales numbers eclipsed those previously earned by a number of well known bra🥃nds, stating, %26ldquo;In no particular order, the closest day one frontrunners behind From Dust were Beyond Good %26amp; Evil, Scott Pilgrim vs. the World: The Game, and Teenage Mutant Ninja Turtles.%26rdquo;



Adding his own thoughts to From Dust's success, Ubisoft's vp of digital publishing Chris Early noted,👍 %26ldquo;From Dust is ano๊ther great example of Ubisoft%26rsquo;s ongoing commitment to bring original intellectual properties and brands to the digital space.%26rdquo;

From Dust is currently on XBLA only, but will be arriving soon on PSN, and on PC August 17th. In a, a Ubi rep confirmed the PC version will not be saddled with restrictive DRM, explaining, %26ldquo;Constant internet connection won't be necessary when playing From Dust's campaign and challenge mode on the PC."

Still waiting for your version? Get your fill of earth-shaping, tride guiding news with澳洲幸运5开奖号码历史查询:our reviewand last week's launch trailer.

Aug 5, 2011



澳洲幸运5开奖号码历史查询: From Dust review
Finally, the game geologists wiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚth a God co൲mplex have been waiting for




Ubisoft's From Dust launch trailer showܫs wha🌳t it's like to play God
XBLA title sold via the mod🅰est promise of all-powerful omniscience




E3 2011: From Dust hands on preview 🥃%26ndash; a fantastic, minimalist god sim
Sand castles? No. We build mountains

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Gu❀inness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalistꦑ and editor, generating copy across a multitude of industries.