From Dark Forces to Battlefront, Retro Gamer charts the history of Star Wars video games
“When you look at the whole saga, the real hero might be R2-D2”

The latest issue of Retro Gamer celebrates the narrative-based video games that were responsible for continuing the Star Wars saga between each big trilogy. Numerous developers including Greg Zeschuk, Chris ♔Foster, Phillipe Baude and Peter Dellekamp Siefert explain why titles like Dark Forces, Battlefront, Knights Of The Old Republic and Lethal Alliance were so important for filling in the gaps between films.
“Our team wanted the lightsaber combat to not just be a guy waving a stick around that one-shotted enemies,” Chris Foster told us about why they focused on lightsabers for Dark Forces’ sequel. “Previous games had shown us that it could almost be a living extension of the player – we wanted
it to be the ultimate combination of a weapon and an extension of the player’s will.&rdq𝓡uo;
.
Phillipe Baude was involved with Star Wars: Lethal Alliance, the first game in the series to feature a non-human lead who teamed up with a helper droid. He wanted to p🐼rove the usefulness of droids in general, telling us, “When you look at the whole saga, the real hero might 🔯be R2-D2.” For Phillipe, Lethal Alliance was a way to prove that there was more to droids than simply hacking security.
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Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in ꧟2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.