Free-to-play Genshin Impact grosses $100m in just two weeks
"Engagement drives monetisation"

Free-to-play Genshi☂n Imp♏act has grossed over $100 million in less than two weeks since it launched at the end of September.
According to Niko Partner🔯s' senior analyst Daniel Ahmad, the open-world game – though free-to-play – is thought to be "the most successful launch for an original IP from a Chinese developer" ever, noting particular success in China, Japan, Korea, and the US.
Gens💛hin Impact has now grossed over $100m in less than two weeks. China, Japan, Korea and the US are top markets foܫr the F2P game. Without a doubt the most successful launch for an original IP from a Chinese dev. //t.co/WjOOpLa66V
"Genshin Impact has been able to offer a core open-world RPG experience, scaled across multiple platforms," Ahmad . "It's accessible (F2P / Multi-Platform), Immersive (Open World / Deep gameplay mechanics) and focuses on quality (Graphics / Story). Engagement drives✤ monetisation."
As our pals at point out, with the game's 🎃budget thought to be circa $100 m🐎illion, this means developer miHoYo has likely recouped its development costs in just 12 days.
ICYMI, Genshin Impact is getting a small update in November with bug fixes and quality of life improvements, and a bigger one in December that adds a new zone. That's according to a new blog post and Q&am🌄p;A from MiHoYo detailing the roadmap for new Genshin Impact content, which extends into 2021.
As Jordan detailed at the time, the first update, version 1.1, is expected to arri🌞ve November 11. As roughly translated by Zlunlu on Reddit, that's when we'll get an encyclopedia for monsters, small animals, and plants, as well as a tool to help track down 🥀treasure chests, the ability to heal without opening the food menu, and an equipment lock to keep you from accidentally selling valuable items or using them to level up equipment.
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Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have 𝐆something to read on the days𝓀 of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter.