Forget Duke Nukem, THIS is the longest-delayed sequel ever (and you probably didn't even know it was a sequel)

Think 澳洲幸运5开奖号码历史查询:Duke Nukem Forever was a long time coming? Or that the newly (sort of) announced 澳洲幸运5开奖号码历史查询:Earthworm Jim 4 was trailing hard behind its predecessor?🤡 Forget them both. An upcoming game that you almost certainly know about is actually a sequel coming 26 years after the last game in its series. In fact it's c൩oming so late that you probably didn't even know it was a sequel at all.

That game? The Wii U's ZombiU. Like me, you probably initially thought that its oddly-spelt title was a reference to the console it's launching on, but in fact its origins lie far deeper in the cold, festering ground than that. You see ZombiU is a sequel to a game called Zombi. Zombi launched in 1986 on the Amstrad CPC home computer. And it was in fact, Ubisoft's first published game.

It looked like this:

ZombieU looks like this:

I can forgive you for not making the connection.

But delve a little deeper and it's obvious from where Zombie U's unholy, misshapen DNA 🐽spurts. Ubisoft's new game, you see, isn't a simple FPS. It's a tense first-person survival-horror, with an emphasis on inventory management, serious repercussions for slipping up, and a terrible penchant for distracting you from the main action just as a pongy skull-nibbler is coming round the corner.

The original Zombi was a first-person adventure game (with real-time, click-to-pop-head zombie-killing action) set in a Dawn of the Dead-style shopping mall. It put an emphasis on inventory management, had serious repercussions for slipping up, would throw in the dis♔traction of pongy skull-nibblers while you were trying to do adventure and exploration stuff, and shared its most unique and striking repercussജion for failing to deal with said lurching organ-bags with ZombiU.

Above: Also, it had the best title screen ever. Now if Ubi would just bring back that awesome '80s logo

Both games, you see, feature a rather natty multi-character zombification mechanic. In Zombi, you had fওour protagonists to play as. Should one of them be killed, he or she would return as a zombie, roaming the area of the game in which they died, nicely ripe (to be fair, over-ripe and rot🍰ting) for a picking off by the next character. ZombiU does the same thing, only it uses it as a narratively-justified respawn mechanic.

Get killed in-game and you'll restart the last checkpoint as a different survivor, devoid of all the the equipment and supplies you'd picked up with your previous character. Find his don't-know-whꦅen-to-quit corpse shambling around however, and once you've double-killed it you'll be able to loot it and get all of your stuff back.

So yeah. One of the Wii U's launch titles is a sequel 26 years in the making. I know Nintendo consoles have an unfair rep🍬utation amongst their detractors for being filled with recycled old IP, but this is ridiculous.

But ser💮iously though Ubi, that '80s logo. Bring it back.

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Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.