GamesRadar+ Verdict
Pros
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Useful new dungeon map
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'Decanting' party member essences
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Arguably the best Final Fantasy
Cons
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Auto battle could have been better
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Lots of level-grinding required
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Unforgiving difficulty
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Final Fantasy IV (known as Final Fantasy II on the SNES) is the one where you play a dark knight called Cecil, roaming the kingdom of Baron🍌 in search of love, crystals and the truth. Like FFIII, the main thing that sets it apart from previous retellings of the story is the graphical treatment it has received o💝n DS, although there are enough minor tweaks and changes to make it worth playing again if the previous versions have faded in your memory.
New features include a dungeon map that fills in on the lower screen a꧙s you explore. Completing every last nook and cranny of it earns you a bonus at the end. There's also the option to retain abilities from characters that have left your party by 'decanting' their essences. It means you won't have to endure the loss of a particularly cool or powerful move just because the story robbed you of a friend, and it's a nice way to add some extra c♔ustomisation.
Auto battle mode is another DS exclusive, but it isn't develop﷽ed anywhere near as well as it could have been. It gives you the option of having the AI take care of all the fighting, which would have been a brilliant thumb-saver given the daunting amount of level-boosting grinding that FFIV demands. However, you can only specify one type of attack, which the AI will simply repeat until the enemy dies, your party gets wiped out or you take back the controls and save the day.