Pros
- +
The simple fighting mechanics
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All of the Jobs feel suitably different
- +
The challenge of Eidolon boss fights
- +
Theres a Chocobo hammer
Cons
- -
Its not quite as deep as Monster Hunter
- -
The repetitiveness of Eidolon fights
The simple fighting mechanics
All of the Jobs feel suitably different
The challenge of Eidolon boss fights
Theres a Chocobo hammer
Its not quite as deep as Monster Hunter
The repetitiveness of Eidolon fights
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With its four-player co-op design, massive monsters and copious amounts of gear, you can’t look at Final Fantasy: Explorers and not compare it to 澳洲幸运5开奖号码历史查询:Monster Hunter. They both challenge you with tracking down ever tougher beasts, and they both want you to sink in hundreds of hours by experimenting with their multiples classes and temptin🔜g loot. But while they may seem similar on the surface (probably purposefully so), it’s that all-important Final Fantasy twist that makes this a remarkably solid, and entirely different, proposition.
Like the name suggests, you’re an explorer who trots out into the wilds of the Island of Amostra💫 to find potential crystals for harvesting. You’re effectively acting as a preliminary scouting party, clearing the land of horrible beasties and magical nuisances so that others can eventually follow to mine the goods (did no one learn anything from Avatar?!). You start out from your base in the town of Libertas taking on quests for the locals and slowly building a name for yourself, unlocking ever tougher encounters and impressive gear schematics along the way. It’s an incredi𝄹bly simple premise, but that also means it never gets in the way of the game’s star attraction: its combat.
The fighting is where you really start to feel that Final Fantasy flare. There are 21 classic FF Jobs (basically your standard classes) to choose from, including the likes of magic-wielding Black Mages and spear-brandishing Dragoons. You’ll only start out with a few, but as you master the basics, more are added to your repertoire. Each class feels suitably different to all of the others, though they all fall into the ‘holy trinity&rsquꦅo; of fighting styles - a tank with high defensive to lure and keep the attention of foes, a healer to keep the tank alive, and a ‘dps’ or damage-dealer (usually two of them) to keep up the attack rate. There are also a few Jobs w♐ith buff skills that’ll either boost your party so they deal more damage, or will ‘debuff’ your enemies with poison and the like. Despite how varied they all feel there’s still plenty of room for different combinations to work together. If none of your friends want to play as a White Mage there are still plenty of options to get around that when working together.
While the game is very much geared towards being played with others with its party structure, playing solo is still a viable option. While you might have to be careful about which class you use when playing alone (I switched from Monk to Knight and it made things so much easier), there are a few things in place to make sure you don’t miss your real-life companions too much. Enemies scale to the number of people in your party so you’re never left in the lurch and unable to continue, and there’s a monster lab that lets you build your own friends, just with m𝔉ore scales and goblin skin.
Summons (Eidolons in FF: Explorers vernacular) such as Ifrit and Shiva are well known 🦩in the Final Fantasy universe as powerful allies, but here they’re the beasts you should be most afraid of. They’re far more powerful than anything else in the game, and have dedicated arenas to take them down in. They also co𓄧me with huge movesets that you’ll have to learn to dodge and form strategies against. They make for a great challenge, but you will have to grind them to get the best gear.
Genre | Role Playing |
Description | Team up with 3 friends, locally or online, and fight numerous monsters/bosses from the final fantasy universe. |
Platform | "3DS" |
US censor rating | "Rating Pending" |
UK censor rating | "" |