Fifty times the expected users is why Pokemon Go was so slow, bro

We've heard a lot from Niantic and 澳洲幸运5开奖号码历史查询:The Pokemon Company about how 澳洲幸运5开奖号码历史查询:Pokemon Go exceeded e𒁏xpectations, but just how unprepared were the people behind the game? About 50 times less prepared than they should've been, it turns out.
In a new post on the , Luke Stone, director of Customer Reliability Engineering at Google Cloud, shows exactly how ridiculous the traffic for Poke👍mon Go was at launဣch:
Stone writes that he and his team were tapped after Niantic launched the game in Australia and New Zealand, where the number of players exceeded the developer's expectations. "The teams targeted 1X player traf♍fic, with a worst-case estimate of roughly 5X this target," Stone wrote. "Pokemon Go's popularity quickly surged player traffic to 50X the initial target, 10x the worst-case estimate."
Stone admitted this led to stability problems, ✨which is probably why those o🐭f us playing the game at launch spent roughly 60% of our time loading the game, 20% cursing at a frozen screen, and 20% actually catching 'em all.
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Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo 🍨music. Forever a farm boy, foreveﷺr a '90s kid.