FIFA Playtime will let FIFA players set limits on how much they play or pay

FIFA 21
(Image credit: EA)

FIFA Playtime is heading to FIFA 21 and will allow players to set limits on the amount they play or spend in-game.

The new feature is one of the first major implementations of EA's 澳洲幸运5开奖号码历史查询:Positive Play. Its introduction in FIFA 21 wi🍒ll let players check on how much time they spend in-game, and set💙 limits on the number of games they play, how many FIFA points they can purchase, and the number of packs that can be opened with FUT coins (currency earned in-game) or FUT points (which is a currency you buy as a micro-transaction). 

The idea behind FIFA Playtime is to help parents monitor their child's activity in-game, as well as allowing players to set limits they're comfortable with. On top of this, in a shared with GamesRadar, EA promise to continue to ൲monitor and evolve this feature to help the community fi🦩nd a better gaming balance.

As we reported earlier in the year, EA's Positive Play is an initiative to help combat toxic gameplay online, as well as making sure "our games and services are an enjoyable experience for all players". With FIFA Playtime though, EA is also looking to introduce steps themselves that will help their games become more welcoming for new players, as well as safer for parents who want to set safe limits for their children.

Of course, the ability to see how much time you spend in-game is also going to be handy when it comes to seeing just how many virtual matches we can fit in when FIFA 21 launches on PS5, 澳洲幸运5开奖号码历史查询:Xbox Series X, and 澳洲幸运5开奖号码历史查询:Xbox Series S on December 4.

For more FIFA 21, be sure to check out our 澳洲幸运5开奖号码历史查询:FIFA 21 RTTF guide.

Ben Tyreꦇr is a freelance games journalist with over ten years experience of writing about games. After graduating from Bournemouth University with a degree in multimedia journalism he's worked for Official PlayStation Magazine as a staff writer and games editor, as well as GamesRadar+ (hey, that's this website!) as a news editor. He's also contributed to Official Xbox Magazine, Edge, PC Gamer, GamesMaster, PC Games N, and more. His game of the year - no matter the year - is Rocket League.