Between 澳洲幸运5开奖号码历史查询:threatening the Imperia🔥l Guards f🃏or their armor and now killing every Mythic Dawn assassin that spawns before Emperor Uriel Septim's death at the beginning of the game, it almoꦅst feels like it's the early 2000s all over again, thanks to players' chaotic creativity. For those unfamiliar with the latter rꦅeference, it regards an approach to the RPG's start that can net you some quick experience points before you even really begin playing.
An old thread from 17 years ago sees fans discussing it, saying that "fightin✱g the unlimited number of assassins" is "fun" and "a great way to level up, too." Lo and behold, the community is still engaging in some serious Mythic Dawn slaying, as one recent Reddit proves. "I did it," writes ൲the poster. "I killed the entirety of the Mythic Dawn cult." Attached is a screenshot of said countless cult members dead, stacked up in a massive pile.
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While they technically didn't kill them all (it's impossible, hence why the 2006 GameFAQs thread reads that they're "unlimited"), they certainly went through a good few – and fellow fans' comments make the situation all the more hilarious. "On the way out, the Emperor trips over a body and cracks open his skull 🏅and dies anyway," jokes one, as you can'💧t actually save the Emperor (without using glitches or in any meaningful way).
"I guess that's one way to take care of the problem," replies another player, to which the OP directly responds: "Problem? Solution? Remove problem." Someone then chimes in that "modern problems require modern solutions." Other highlights include a fan declaring how it "wouldn't be a game if you couldn't commit a war crime or two" and that this is how it would feel "playing Oblivion after playing 澳洲幸运5开奖号码历史查询:Doom Eternal."
One player questions whether there are enough assassins to "max your sword out," prompting fans to explain how "they spawn infinitely." It truly feels like being a kid playing Oblivion and posting to online threads about exploits again, and I'm so here for it.
Excited for other 澳洲幸运5开奖号码历史查询:new games? Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
"After more than 18 years leading ZeniMax Online Studios, I'll be stepping away later this month," reads from Fiജror shared on the official ESO forum.
"The studio and The Elder Scrolls Online will be in great hands under the direction of new Studio Head, Jo Burba along with Executive Producer, Susan Kath and Game Director, Rich Lambert. Together, this leadership team has spearhea🎃ded many of ESO's biggest ideas and expansions and will continue to make this game something we’re all proud of."
Firor's departure comes at a perilous time for ZeniMax Online parent company Microsoft, as ꧒澳洲幸运🅠5开奖号码历史查询:the company announced sweeping layoffs today impacting over 9,000 workers, or around 4% of its total workforce. The downsizing resulted in the cancelation of Rare's action-adventure ga꧟me Everwild, the🎐 cancelation of Xbox's Perfect Dark reboot and the shuttering o💞f studio The Initiative, Forza studio Turn 10 losing about 50% of its staff, and the cancelation of ZeniMax Onlinꦗe's new MMO, codenamed Blackbird.
Firor founded ZeniMax Online back in 2007 as game director and moved up to studio dire🔴ctor in 2019, and he's led development on ESO since its launch in 2014. Announcing his departure in the thick of one of Microsoft's most turbulent days in recent memory certainly raises 𓆏some eyebrows about whether there's a connection between the two events.
But Firor seemed to assure ESO plaꦍyers that the MMO ꦇisn't in any serious trouble for the moment.
"While I won't be working on the game anymore, I will be cheering you on and adding to the thousands of hours I’ve already spent in-game," he said. "There are many more stories to be told, adventures to 💫be had, and I know this amazing community will carry that shared legacy and success forwards."
]]>Despite Phil Spencer himself telling staff "our platform, hardware, and game roadmap have never looked stronger," the 澳洲幸运5开奖号码历史查询:fourth big round of layoffs hitting Xbox studios in 18 months is coming. Reports have already emerged that 澳洲幸运5开奖号码历史查询:Rare's Everwild has been cancelled as part of this 𝕴process, and now reports have emerged th🐼at Zenimax Online Studios' next game has also joined that list.
Bloomberg's, saying, "The new MMORPG project from Zenimax Online Studios, maker of Elder Sc💃rolls Online, has been canceled as part of the Xbox layoffs," adding, "The project, code-named Blackbird, had been in development since 2018."
that employees at Zenimax Online Studios have been locked out of their Slack accounts: "No message from HR, no word on whether they still have a job, just an ominous Slack deactivation." While unconfirmed,ꦿ it appears that the studio may also face layoffs in addition to this cancellation.
"Jason Schreier is getting these updates almost faster than I, an impacted employee at Zenimax Online Studios, am," one dev , 🐭"which is creating a borderline slapstick layer to this experience."
Elder Scrolls Online was first released in 2014 and has had an expansion release every year since 2017. As for what's next for the MMO and the studio behind it, we'll continue to report on the situation as it unfolds.
There is, unfortunately, still more news to come out of 澳洲幸运5开奖号码历史查询:Xbox Game Studios today.
My newfound interests in gaming were tentative, and unfortunately, Bethesda's magnum opus just didn't do it for me. I vividly remember finding the sewers – the very first section of the game – tedious. The rats and mudcrabs were pissing me off, and I just wanted to get out of there. Once I did, I looked at my brother 🍸and said "Can I be done now?"
A resounding failure, I left Oblivion then and there and never touched it again. Fast forward to a few months ago, when 澳洲幸运5开奖号码历史💯查询:The Elder Scrolls 4: Oblivion Remastered shadow♉-dropped. As a day one release on Game Pass, it had fallen right into my lap. Why not try it again?
I didn't even realize the way Oblivion had been within reach for all these years, beckoning me to it, until I spent days trying to figure out why the score sounded so familiar. As a kid, I must have spent hours every day hearin🗹g that music, as my brother played his favorite game on his Xbox 360. It was like stepping back into a long forgotten piece of my childhood💮, but now I was the one in control.
Now, after months of exploring Cyrodiil, I can't believe I gave up💞 after the sewers all those years ago. I get it, my scope of gaming hadn't been broadened to massive RPGs yet and I couldn't appreciate a long-winded, barely-tutorial in a maze of sewers with pesky enemies at my feet. Now, stepping out of those sewers once again, now with many open world RPGs under my belt, I was entering a world of endless possibility.
Here are the 澳洲幸运5开奖号码历史查询:best RPGs to visit after Cyrodiil
Oblivion Remastered isn't my first rodeo with a Bethesda RPG. 澳洲幸运5开奖号码历史查询:Fallout 4 and 澳洲幸运5开奖号码历史查询:Starfield prepared me for what to expect, but at the same time, I quickly realized I had done things back𝄹wards.
I'm well aware I'm in the minority of people who truly enjoyed Starfield and that Fallout 4 i꧋s a contentious debate among fans about whether it's an amazing 🌌installment to the beloved franchise, or is straight doodoo. I personally enjoyed it, but now looking back at both of these games, I see where they failed; how Bethesda tried desperately to recapture the lightning in a bottle that is Oblivion.
Oblivion is special. Cyrodiil has a sandbox quality to it that's difficult to find in any other open-world RPG. There are no invisible guiderails – I can just ride around on Prior Maborel's horse, do absolutely anything I want, and ignore the main quest. I think studios like Bethesda are afraid to provide that type of free reign to players again, worried too much about those who may critique the supposed lack of structure. When I look back at Fallout 4 now, I realize it's a game with a robust main quest accompanied by a large selection of faction questlines that still end up looping back into the campaign. Outside 🔯of that, random side-quests are far scarcer, with vaults the main source of exploration and story outside of the game's main framework.
Don't get me wrong, I love the vaults and the stories they tell. But why🗹 can't the factions provide their own contained stories like we get in Oblivion, rather than playing a crucial role in the endgame? I'm currently working my way up in the Thieves Guild and providing nothing of value other than being a menace to society, and it bears no consequence on the greater story of the game. There's even a random Khajiit at an inn who sends me on a hunt for stolen jumbo potatoes – where are the inconsequential quests of recent Bethesda games?
While Starfield provided self-contained faction questlines and a wider library of random NPC-assigned quests, the spacefaring RPG fell short in trying to replicate Oblivion's scope. Even I can admit that Bethesda bit off more than it could chew. The same enemy-infested facility existed on most planets, with the same te𝔉rminals showing the same email exchanges in each. It felt lazy and brꦜoke the immersion. The difference with a game like Oblivion, or even Fallout 4 with its vaults featuring a unique nugget of lore within each, is you never see past the curtain.
Oblivion has Ayleid ruins and Forts that♛ are arguably the same few layouts copy and pasted throughout, but I never know what to expect. There's more enemy variety, and no scattered pieces of lore that run the risk of being the same few exchanged messages over and over again.
Bethesda also shot itself in the foot with Starfield's whole "finish the main story first" bit. I didn't listen, and it kind of ruined any hope of going back and continuing to explore the game in New Game+. I've tried, but I keep thinking about all of the stuff I still have to redo. Oblivion takes the player experience into consideration in a way that seems to have fadeꩲd, with Bethesda's RPGs becoming less of a massive playground and more like recess.
I can see myself playing Oblivion for years to come, and I still may not finish the main quest in that time – sorry, Sean Bean. Diving into Oblivion, albeit many years late, has allowed me to see jus﷽t what everyone has been talking about. It's a foundational piece of gaming and provides a better understanding of what Bethesda has been attempting to do ever since. I can't even blame Bethesda for holding onto Elder Scrolls 6 for this long; the studio is probably terrified everyone will spit on it and throw it back in its face with the expectations placed on the game.
Oblivion Remastered has given myself and others the chance to finally be brought into the fold of a magical world that many have known for longer. I'll never look at Fallout 4, Starfield, or honestly, any other open world RPG the same way ever again. I may have squandered my firs🎶t chance to experience a gaming masterpiece ♐a decade ago, but you can bet that nowadays, I'm taking every overdue opportunity to explore Cyrodiil and everything it has to offer.
]]>Despite being at the top of one of the biggest video game developers in the world, Howard has always come across as an exceptionally🦩 down-to-earth person, often speaking candidly in interviews and without the sort of media-trained filter you'd expect from an execut🐻ive of his level. It also seems like .
It was perhaps no surprise then that Bethesda sent copies of Oblivion: Remastered to the Skyblivion m🦋od team back in April and ౠassured them it has no intention of shutting down the project. For the uninitiated, Skyblivion is a fan-made remake of Oblivion being built in Skyrim, which for a more litigious company could easily be grounds for a lawsuit.
With that in mind, it might be e🐽ven less surprising, but nonetheless wholesome as hell, to learn that Bethesda actually invited the Skyblivion team to its headquarters, where the modders had the chance to sit down with Howard for what sounds like quite a lot of time.
Talking to , Skyblivion project lead Rebelzize said he was taken aback by just how excited Howard was toꦅ nerd out about his ambi𝔍tious mod.
"He could have stopped by for 10 minutes, shook some hands and then walked off," Rebelzize said. "He's in a position to do that, but he was genuinely so interested in talking to every single person that was t𒐪here and about what they do in real life, and what they do in the project. It was just a really fantastic culture all around. There's a lot of lot of passion and love in that company."
I don't know what else to add here; I'm just truly happy for the Skyblivion team. The project began back in 2012, shortly after the release of Skyrim, and I don't think anyone could've predicted at the time that an official Oblivion remake would launch in 2025, the same year Skyblivion itself is supposed to come out. The modders have been great sports about the whole thing, and I'm sure the visit to Bethesda HQ was just the motivation they needed to get the project over the finish line.
In the meantime, why not read some stuff about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6?
Speaking to in a new interview, The Elder Scrolls Renewal Project lead Rebelzize explains why Skyblivion mi꧙ght iron out some of Oblivion's most well-known issues – as well as those still present in the remaster. "I think for a lot of people that play Oblivion now, it will be frustrating at times," begins the Skyblivion lead, going on to describe how "there's just old game d🌃esign that doesn't really translate anymore."
Rebelzize continues, explaining that a few of those frustrations are in Oblivion Remastered as well – but not in Skyblivion, which is a p🍸ositive for the fan-created project. "Some of that is still present in the remaster from Bethesda ⛎themselves, because they've not remade it, which is a key difference [from Skyblivion], which is good for us." That's why, even though the official remaster is still fresh on fans' minds, there's also room for Skyblivion.
"We still have something to offer in that we have more or less redesigned every aspect of the game," says Rebelzize, giving the example of Skyrim allowing you to loop back to where you started once you've reached a boss chamber. Meanwhile, in both the original 2006 Oblivion and the newer release, "most of the time there's nothing at the end," be it in the form of a boss or loot ꦅto "make that delve rewarding."
In Bethesda's games, "once you've done that very unrewarding delve, you have to backtrack all the way" – but not in Sky🉐blivion. Rebelzize has been "trying to really hammer on" the idea of ensuring that "we make the dungeons fun. And if a dungeon serves no other purpose than to just distract someone from♓ what they're doing, then it can't just be a bear den – you know, with a really big black bear – at the end."
There's also more to do outside of dungeons in Skyblivion, too, because let's face it – in manyꦜ instances, Oblivion can feel like a walking simulator. Even though it can "look really good from a distance, beꦐcause it has those really lush forests, but once you're in a forest, there's usually nothing between city A and city B," as Rebelzize puts it. The fan-led team's ability to add new details is "where the power of a proper remake comes from."
It's also "where I hope we will have some relevance and staying power within internet culture and the Elder Scrolls fandom," Rebelzize concludes. His words certainly offer a lot to look forward to in Skyblivion, and it feels pretty safe to say The Elder Scrolls Renewal Project creators aren't worried about their release clashing with Bethesda's remaster, either. After all, Rebelzize previously said "both ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚprojects can exist" and "players are the true winners" here.
He also admitted the official remake 澳洲幸运5开奖号码历史查询:"changes nothing" about Skyblivion, with plans for "bug fixes and the DLC" already in🦹 place, too.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 right now.
In a series of Reddit posts, r/Boring_Corpse shared the tale of how their Adoring Fan "asexually reproduced" and left them with some scars you can't easily get rid of. Essentiall🍃y, their first Adoring Fan mysteriously vanished, never to return, so the ♏player used console commands to get the annoying little git to spawn again.
"Then I fast travelled, and there were suddenly two of them," the continues. "Even worse, one looked consistently angry. Like, the facial expression was somehow just mad and stuck that way. So I guess this is an evil twin scenario? Adoring Fan and Disparaging Hater? I don't know, but I couldn't get rid of the extra one. They operate as a singular entity when told ⭕to wait or leave. Out of curiosity, I killed one, but the other was so horrified that I felt guilty and reloaded. Then they both had permanent angry face and I lost track of which one was the evil one, so, f**k. Everywhere I went, they surrounded me, staring with their beady little (allegedly) adoring eyes. And then, just like that, they both randomly vanished into thin air again as I was traveling."
Adoring Fan and Disparaging Hater might be gone, but they're definitely not forgotten. "I now live in fear that they will return. I can still feel their eyes on me. I can still feel the heat of torches ♔that aren't there. I swear in the darkest hours of the night, I can feel grubby lit🅘tle hands reaching for my shoulders to proffer a backrub that vanish as soon as I turn around."
R/Boring_Corpse didn't try to summon them again out of fear that three supposed 'fans' might appear this time, even though I'd probably kill (in-game) to see a village of freaky, identical Adoring Fans gath🌊ering like some kind of worship cult.
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You can see the cursed duo in the Reddit post embedded above and, yes, Adoring Fan(s) looks a little different here. "First of all, yes, I did install a mod that makes the Adoring Fan a twink, and frankly, it's weird that you didn't. Let he who is without kink casꦚt th🤪e first downvote."
If you'd also like to turn Oblivion Remastered into the scariest horror game of the year, then maybe downloading that Twinky Fan mod (I think is the one) is the best place to start to reproduce the bug. You can also download it 🥀if you'd just like a marginally 𒁏more attractive version of him - I'll only judge you a little bit.
]]>Beast Master, as it's aptly dubbed by creator "ColdTyrant" on , lets players "tame animals into companion pets" and "rename them, feed them, and fight with them" afterward (thanks, ). It feels like a mashup of old pet-related games I grew up with, including Nintendogs, with some Pokemon flair mixed i💖n for good measure – all while fitting into Oblivion Remastered's RPG setting. In other words, sign me up.
The mod only went live yester🐎day, but it's got me unreasonably excited – especially as a fan of all things summoning in Elder Scrolls games. While the beasts you tame with ColdTyrant's creation aren't exactly summons, they can "assist you in combat" much like summons do, with the added bonus of staying by your side 🔴at all times. Plus, there's a little touch of magic to it all as the "Tame Pet" ability the mod adds is a spell.
Sadly, you can only have onꦐe pet at a time, but ColdTyrant's new mod lets you choose between Cyrodiil's finest creatures. Black bears, brown bears, boars, dogs, imps, land dreughs, mountain lions, mudcrabs, rats, timber wolves, trolls, and wolves are all free game to tame. Any tamed companions will level up with your character, too, making for a more balanced experience as you tear through Oblivion Gates.
My favorite part personally is the extra "pet menu" that 🏅comes with the mod – an ador🍎able touch in which you can command your companion to follow or wait, adjust their behavior, feed them, rename them, and interact with them – because yes, believe it or not, mudcrabs can be good boys, too. Now, if you'll excuse me, I have a mod to go download and a plethora of animals to tame in Cyrodiil.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>If there's one thing the Oblivion Remastered community excels at, it's either undertaking silly challenges or coming up with some seriously amusing scenarios. A 澳洲幸运5开奖号码历史查询:leap across the entire map allowed by 15,000 points poured into Acrobatics, a fan managing to 澳洲幸运5开奖号码历史查询:paralyze their character for 66ಞ years, a player finding 澳洲幸运5开奖号码历史查询:a trick that gave them over 2𒀰22 million Speed – the list goes on. A fan known online as "Scylax_Vitarrn" offer🃏s no exception.
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Taking to with a series of hilarious threads, Scylax_Vitarrn reveals that he wants the Imperial Watch Armor – the very same uno𓄧btainable set worn by the elite Imperial Palace Guards, one that a commenter on the Redditor's posts dubs the "coolest armor" in🌺-game.
"Day 47 of reminding Palace Guards that unless they let us loot their armor, I'll put this back where I found it," Scylax_Vi🍌tarrn three days ago, threatening the NPCs with a Sigil Stone.
"Day 48 of telling a🔯 Palace Guard how serious of re-opening every Oblivion Gate I am until they let us loot their armor," he – one day ago. Attached to the Day 48 posꦡt is an ominous screenshot of various Sigil Stones piled up within the Imperial Palace. "I ain't playin' brother. Small price to pay. 225 oblivion gates or your armor. What's it gonna be?" The chaos doesn't end on the 48th day of threatening the guards, either.
"Day 49 of reopening a Great Gate in the Imperial Palace until the Palace Guards let me loot their armor," reads the most recent from Scylax_Vitarrn – one that went live just 13 hours ago. "You had your chance. Now, how the hellꦯ do I open this thing again?" That means that he's nearing the 50th day now, with no Imperial Watch Armor in sight. A sad reality, and a very scary one for any Imperial Palace Guards in the business of ignoring his requests.
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While it's unfortunately unlikely the guards will ever give into the threats of criminal scum (stop right there!), fellow fans of the armor are replying to Scylax_Vitarrn with some potential quick solutions – namely, mods. As pointed out in responses, hosts the perfect download f꧟or those wanting to nab the set – the "Playable Imperial Watch Armor" mod. Or, the player can keep up the threats. Good entertainment is good entertainment, after all.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>A solid seven years have now passed since The Elder Scrolls 6 debuted with its short teaser trailer at E3 in 2018. Since then, little news about the upcoming RPG has surfaced – and no, passing references like the 澳洲幸运5开奖号码历史查询:posꦡt-Oblivion Rema👍stered mention from Todd Howard and the 澳洲幸运5开奖号码历史查询:NPC auction that raised $85,000 don't count. It comes as no surprise, then, that we fans were exp♏ecting (or coping, really) to see the seemingly꧟ forsaken title at Summer Game Fest.
Did we, though? N💖ope! Another year, another miss for Elder Scrolls fans – and we're making our voices heard online, it seems.
"13 years, seven months, and 27 days I've waited," writes a fellow disappointed player on , who seems to be off by a month in their calculations, but♉ it's been so long, who can blame them aꩵt this point?
"I was in elementary school when Skyrim came out, and my friend and I made a joke t🦩hat we'd be adults when ES6 came out," comments another. "Wrapping up college now, maybe Todd [How𝓰ard] will pull through."
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Elsewhere, another post on sees a fan speculating about the possibility of a 2026-2028 release. "It still stings a bit that we didn't get anything about the game," they explain. "I can understand us not getting a trailer, but I would have liked a sit-down interview with either Todd or Pete." A separate featur🌺es even more upset voices, with players express⛄ing how they're losing hope: "I am usually an optimist, but I feel like giving up."
There are countless replies echoing the same sentiment, and as a massive Elder Scrolls stan myself, I can't help but agree with them. Sure, we recently got 澳洲幸运5开奖号码历史查询:The Elder Scrollꦅs 4: Oblivion Remastered, but when will we get something new? There are only so many Skyrim re-runs I can personally stomach, and only so many platforms to re-release older entries from the RPG series on – please hear (and answer) our pleas, God Howard.
Need something to look forward to while waiting for The Elder Scrolls 6? Here are other 澳洲幸运5开奖号码历史查询:new games arriving this year and beyond.
"GOG has a great reputation, they are not as big as Steam but always put in more time and effort than any other platꦺform," Skyblivion project lead Kyle "Rebelzize" Rebel tells . "We are looking to get Skyblivion into as many hands aౠs possible, and GOG will be a great partner to help make that possible. We will still try to self-distribute, but I doubt we can beat stable GOG servers."
Rebel🅘 says the Skyblivion team ♈was "definitely inspired" by Fallout: London's release on GOG. "Before [that], I had never thought of a creative solution like this."
Yesterday's show confirmed a 2025 release date🥀 for the project, and Rebel says, "We are working with GOG to ensure a stable rollout when the time comes." They're currently "working around the clock to the best of our abilitieꦡs to make sure we make that release goal," and also trying to meet some stretch goals.
"H💙aving said that, until Skyblivion is available to download for everyone, I will enjoy no relief."
A GOG spokesperson tells Rock Paper Shotgun, "Our partnership with🍒 👍Team FOLON, creators of the amazing Fallout: London experience, paved the way forward, underlining that we, as a platform, had a unique role in the gaming industry, allowing us to provide very unique solutions to very unique problems. Reaching out to the Skyblivion team felt like an obvious next step."
GOG positions itself as a bastion of game preser💟vation. Owned by Cyberpunk 2077 developer CDꦕ Projekt Red, it provides DRM-free games. Once you buy a game on the storefront and download it, you own it forever.
It's launching the One-click Mods initiative because of the belief that "mods are an ess𒁃ential part of video game preservation." Often, mods go where developers won't, making older games more playable on modern consoles.
"As for the steps required to play, we're still working on them; however, it is very likely that we would propose two options🐬: if you own the base game on GOG, you will only need to add the one-click version of the mod t💮o your account, press install and... just play," explains the GOG spokesperson. "If you don’t, there will be a few additional steps, but we will do our best to make it as simple as possible."
Luckily, the not-so-surprising release of 澳洲幸运5开奖号码历史查询:Oblivion Remastered hasn't impacted Skyblivion. "As for the release of Oblivion Remastered, its success only underlines how eager the gaming community is to experie🃏nce classic games with a fresh touch, and we believe they’ll be very pleased with Skyblivion as well," assures GOG.
While you wait for Skyblivion, check out everything announced at Summer Game Fest 2025.
]]>Communities collided when, recently, one player found something that even some classic players had never seen befo♈re: an Oblivion gate within an Oblivion gate.
At first, this could be mistaken for a bug. Oblivion is beloved for its quirkiness, which includes some less-than polished features൲ and even game-breaking bugs. Veteran players were worried that the remaster would have removed all of the jankiness that gives the game its charm, but were happy to find that everything was in – and out🌠 of – place.
When it comes to Oblivion gate inception, however, this is actually something Bethe𒊎sda inteღntionally designed.
When Redditor PerformanceOk9933 walked through an Oblivion gate and found a second one facing them in the distance, they couldn't believe it. Taking to the , and quickly earning over 11,000 upvotes, they said, "I just entered this gate to oblivion, it's behind me. I am moving along and found ANOTHER gate to oblivion straight in front of me. I've ne𓆉ver seen that before has anyone else?"
Random Oblivion worlds five and six (there are only seven, despite many more gates) actually both feature this oddity; each gate will provide players with an 🏅entirely separate exit to somewhere else in the map. These gates also act as their own separate entrances to these particular Planes of Oblivion from the Cyrodiil map, rather than being a one-way portal.
While on🎃e player informed PerformanceOk9933 of this fringe information, others were just as shocked. "Dudeไ what the fuck? I've played this game for 20 years [...] Never realized this," one classic player commented.
Funnily enough, new comments from similarly bewildered players . "This is the newest thread on this I could find... 19 years of playing Oblivion and the first time I encounter this is in 🍷the remaster," said one player 26 days ago.
"Bringing this p꧋ost back from the dead because I just experienced my fi🧸rst connected gate EVER in the remaster," concurs another.
Other෴s jokingly asked if this extra gate led them to Elder Scrolls 6 or, perhaps, a familiar cart in Skyrim. Nearly 20 years on, there's still plenty left for plenty of folks to discover in Obliꦚvion.
]]>If you've been playing Oblivion Remastered's Dark Brotherhood quest, there's a good chance that you've come across Adamus Phillada. This Imperial soldier features as part of two different quests - one which had me lurking in a skooma♎ den for a day, and the other in which you're tasked with putting this nosy cop🐻per down for good.
Phillada is such a thorn in the sid♏e of the Dark Brotherhood that you're g🦩iven a special 'one-hit' arrow to kill him with. The catch is that he's retired to the city of Leyawiin, where, as an esteemed commander, he's got a constant security detail, and spends most of his life strutting around in fancy armor that your arrow can't pierce.
The brief exception to this rule is when Phillada is asleep - at which point he's safely locked up in the guard house - or when he goes for his daily swim. At this point, he's supposed to remove his armor, giving any nearby assassins an easy shot at hiꦕm. In Oblivion Remastered, however, he doesn't always do that, and spends multiple hours bobbing up and down in full plate.
It's an interesting glitch, in that 🗹it wasn't present in the original Oblivion, and it also doesn't actually matter - the game shows Phillada's armor, but it doesn't register it, so you can take your shot and cut his pool time short. I only found this out after I'd already killed Phillada, but if I'd known, I surely would have come up wit⭕h a kill something like the one below.
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In a clip acknowledging the Assassin's Creed roots of a parkour kill like this, Reddit user One_question_113 uses some impressive Acrobatics to take to the rooftops of Leyawiin, leaping so deftly across the tiles that I would have assumed they were playing a Khajiit if I didn't know better.
Sprinting off the final rooftop, they draw a bow and their special Brotherhoಞod arrow, burying it in Phillada's armored head as they land, entirely unhurt, in the pool next to him. A fitting end for easily the most frustrating Dark Brotherhood kill in the game.
Oblivion Remastered update 1.1 is out now for Steam Beta users, but will be rolled out for everyone else on June 11. This one🍸 is mainly focused on bug fixes and crashes, with 11 specific crashes as well as "various CPU crashes" all ironed out, hopefully making for a smoother experience.
Five quests h💞ave had fixes applied, including one to stop Savlian gettin🐲g stuck after The Battle for Kvatch's Castle Courtyard fight, and another to prevent Vicente Valtieri from "losing his hair" in A Knife in the Dark.
Elsewhere, a handful animations have been fixed in various ways –𝔍 issues you might have seen when mounting horses should be gone, Shambles' animations when attacking should no longer get stuck, and High Chancellor Ocato's arms should actually be animated now. Some UI fixes, like missing subtitles when interacting with Daedri༒c Shrines and the Local Map not automatically showing up inside places, have also been implemented.
Bethesda hasn't currently given many details about the second update or when exactly we can expect it to release, beyond saying that it "will focus on performance, and we will share more details♓ when we are able." In the revealing this news (which also goes over the full patch notes for the first update, if you want all of those details), it mentions working on "two separate updates to be launched in the coming weeks," so presumably we shouldn't have too long to wait for that second one.
Looking for more 澳洲幸运5开奖号码历史查询:new games to play? Be sure to check out our roundup of the 澳洲幸运5开奖号码历史查询:best RPGs.
]]>Over on Twitter, the aptly-named RPG Enjoyer shared a spell they'd knocked together over at the Mage's Guild, which lets players stitch magical effects together, often with comical results. In many instances, those are cocktails of buffs that grant game-breaking quantities ꦡof S🐽peed or 澳洲幸运5开奖号码历史查询:Acrobatics, or help t𝄹hem boost unfortunate NPCs' chances of survival. Not this time, however.
RPG Enjoyer's spel♔l, which they spent more than 6,000 gold to cr🌱eate, is a strange mix of the good, the bad, and the ugly. The good news is that it grants a total of two minutes of resistance to poison. The bad news is that it also paralyzes the player for a full two minutes.
The works of an Arch-Mage are not to be questioned. 🐬ಌpic.twitter.com/NbmycIjqCJ
So what's the ugly news, you ask? Well, the spell also summons a Spider Daedra - a terrifying, towering combination of woman and spider - on the player's location. You might ask why, but I think that que♔stion is answered by the spell's custom name: Alᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚone Time with Mommy.
It's a deeply...imaginative use of Oblivion's spell system. To recap, you're dropping a spider-monster on your own head, buffing yourself so you're immune to its poison damage, but also paralyzing yourself so that you're totally unable to adjust to its eight-legged advances. Just to ensure that you're not missing the point, RPG Enjoyer responded to one suggestion that they should have added a Fatigue buff into their spell with the reb🍬uttal that "I want to be wrung out like a dis🐻hcloth" once it's all over.
One thing I don't know is just how much magicka this spell uses. Three different effects for two full minutes seems like it would require a massive reserve of magical energy, which makes the entire thing even funnier - there's a dece𝐆nt chance that to even cast the spell in the first place, you'd have to take a little blue potion in order to have enough magical stamina to perform the spell in the first place.
]]>Sounds like an unfortunate yet thrilling situation, doesn't it? As someone who survived the Siege of Kvatch in both the original Oblivion and the Remastered version, early game and late game, I can🥂 tell you that this part of your Cyrodiillian adventure can either be the most exciting or dullest, easiest or hardest, thing you'll ever do in thi𒆙s game – and it all depends on character levelling.
My earliest memory of Kvatch is not a happy one. In fact, it's a rather embarrassing par🅠t of my first time🦄 in Cyrodiil. With my early-game character, undeterred by the sight of a town in smithereens, I headed towards the ominous Oblivion Gate. All that stood between me and the surviving Kvatchians was a measly Scamp or two, so what could possibly go wrong? Well, long story short, the scampy fellows flattened me.
A bit surprised, I tried again and again, but same story; my attacks hardly chipped away at the enemy's HP, whereas they could easily kill me. As dying to misshapen minions is only fun for so long, I looked into Oblivion's levelling system and realised that the issue was, quite literally, skill-based. No, my charactꦉer level certainly wasn't too low for the Siege of Kvatch, but some of my skill levels certainly were, and it took a long time to fix it.
As I discovered,🐽 you could only level your character by levelling your major skills, which you'd chosen during character creation. Once you'd gained enough major skill improvements, sleeping in a bed would level you up – even without improving any minor skills. On top of that, the Attribute Points (stat points) received upon levelling up were based on the major skills you had leveled. For example, Security, Sneak, and Marksman would belong to the 'Governing Attribute' Agility, which meant you would have to level those three skills to improve your Agility stat.
While this only scratches the surface of Oblivion's overly complex levelling system, it's enough to realize what went wrong during my first Siege of Kvatch. You see, during the tutorial, I thought I had discovered a brilliant exploit when I continuously improved my Sneak skill by loitering behind an unsuspecting Goblin. I also engaged in way too many alchemical experiments while ignoring all skills governed by Endꦡ💫urance, which happened to be Oblivion's most important Attribute as it provides an extra HP boost per character level gained.
In many games, such🌞 disregard for efficient levelling doesn't pose much of an issue. Just become a bit overlevelled and you'll be fine. But that doesn't work in Oblivion, because enemy difficulty scales with character level. Imagine a player walking into Kvatch with a ridiculously high Sneak skill, neglected minor skills, terribly low HP, and a bunch of useless potions… Suddenly, those deadly 𓄧Scamps make sense.
Imagine my surprise when I – again – didn't pay attention to levelling in my first Oblivion Remastered playthrough, only to find my second Siege of Kvatch rather… uneventful. I was fully pre♛pared to fight those Scamps to the death and give it my all, but it merely required my 15%. One or two well-aimed arro𒀰ws and down they went.
The Remastered version has made significant changes to Oblivion's levelling system. Although the difficulty scaling remains the same, theꦦ Governing Attributes and Endurance-based HP bonus are removed in favour of free Attribute Point allocation, and all skills, incl🃏uding minor ones, now contribute to character levelling. It is, in other words, much harder to screw up your character build as royally as I did all those years ago.
I should be happy, right? But although I consider this a win for the less statistically inclined Oblivion player, I couldn't help but feel that this Siege of Kvatch left me more unsatisfied than the first one. When I saw others commemorating their magnificent Kvatch battles online, I realized I still wasn't handling Obli📖vion's levelling system correctly.
To understand the phenomenon of the vastly-different-Kvatches, there's something you should know about Oblivion's difficulty scaling, which hasn't been changed. Rather than just making enemies harder to defeat as you level up, the enemy type changes. So, if you trওy to save Kvatch in early-game, you'd be met by measly Scamps, but if you were to ignore the whole thing un🅰til mid- to late-game… Well, I had to see that for myself.
In my second Oblivion Remastered playthrough, I purposely avoided Kvatch until I was level 36, and I can tell you that it was, without exaggeration, glorious. Monstrosities of all shapes and sizes came pouring out of that Oblivion Gate as soon as I approached. Daedroth, Spider Daedra, Storm Atronachs, Xivilai… These were proper ܫdemons, befitting an even🥂t of catastrophic proportions.
Of course, I did die quite a few times before the title of 'Hero of Kvatch' was bestowed upon me (as did all the n🐠earby soldiers – oops!), but dying to an onslaught of Daedric forces feels much better than dying to a Scamp. In the original Oblivion, it certainly wouldn't have been possible to clear Kvatch at such a high level without meticulously planning my levelling progress, which is why I now consider this the best part of the Remastered version - apart from that gorgeous visual upgrade.
As unlocking the best version of the Siege of Kvatch still require🏅s a good deal of patience (you don't need character level 36 though, 20+ will do), whe♐n and how to become the Hero of Kvatch is up to you. But if you want to get a truly unforgettable experience… You know what to do.
]]>Starting in 2025, Zenimax Online ditched ESO's long-💎running update structure of dropping one m💯assive annual expansion in the middle of themed years, adopting a seasonal release cadence in its place. Well, the first major update of the Seasons of the Worm Cult saga is o🌊ut now on PC, and it's the first update in ESO history to put a lid on the story told in the bas🀅e game.
"For the first time in ESO's history, that I'm aware of, we're moving the timeline forward. The story itself is advancing," said zone lead Jason Barnes in a recent preview attended by GamesRadar+. "We are basically𒉰 saying, 'the events of the base game, which is Molag Bal's Planemeld, have already happened. Molag Bal is defeated, the Planemeld is ended, and the world is recoverin♋g.'"
Barnes was quick to stress that this advance𒅌ment ofﷺ the timeline in Seasons of the Worm Cult won't lock you out of any existing content. You can still play Seasons of the Worm Cult updates and then go back and play the base game, and the base game story will still be playable as ever. It's just that in the world of Seasons of the Worm Cult, everything that went down in the base game is in the past.
]]>Curry, a beloved figure in the Skyrim community, 𝄹recently𒀰 decided to dip her toes into the new remaster after a decade of The Elder Scrolls 5. Her first fora🤡y into Oblivion just two days ago proved that going back to the older game, although greatly improved, isn't all that easy after playing Skyrim for so long. For one, the control scheme is different – different♈ enough to have frustrated the RPG-loving grandmother, anyway.
She had exclaimed how Oblivion Remastered had "ugly movement… just ugly movement" in the first few minutes of her playthrough, although it did seem like she warmed up to the game as she continued her adventure. Her most recent video, however – a follow-up highlig𒉰hting her ongoing save in the new Oblivion – shows that she's, understandably, "still learning" the ropes in Bethesda's remaster.
Around three minutes into the second gameplay video, Curry takes on a rat but struggles to kill it – an ♐amusing but relatable situation, if I do say so myself. "I want to see what's in that box," she says, looking at a wooden chest after wondering why she couldn't kill a rat. The point of view then pans over to the cre🦂ature that, in true Bethesda RPG fashion, appears to be stuck in a wall, as she begrudgingly states, "This stupid thing won't die."
Curry gives up and then grapples with what might just be Oblivion's worst feature – its pesky lockpicking: "Uh oh." Uh oh indeed. Thankfully, Skyrim Grandma does eventually get into the chest and makes her way around to Chorrol. She does seem to enjoy some of the remaster, too, admitting she's "just playing and having a good time" – but she also does close until "next time" by laughing that "I don't know what I'm doing."
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
To be clear up front, ZOS hasn't explicitly revealed any concrete plans for ESO's difficulty, but the topic was broached during a roundtable interview GamesRada🅘r+ attended r⭕ecently. Specifically, one attendee asked if ZOS has any plans to add more of a challenge to ESO's story and open world, and this is what zone lead Jason Barnes had to say:
"There are ongoing p👍lans for that, and it's in the works. We're not ready to talk about it yet, but we've acknowledged it openly, that it is something we're looking at, and there's people working on it. I'll leave it at that."
Again, it's bread crumbs. Tiny, stale bread crumbs that have been picked apart by rats, but it's something. The issue of ESO's di♎fficulty, particularly for longtime players, , so far witho🔥ut any official acknowledgment from Bethesda or ZOS, so the fact that we're finally getting that acknowledgment as well as something of a pledge to address it, is worth shouting from the rooftops.
It's worth noting that RPG-style difficulty settings aren't terribly common in MﷺMOs by virtue of the fact that many players can fight the same monsters simultaneously, but there are examples of MMOs adding options to tweak difficulty in certain areas. Lord of the Rings Online added the Landmark Difficulty system in 2023, letting players choose between 10 different levels in Landmark encounters, and World of Warcraft lets you crank up the difficulty in raids and dungeons.
I'm sure there are more, but you get the point. It's possible to let play🔯ers adjust difficulty in MMOs; you just have to get a little more creative than the standard eaജsy/normal/hard settings we see in most games. I'm sure I'm not the only one who's excited to see what ZOS has in-store for ESO in this regard.
In the meantime, find out where ESO ranks on our list of the 澳洲幸运5开奖号码历史查询:best MMOs to play today.
]]>Curry pu⭕t out her first two videos in Oblivion Remastered earlier this weekend, and they're just as tranquil as the countless videos that made her an online treasure. The first is called "Learning," and the second is, appropriatꦬely, called "Still Learning."
And they're exactly what the names suggest. Proving she's called Skyrim Grandma for a 𝓡reason, Curry's first walkabout outside the Imperial City's sewers sees her both frustrated and enchanted by how darn different Oblivion is from its younger sibling (or older, in the remastered version's case?)
The different control scheme this time around had 🔥Curry exclaiming the game🔯 had "ugly movement... just ugly movement" in the opening 10 minutes, before slowing warming up to it over time.
Plus, there's nothing more satisfying than seeing someone really appreciate the finer details you'd sometimes stroll right past, like the soft yellow flowers and landscapes she'd stop at to screenshot. "Sorry guys, you know I have to look at everything. I've never been here before," she told chat after planning a tr𓄧ail around the Imperial City. It's just so sweet.
You might remember Shirley Curry previously said she was going to retire from capturing and creating gameplay walkthroughs because it wasn't "fun anymore" and she was♎ "b🅘ored to death with it." Skyrim Grandma seems to have been able to put aside some time for Bethesda games regardless as she's since, more spor🃏adically, released Skyrim and now ♈Oblivion Remastered clips.
]]>Speaking to in a recent interview, senior developer "Cicero" first admits that the project is moving more quickly than before. "I'🐎m thinking we'll be done in 2035," says the lead. "Just by projection. I've been around since 2011, 2012. I've seen what TR is like when it's slow, and I've seen what it's like when it's fast, and we🔴've been fast since 2018. It's just been getting faster and faster and faster since then."
Cicero's statemen checks out – after all, Tamriel Rebuilt just got its 澳洲幸运5开奖号码历史查询:"biggest expansion ever" in Grasping Fortune, an update that added the Hlaalu capital of Narsis as well as over 140 new dungeoꦑns and more than 270 new quests. Creature animator "Grumbling Vomit" seems to agree that the mod is moving at a fast pace, too, predicting an even closer wrap-up: "I really feel that we can complete all of mainland Morrowind, maybe even this decade."
"We've got a lot of momentum," adds Grumbling Vomit. "Just depends on how much time is devoted to improving what has alread⛄y been made vs implementing new regions." Now that an official Elder Scrolls remake like ꦫOblivion Remastered is out, however, it's surprising to hear from the two developers that the Tamriel Rebuilt team isn't really concerned at all that Bethesda could cook one up for Morrowind any time soon.
"I'm always happy to hear when Todd [Howard] says he doesn't want a Morrowind Remaster," explains Cicero, "because that would just mess things up… Modernizing Morrowind would just ꦇruin the game entirely." The dev doesn't expect one to actually come to fruition in the future, eithe♕r. "The thing is, [Oblivion] is easier to remaster than Morrowind, so I don't think we're worried about it."
On the othe🍎r hand, though, Oblivion Remastered helped Tamriel Rebuilt as the mod's new expansion released just a week after Bethesda's big remake, "and we kind of got sucked into that wave of Elder Scrolls news." As for Grumbling Vomit, he thinks "Morrowind is an amazing game and more people should experience it," but he does wonder "about how it may impact the mod𓆉ding community" if an official remaster did come.
"I know I have a bias," concludes the Tamriel Rebuilt dev, "but I'd rather have a completed TR over 'Morrowind but with prettier pixels.'" His thoughts make sense – especially when you consider how much the modders have in store for their project. So much, in fact, that 澳洲幸运5开奖号码历史查询:they expect i🔜t to outlast🥂 The Elder Scrolls 6 – just as it previously did Oblivion, Skyrim, and now, of course, Oblivion Remastered.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 right now.
There's no shortage of silly Oblivion Remastered challenges or feats achieved by players – a 澳洲幸运5开奖号码历史查询:leap across the entire map allowed by 15,000 points poured into Acrobatics, a fan managing to 澳洲幸运5开奖号码历史查询:paralyze💯 🐓their character for 66 years, you name it – and Reddit user "HeirT0TheMonado" offers no exception with their literally out-of-the-world jump. Highlighting their step out of the Oblivion Remastered 💎map in a recent , they🔥 explain how it's done.
"I took ONE step," writes HeirT0TheMonado, describing how they "immediate🐈ly decided I had to escape the world boundary" using a trick found via YouTube. Attached is a ♊clip of their character soaring outside of the RPG's boundaries in just one move – and "prerequisites" to doing so: "Craft the shown spells and a means of recovering/sustaining your Magicka, and have high enough Restoration, Alteration, and Illusion skill to cast them."
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After checking off the list, one needs to summon a skeleton – "recommended to craft a Summon Skeleton spell with max duration so you have longer to cast, otherwise you're restricted to 20-ish casts of the next step," though. Then, they'll have to "apply the Fortify Speed spells to the skelly, alternating between each to allow it to stack꧋." No spamming, however, as doing so "wil🌞l only refresh the duration."
Just two more steps after that, as the Redditor states: "Once between 20-40 casts, use the Absorb Speed spell. Maximum is 40 casts granting 1.8 billion Speed; any further and it overflows to basically nothing. I used 33 casts for 222 million." Afterward, t🧸ap W to move forward. "It may take a few tries to launch yꩵourself at the right angle," concludes the poster, "but eventually Mundus WILL fail to contain your sheer bullshit."
It's so amusing to watch, I might just give it a go myself while playing – and considering how fast HeirT0TheMonado zooms through the sky in their video, I personally can't even begin to imagine what the potential 1.8 billion Speed would look like, or where it could take someone. A commenter on the Reddit thread might have the right idea, though: "See you in Elder Scrolls 6."
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
That can't be said about, for instance, Daggerfall. The sophomore Elder Scrolls game has more in common with a fantasy life si𝄹mulator than a modern open-world RPG. This is a game where becoming a vampire means sunlight will kill you in a matter of minutes, you can learn conversational Spriggan, take out a loan from the bank, and buy a boat to sail across a procedurally generated worಌld so massive that it would take to cross it on foot.
Oblivion is a fantastic game, but you can throw a stone at a random Steam page and hit ꦰa game that lives in its long shadow. Today, Daggerfall remains bold, unique, and wonderfully weird with few comparable analogs. It's also barely playable on modern systems without use of a fanmade remake. These things should make it an ideal candidate for an official remaster – it's more ambitious than the comparatively primitive Arena and even stranger than the comparatively accessible Morr♈owind – but I suspect one thing holds it back. Daggerfall might be too weird to remake, at least to the same extent that Oblivion has seen.
The most pressing issue is that Daggerfall is huge. Frankly, it's too huge. There's a reason the size of Elder Scrolls games was reined in as their fidelity went up with Morrowind and beyond; hanꩵdcrafting anything on that scale in 3D would be a nightmare. Nearly all of Daggerfall is procedurally generated and represented by simple polygonal objects and gener🅷ic 2D sprites. It might be nearly , but it's a hell of a lot blurrier.
Even quest objectives, of which there are a theoretically infinite amount, mostly pull from repetitive scripts that fill in the blanks with random NPCs and points of interest. Daggerfall gets away with this because quests primarily serve to prod you around the world so emergent things happen along the journey, and fast travel allows you to simulat𓆏e going hundreds of miꦗles in mere seconds. Assuming you could recreate the world and all its nightmarish dungeon labyrinths with modern visuals, the majority of it would still be skipped over with fast travel by anyone looking to complete the game in less than a lifetime.
NPCs are similarly lo-fi in the interest of being all-purpose. Most exist to be asked about nearby factions and points of interest, and to fill in when a procedurally generated quest needs it. Some are little more than set dressing that can't even be so much as pickpocketed. With so much dialog and so many disparate NPC, the addition of much voice acting would be infeasible and any increased fidelity would only highlight how uncanny they are when treated as real characters. In the same way that part of Oblivion's charm is its wonky NPC conversations and comical bugs, part of Daggerfall's charm is the spar𝔍tan vi🌸sual style that allows your imagination to take the reins.
Even if Be🃏thesda or Virtuos were up to the task of remaking Daggerfall, would it be worth the effort?
If you've kept up with Bethesda RPGs for the last few years, some of these issues might sound familiar. Samey radiant quests, a world so big that fast travel is the only reasonable way to get around, uncanny NPCs (many of whom just stand around waiting to be talked to) – all these things that delight🌌 in Daggerfall as janky '90s charm are very real problems in Starfield. Starfield is bigger than and graphically superior to Daggerfall, but its dialog system is simpler, its NPCs feel lifeless, and its less diverse dungeons quickly blend together. Why one game works and another doesn't is a different discussion entirely, but it's evidence that building an inconceivably huge sandbox RPG is an ambitious risk, even for a developer as seasoned as Bethesda.
It begs the question: even if Bethesda or Virtuos were up to the task of remaking Daggerfall,෴ 🌸would it be worth the effort?
Rather than try to overhaul it completely or give it visuals on par with Oblivion Remastered, Bethesda could just touch it up and help it play nice on modern machines at a decent resolution. The problem is, fans have already done that for them with the exceptional 澳洲幸运5开奖号码历史查询:Daggerfall Unity. Even so, the game remai🎐ns quite niche among its cult following that, while dedicated, isn't nearly as massive as the millions that show up to buy each new Skyrim re-release.
The Elder Scrolls series took a deliberate trajectory in a different direction, slowly favoring streamlined roleplay and buildcrafting systems to highlight handcrafted, action-heavy, blockbuster questlines. That approach is mismatched with Daggerfall's systems-led sandbox, and as such, would stick out like a sore thumb next to Bethesda's newest games. To RPG or sim enthusiasts, Oblivion may look pedestrian next to Daggerfall. But it ﷽also sold a million more copies and laid the groundwork for Skyrim, one of the most popular games ever made.
I definitely wouldn't mind b🐲eing proven wrong with a remake that serves up Daggerfall with the level of visual splendor my imagination r𒀰econstructs it with in my memories of it. However, I think its strange, offbeat appeal is just that, and Oblivion is such a comparatively safe choice for a remaster that I wouldn't be surprised if Bethesda's next target for a remake was Skyrim.
We'll be waiting a long time for Daggerfall's makeover - here are the澳洲幸运5开奖号码历史查询: best RPGs you can play right now
]]>YouTuber ShakeMistake, who has previously done feats such as walking across 澳洲幸运5开奖号码历史查询:Death Stranding and 澳洲幸运5开奖号码历史查询:Elden Ring, and swimming around Solstheim using moti🐭on controls, posts to Reddit about their achievement.
"As requested, I'm using a stair climber this time! This is accomplished with a phone app in my pocket connected to my PC, and when it recog💫nizes movement, I move in the game," they explain.
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It takes them 3,686 real-life steps and just over 45 minutes to get from the first step to the gates of High Hrothgar, where the Greybeards live. I've used a star machine in the gym before and let me tell you, that's incredibly impressive – t𓆉hose things are pure evil.
They say they weren't satisfied with tha🍃t, though, so they decided to climb to the very peak of the Throat of the World, the mountain that High Hrothgar is on. "It took me 6,100 steps to get to the tippy top," they say, and then they paced back and forth until they hit 7,000 real-life steps. All in the name of sc🐽ience.
The actual number of in-game steps – by that I mean physical slabs that make up a step in a series of staircases – is 74ꦍ8, by one dedicated player. However, there are numerous ways to determine the number of steps, and everyone comes up with a different answer, several of which are explored in .
Have you ever counted them yourself?
Instead of counting a bunch of steps, play some of the 澳洲幸运5开奖号码历史查询:best RPGs available.
]]>A few contracts into Oblivion's Dark Brotherhood line, you're sent after a mystery figure. All Vicente can tell you is his name, and the fact that he's a High E🐻lf who goes for long🀅 walks around the Imperial City. Clearly, there was some sleuthing to be done, so I headed to the Elven Garden District, figuring that would be the best place to get a lead on an enigmatic Elf.
It didn't take long until I had my lead. My target, Faelian, could oft🏅en be seen wandering around the Tiber Septim Hotel. From there, he'd be easy to find, but my contract required him to be killed in secret, so that his death might look like just another murder. I'd have to follow him, work out where he goes – so to make sure I'd have an excuse for loitering around the fanciest hotel in the Empire, I booked a room for the night.
Of course, this is an Elder Scrolls game, and no-one would have batted an eyelid if I'd simply stood outside Faelian's door for 24 hours straight. But my decision to actually stake out my target was a marked departure from a playstyle that had previously hinged around repeatedly battering my enemies to death in Oblivion Remastered's Arena. Suddenly, I felt like I wanted to take my time, 澳洲幸运5开奖号码历史查询:and play things out in a more subtle way.
My patience paid off. I located Faelian, but even though he managed to slip away as I waited for the coast to clear, he left behind his long-suffering girlfriend. She was quick to tell me that her boyfriend is addicted t🍌o skooma, and that she'd followed him to an abandoned house elsewhere in the city. Knowing that I'd eventually catch him there, I headed to his skooma haunt, picked the lock, and settled in for my stakeout.
Knowing that I had plenty of time – this was early afternoon and I knew Faelian left the hotel in the early hours of the morn🥀ing – I scoped out the house. For the most part, I found shattered furniture and a few bottles of skooma that I'm yet to find a better use for, but I also discovered the body of the house's former occupant lying in a pool of his own blood in the basement. As a member of the Dark❀ Brotherhood, it's not really up to me to decide who deserves to be assassinated, but it's nice to know that my target (probably) deserves his fate.
Having cleared the house of everything useful, I settled in to wait for Faelian. I figured I'd be here a while, but I didn't really want to just use the 'Wait' function to skip ahead for him to show up. So instead, I read through a few of the books I'd picked up on my travels, and had a snack of bread, cheese, and fruit that I pilfered f🦋rom the kitchen, all while sat on a chair in perfect view of the door. Faelian would see me the moment he walked in the door, but I figured that there's something appropriately unsettling about someone waiting in your drug den while nursing ♋a bottle of ale.
Ironically, it's Faelian who eventually gets the drop on me. Momentarily distracted in real life, I jump when a wired-looking Elf walks through the door and immediately engages me in nonsense conversation. Thankfully, my surprise doesn't stop me from taking Faelian down in two punches, even as he flees for ဣthe door. To keep up the illusion, I drag him to the chair I've been sitting him and bury a knife in his back - a callback to the skooma-fueled murder I assume he committed, and an𝕴 attempt to cover my own tracks by making this look like a random killing, not a Brotherhood-sanctioned hit. A job well-done, I fade into the crowds of the Imperial City.
Since then, I've continued my Dark Brotherhood roleplaying across a suite of other hits. For the infamous Murder Mansion, I dressed in my finest garb, before slipping out of sight and donning my Brotherhood gear instead. I scouted out a distant stronghold, napping in a nearby camp as I waited for ✃cover of night to infiltrate it, complete with a handy night vision ring. Right now, I'm travelling far to the south of Cyrodiil, disguised as a priest so as to not attract too much attention on the road, sheltering from the rain in nearby caves and scrumping vegetables for my mobile supper. It's a peculiarly honest take on some deeply dishonest work, but it's offering me a connection to Oblivion Remastered that's far deeper than I expected, and the kind of thing that could easily keep me exploring for another 20 hours or more.
]]>Stendarr's Mercy is a quest that makes up the Knights of the Nine questline, which featured as DLC for the original release of Oblivion. For many of those OG players, it's the kind of quest that you wouldn't have undertaken until the endgame, which might haveꦏ made what comes next less of an issue. But in the remaster, you can pick it up pretty easily, leading to an unfortunate situation for one player.
Over on Reddit, one player says that Stendarr's Mercy was the "very first quest" they🌳 did in the Knights of the Nine line, "and that was soon after I started my playthrough." The quest involves a mysterious curse afflicting an NPC called Kellen, which can only be 'cured' by being passed on to someone else. The player has the chance to take on the curse, freeing Kellen, but incurring a Fatigue penalty in the process.
For a late-game player, that Fatigue nerf might be annoying, but it's likely to rarely come into play. For an early-ga𒊎me player, however, you might find yourself running low pretty often, especially when running or jumping around the open world. When the curse afflicts you, that drain becomes doubly frustrating, because now when you run out of stamina, your character falls straight to the floor, ragdollin💮g chaotically as they go.
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The only way to fix the curse is to c♌omplete the entire Knights of the Nine quest. That's easier said than done, because the full line includes travel to nine different shrines, their related side-quests, a 𝓀series of battles against the gods' chosen knights, and then another journey to gather a series of holy relics before the final battle. Suffice to say, this is no simple fetch-quest, which might explain why this particular player says they've been suffering from the effects of their curse for more than 100 hours, having picked it up right at the beginning.
As if the constant falling down isn't bad enough, the community was on hand to offer a warning: never let yourself run out of stamina while swimming. If you do, your character will ragdoll in the water, and then be unable to find any ground upon wh♓ich to stand up. The result is a player lying face down in the water forever - or at least until you reload a save. After all, it's not exactly a fitting end for the Hero of Kvatch.
]]>As spotted by our friends over at , OpenTESArena🍬 is an "open-source engine reimplementation" for the 31-year-old game. ⛦It's a fan project that aims to get the game running properly on Windows, Mac, and Linux machines so that you can experience a piece of gaming history with ease.
"The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way," the proj🔯ect's reads.
The developer has been worꦓking on OpenTESArena for years now and has only recently implemented features such as jumping, climbing, swimming, hittaဣble enemies, and the ability to gather items from chests and corpses. So, it's likely still a ways out, but progress is ticking along nicely.
Comparing the most recent video from the project with actꦓual footage of the original Elder Scrolls: Arena shows a night-and-day difference. OpenTESArena is smoother and features sharper imagery, but it still retains the feel of the older game, which is perhaps the most essential thing to preserve.
The main difference is the lack of a HUD on the lower portion of the screen. It makes the dun🌸geons and towns look a lot more full 🌺and immersive, but it does mean you'll have to be more aware of what you've got equipped as you explore.
You've all been loving Oblivion Remastered, with one player experimenting with magic and 澳洲幸运5开奖号码历史查询:paralyzing themself for 66 years, so hopefully, when OpenTESArena is more complete, you can all find weird and wonderful ways to break it wi✃de open.
In the meantime, check out our list of the 澳洲幸运5开奖号码历史查询:best RPGs you can play right now.
]]>In 🐎a post on Reddit, Scribe_of_Satire said "to anyone wondering what'd happen if you went to jail with a bounty of over 2 billion, here ya go!" Indeed, their rap sheet featured a largest bounty of 2.105 billion gold, across more than o💃ne million items stolen.
To their credit, there's very little other crime on th𝔍is list. They only pickpocketed a single items, and never trespassed anywhere, murdered or assaulted anyone, or even rustled a single horse.
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Nevertheless, their apparent reign as God-King of every Thieves' Guild from Solitude to Black Marsh came to an e♏nd, with a total jail time of more than 20 million days. That's about 55,000 years, which to put in its real-world perspective would have seen Neanderthals stil📖l doing pretty well here on Earth.
That amount of time is one that Oblivion Remastered doesn't really seꦑem equipped to handle. By the time Scribe of Satire emerged from their 50-millennia lockup, their game decided that it was the year -9,818 of Tamriel's third era, suggesting that at some point ♏the in-game calendar simply looped back on itself. For clarity, the events of the game are supposed to take place in 3E 433, so the timeline is all kinds of messed up.
It's not an entirely unique way of experiencing the game, however. One Oblivion player, while admittedly a less prolific thief, spent 19 years in jail - the kind of time that really should have seen the Oblivion crisis resolve itself through natural means. Another player placed themselves in a prison of their own making, creating a paralysis spell so powerful that it trapped them for 66 years. For context, that's longer than Emperor Uriel Septim - whose reign ran for decades - ruled over the Empire. 55,000 years does beat both of those totals out, but I wonder if anyone else will be able to beat it.
19 years later, Oblivion Remastered has renewed my interest in walking into people’s houses uninvited.
This tale of woe put me off Oblivion for years. Between the apparent ability to accidentally trap yourself in an alternate world and the imminent arrival of Skyrim, I'd heard enough that I felt no need to lose dozens of hours to The Elder Scrolls 4. But with the arrival of 澳洲幸运5开奖号码历史查询:Oblivion Remastered, I felt it was finally time to rectify this gap 🏅in my Bethesda knowledge - and finally put right the wrong my friend had suffered.
The observant among you may rꦚecognize this painted prison as a key pa﷽rt of the A Brush With Death side-quest. In it, the player is tasked with finding a missing artist - who, it quickly becomes clear, has somehow entered into his own painting. Thanks to a magic paintbrush bestowed on his father by the goddess Dibella, the artist is able to create exceedingly lifelike worlds by stepping into his artwork. Unfortunately, the brush is stolen from him - a thief bashes him on the head, stuffs him inside his painting, and jumps in, painting in some trolls to help cover his tracks. Without the brush, the painter is trapped forever, but with six trolls guarding it, there's nothing he can do.
When you follow the artist into his painting, he'll tell you that the thief is already dead - his head caved in ꦛby the monsters he conjured to keep him safe. 🏅It's now your job to recover the brush, without which neither of you will ever be able to return to the real world. The only way out is to kill all the trolls, and return the brush to its master.
If this sounds about as simple as most Oblivion sidequests, that's because it is. Your objective amounts to little more than 'kill six monsters', all of whom are so spread out that you can easily take them on one at a time. The multi-troll beatdown I'd imagined my friend suffering through all those years ago could only manifest if you ran through the painted world, aggroing all six of them at once, and surely he hadn't done that.
Deeply confused, I sought answers. 'I𓄧 beat this super easy Oblivion Remastered quest today', I told him. 'Something about some trolls and a painting?' I didn't take him long to catch on, but while I made fun of his apparent ineptitude, he explained that I was forgetting a major part of the story.
I'd a🧔ssu🌼med that my friend had been critically underleveled. There was no way this could be an issue with gear - I ran through the trolls with a hand-to-hand build and some tatty light armor. Maybe he's accidentally stumbled upon the painted world far too early? In fact, almost the opposite true - my friend was far enough into the game that he'd become a vampire. But what normally should have offered a combat advantage is exactly what held him back in this quest.
Vampirism in Oblivion offers a powerful boost to several stats and attributes, particularly if you haven't fed for a few days. Unfortunately, if🔯 that's the case, hungry vampires will also take significant damage from sunlight꧅ - while your strength, speed, stealth, and destructive magic might all be much stronger at 100% vampirism, you'll also take eight points of damage every second that you're out in the sun.
Most of the time, that's not a problem. It's easy enough to stay indoors, wait until nightfall, or even stroll around Oblivion for a while if you want to stay 🗹in the shade. The painted world, however, is a picture, and it's one where the artist has chosen to replicate a sunny day. There are no cloudy days or starlit nights, just a perfect blue sky that will do some real damage to any vampire foolish enough to get stuck in this sun-soaked painting. Trapped in the sunlight, my friend's vampire was burned to a crisp long before he could race through all the trolls, and that meant loading an hours-old save or abandoning the playthrough all together.
It might be one of the edgiest of edge cases, but it's an Obl🅰ivion story that's (mostly) stuck with me for nearly 20 years. And as unfortunate as it might have been, it's also testament to just how effective an RPG The Elder Scrolls 4 was, even all those years ago. The series' take on vampirism was always keen to play blessing off agai🐓nst curse, but it's rare to see the negatives well and truly win out in that particular matchup. Oblivion might be showing its age, even in this remaster, but one thing it still nails is consequence - the freedom of its world still shines through (albeit sometimes a little too bright) and the depth of its systems remains clear. Nearly two decades after being convinced that this game really wasn't for me, I've found that not only did I never really have anything to be afraid of, but that there's more to experience here than I ever expected.
]]>Blurbss, who previously m⛎🍸odded Skyrim and Red Dead Redemption 2 to give NPCs the power of speech (via his Twitch chat) has also been plaꦍying around with Oblivion. Having added those same chatters to the game's infamous persuasion system, he decided to wreak yet more havoc on Cyrodiil, this time by modding every single NPC to take a nice sip of Skooma. And then another, and another.
Skooma, for the uninitiated, is a (most🐬ly) illicit substance across much of Tamriel. It's pretty much banned in much of the Empire, which is why it's quite so strange to see Emperor Uriel Septim taking a swig right at the start of the game, thanks to Blurbss' mod.
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Skooma makes those who partake exౠtremely fast and strong for 20 seconds, but also drains their Agility and Intelligence. It can be so damaging to the former, for instance,🌟 that while many characters start sprinting around chaotically after they take a drink, some immediately pass out because they don't have enough Agility to let it be drained by 60 points.
That's what happens to the Emperor - a fairly frail octogenarian by the time of the game - but I'm not so sure about its other side effect. As Uriel arrives at Blurbss' cell with his Blades escort right at the start of the game, he seems to have shed much of his Imperial garb. In fact, this is a repeated issue, and one that I can't seem to find a reason for - perhaps the 🗹Skooma just makes everyone feel really good about themselves.
Much of the rest of the clip is filled with horses and NPCs running too fast for Blurbss to actually interact with, which is funny in the open world and downright terrifying in the Arena or when you're getting chased down by the guards. I don't think it's the best way to play Oblivion, but I think I'd 🍸probably say that of almost any nationwide drug epidemic.
]]>I sat down with senior developer Jackimoff Wackimoff (I'm going with Jack), and I learned that virtually no one from the original crew that kickstarted Tamriel Rebuilt in 2001 is still working on the mod. 🐼Jack has only been around since 2021, and they describe themselves as "one of the most senior developers" on TamrielRebuiltTeam.
Jack tells me the biggest change in direction over the decades since the mod's conception is the vastly expanded scope and ambition of the project, which now encompasses and , distinct but TR-compatible Morrowind mods bringing "several provinces" of Tamriel and Cyrodiil's Imperial Pro🍰vince, respectively, to Morrowind.
In the wake of 澳洲幸运5开奖号码历史查询:Oblivion: Remastered, TamrielRebuiltTeam serendipitously capitalized on the revitalized energy around the Elder Scrolls world by 澳洲幸运♔5开奖号码历史﷽查询:dropping the biggest Tamriel Rebuilt update ever, Grasping Fortunꦆe, which added the Hlaalu capital of Narsis as well as over 140 new dungeo🍃ns and more than 270 new quests.
With a playable landmass larger in size than Oblivion that lets you explore previously non-playable locations like Old Ebonheart, Port Telvannis, Firewatch, and Necrom, it's natural to wonder when the Tamriel Rebuilt modders plan to wrap a bow around the whole thing and move on to something e♑lse. Jack's answer gave me an existential crisis knowing they and I will probably be dead when that happens.
"The joke amongst th🀅e✃ devs is that it will definitely be done by 2090," they tell me.
Making the bold assumption that The Elder꧒ Scrolls 6 is out by then, I ask if there's any concern Bethesda's next RPG will take the wind out of Tamriel Rebuilt's sails, and they say the battle-test𝕴ed mod team isn't the slightest bit worried.
"It survived Skyrim, which was one of, if not the most popular game ever m☂ade, if you can survive an impact like that... We've got developers that are still around, who are from before Oblivion came out," says Jack. "They saw people worried that Oblivion would kill the mod. And they saw it not do that. They saw people worried that Skyrim would kill the mod. They saw it not do that. Oblivion Remastered [too.]
"It seems, honestly, subsequent releases just bolstered the people. There's a certain section of people that will play ꧑the new one and go, 'this isn't the RPG expe🦩rience that I was looking for. Where can I find that?'"
Although Jack's confidence in Tamriel Rebuilt borders bravado, they've got a good point. The peopꦗle playing a modded version of a 23-year-old game aren't exactly The Elder Scrolls 6's target audience. There will be some crossover in player bases, for sure, but there's no denying the Tamriel Rebuilt community is entirely distinct from the broader Elder Scrolls community, so it's fair to point to the mod's historical resilience to new entries as proof of its staying power.
But Jack's not just saying that. They're also predicting there will be people who play The E🐬lder Scrolls 6 and abandon it for T𓆉amriel Rebuilt.
"We recognize that Bethesda as it was is n🃏ot the same as Bethesda as it is, for better or for worse," they say. "And in that, what we're trying to do is we're trying to recapture what exactly they would have been intending [wiꦉth Morrowind] at the time."
Using publicly available lore books like the , the lore masters at TamrielRebuiltTeam have been filling in the Morrowind world's blank spaces under the watchful eye of "resident project historian" Sultan of Rum, and the process has beꦛen dutifully recorded over the project's own 120-plus page .
My point being🤡, if anyone's put in the work to say with some confidence that a Morrowind mod will outlive The Elder Scrolls 6, it's these𝕴 people.
]]>This decision also reignited a stupid pastime of mine while p﷽laying Oblivion back in my high school days: sifting through random houses’ objects and breaking into dwellings just to learn about the peculiarities (if there are any) of each NPC and their lives. Even 19 years later, The Elder Scrolls 4 excels – general AI silliness and jank included – at selling the illusion of a living and breathing fantasy world, and sometimes, I just find it more entertaining to let Cyrodiil continue t෴o exist beyond my interactions with it.
This doesn’t mean that I won’t steal valuable goods while I’m at it (I need to get into the Thieves Guild’s good graces after all), but believe me, I’m just curious. I want to learn about A Fighting Chance’s stock, and check whethe✅r First Edition’s Phintias also has a personal room full of books. How much thought went into each NPC and their surroundings? That’s something that’s always fascin𒁃ated me about Bethesda’s RPGs; these characters don’t just stand there. Their schedules may seem invisible, but that quickly changes if you pay attention.
I’ve come to accept that Imperial City is one of my favorite video game locations ever. It’s no sprawling metropolis. It’s barely distinct when compared to other fantasy game locations. But it ♏feels like home. Perhaps it’s just the result of spending so many hours fast-traveling in and out of it, but I know it like the back of my hand and its streets are always welcoming (unless you’re going through the m🤡ain quest’s final stretch).
Its circular and district-based design also helped it become memorable. In fact, it made it perfect for one of The Elder Scrolls Onl⭕ine’s best content packs. Me, personally? I’m all about the Market District. Everything is close by, making it easy to sprint through all the shops that you need to take weight off your inventory (and gold into your purse) in a few minutes. The robust architecture – all about chunky blocks of stone – is perfect for the heart of the Empire, but it also turns almost every interior in the city into pretty convincing and modern-ish houses and establishments that I’d be happy to rent in real life.
Sneaking into Amantius Allectus’ house as part of ‘May the Best Thief Win’ was meant to be a quick visit. Grab his diary and get out. Instead, I just let Methredhel win (it’s not the end of my career) and walked around, soaking up the refreshed atmosphere thanks to the Lumen-powered lighting and the overhauled asse꧂ts. Even the dullest rooms can now look fantastic, so that’s a n✨ice bonus.
This experience during my early hours with this iteration of Oblivion is what made me rethink my ‘optimized playthrough’ strategy. My best times in Cyrodiil in the past were tied to simply inhabiting the world and marveling at the little details, so I’ve become a nosy ‘tourist of interiors’ again. A personal favorite? The Tiber Septim Hotel and its tiny study. I also have a soft spot for finding new t🏅rap doors leading into the Imperial City Sewers because I’m a freak.
Move up to the very north of the map and you’ll find Bruma, which has a Skyrim-ish flavor but not quite. That huge church sticks out like ღa sore thumb when everyone lives in Nord-styled houses or smal𝓀l depressing cabins. Almost every house I’ve visited has a pretty cozy sparkling fire in its center and a modicum of decorations, but it seems poor Ongar is just wasting all his Thieves Guild money in drinking at Olav’s Tap and Tack, another dreadfully dull place.
Bethesda excels at environmental storytelling, and Oblivion is no exception, but I guess the point I’m trying to make is that a lot of the game’s character comes from what you find inside eac🔥h home and store, sometimes hidden away from prying eyes, sometimes just in plain view. Dig deep enough and you might even trigger a quest in a surprising way. Randomly walking into a crime scene is funnier than being told about it and then preparing an improvised Horatio Caine act. What’s that noise? Ah, yes, a pack of chill scamps surrounding a lady stuck with a cursed staff inside her house. Nice decorations though.
]]>A screenshot posted to Reddit shows a player with the paralysis status inf🥂licted for over 2 billion seconds, or roughly 66 years♓.
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The player who inflicted this curse upon themself notes that 66 years is longer than the reign of the assassinated Emperor Uriel Septim VII, who ruled for 55 years – 65 if you include those 10 years he spent on the planes of Oblivion ♑itself.
So, how do you paralyze yourself for longer than an Emperor's reign? Well, just like the player who managed to get their acrobatics and athletics skills up to 15,000, the answer probably lies in stacking weakness to mag✅ic spells on you🦩rself.
One commenter that while stacking wඣeakness to magic may have been patched out if you try and cast it directly on yourself, it's still possible to first cast a reflection spell on a summon or NPC, and then simply bounce back weakness to magic debuffs you inflict on them.
The effects 🌺double, so a 100% spell becomes 200%, then 400%, then 800%, and you can just keep going from there. Then, if you bounce a paralysis spell off of them, you end up on the floor for 66 years.
I'm not sure how you recover from there, it might be a way to softlock yourself. You'd have to wait for 66🐓 in-game years to get rid of the debuff, and that would only work if you could wait while you're paralyzed in the game. So, if you try this, make a💃 backup save so you can reload.
If it's already too late for you, check out the 澳洲幸运5开奖号码历史查询:best RPGs you can play for the next 66 years while you wait for that spell to wear off.
]]>In a video shared to Reddit, the ironically named Slow-Environment-637 shows off their❀ Flash-like superspeed. Starting on a grassy knoll, a hill or two away from the Imperial City, they take a running jump and land right on the side of the White-Gold Tower. A single jump then catapults them into the air so they can touch down on top of it.
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They do how they managed to pull this trick off, but it's a bit convoluted. First, they summon something so they can cast a 100% reflection spell on it, meaning all future spells with a debuff it's hit with will be bounced back to t🔜he player. From there, it's a long process of hitting that summon with multiple 100% magicka weakness on touch spells that reflect back on them, and a fortify attribute ℱspell on touch that also has a small negative effect, like 1% weakness to magicka, so that it actually reflects onto them.
From there, it's an endless cycle of just buffing whatever attribute you want until it gets as high as you want it. They do warn that having too high an athletics skill makes you simply "zip across the map instantaneously, bu💛t not [in] a good way," and they had to "tone it down from like 1 m[illion] athletics to this."
Bethesda and Virtuos 澳洲幸运5开奖号码历史查询:kept a lot of the jank from the original game, including all the unexpected – although by now we should be calling them expected – crashes and 澳洲幸运5开奖号码历史查询:horrifying character creation,.
Check out all the 澳洲幸运5开奖号码历史查询:best RPGs you can play if you've already saved Tamriel from the gates of Oblivion.
]]>During Oblivion Remastered's main quest, you're asked to find allies for Bruma before the city is besieged by daedra. The Imperial Council turns your request d💛own, suggesting you ask the province's other cities for help. Sure, they 🀅have reasons for not sending troops, namely "being stretched too thin fighting against other Oblivion gates," but let's be honest: in the world of hierarchy, this is a textbook case of delegating something you don't really want to do.
Inspired by the Imperial Council's slipperiness, I realized that I've been leaving free labor on the table. There are a number of companions available to recruit in Obli𓃲vion, and you can travel with a bunch of them at the same time. For once, what if I let someone else – a ga🅷ng of lackeys – do all the work? That, my budding middle-management brain reasoned, would just be enforcing a hierarchy. The most natural thing in the world.
My first port of call is Imperial City's Arena. I tend to ignore companions in Obli🥂vion and Skyrim – they get in the way and make friendly fire a nightmare – so the Adoring Fan is still waiting for me here, despite it being several in🍷-game months since I became Grand Champion. The day he's been waiting for has finally arrived: come along, my spikey-haired sycophant, and join your hero in saving Cyrodiil. Are you by any chance insured?
With my Number Two in tow, I travel west for ♊a whistlestop liberation of Battlehorn Castle. The castle is besieged by bandits and in desperate need of rescue, while I'm in desperate need of somewhere to dump all of the loot I've acquired from closing Oblivion gates. Win-win! Five minutes later🍌 I'm the proud owner of Battlehorn Castle and – perhaps more important – its recruitable Men-at-Arms.
Having also convinced all of Cyrodiil's leaders to send soldiers to Bruma, now feels as good a time as any to test out my 🎉new minions. There's a small army of guards waiting to fight Daedra alongside the Blades, Emperor-to-be Martin, the Adoring Fan, and the security guar༒d I've whisked from his day job at Battlehorn Castle. At this point Oblivion Remastered is struggling to run with the amount of people on screen, but I try to think positively – if even the game isn't ready for this many NPCs, Mehrunes Dagon won't know what hit him.
Three Oblivion gates spring up outsꩵide the city, each vomiting hordes of daedra onto Cyrodiil's finest. My FPS shudders into slideshow territory, so I wade in with a sword – lag or no, people will be mad at me if I roast their pals with fireballs – and get to work. Bruma's defenders swarm like rats, bringing down Storm Atronachs and arrow-peppered scamps through sheer numbers alone. Perhaps, I think in the pauses between frames, there's something to this companionship after all?
When I enter the final Oblivion gate, my trusty Man-at-Arms is right by my side, but The Adoring Fan is nowhere to be seen. This gate is on a timer – you need to close it before Mehrunes' siege 🧸engine can pass through to Cyrodiil – which means I don't have time to shepherd my knight through hell. Yet he manages to keep pace, helping tear through Spider Daedra and Daedroth until he's finally brought down in the final battleꦿ by a torrent of lightning. I squash the guilt – that's not a management emotion – and snag the Sigil Stone, closing the gate and saving Bruma.
It's a bittersweet victory. When I reappear in Cyrodiil, the Adoring Fan is still AWOL. I have to assum❀e he's either buried beneath the corpses of guards and daedra littering the battlefield, or left behind in the planes of Oblivion. Either way, he's dead. But from watching Bruma's defen🐠ders fight like piranhas to bring down foes, I realize I've been playing with rookie numbers. If I want to play the executive game, I'll need more lackeys.
To replace my right-hand fan, I prioritize wrapping up the 澳洲幸运5开奖号码历史查询:Oblivion Remastered Dark Brotherhood questline. I completed most of it whilst 澳洲幸运5开奖号码历史查询:turning Oblivion into a tourism simulator, so within a few in-game days I'm already hunting for the Brotherhood's traitor in a basemꦑent-turned-murder den. Surrounded by mutilated bodies and a severed head on a platter, I'm given the fright of my life when the Ad📖oring Fan silently appears in the basement with me. I'd like to say it was a happy reunion, but in truth I got such a fright that I reflexively slashed at him with my sword; then had to finish the job before he could run to the guards.
It turns out that it doesn't really matter that I killed the Adoring Fan, because he returns every few days to live and die by my side. By his second resurrection, I'v🃏e expanded our operations significantly. Besides the Adoring Fan, I've recruited a Dark Brotherhood Murderer with the sense to keep distance with a bow – well away from my arcing sword and wildly irresponsible fireballs – along with another Man at Arms who, er, doesn't have that sense. I've also taken to Conjuration, which means there's often a zombie or skeleton pitching in too. The motley crew are surprisingly effective, and subscribe to Bruma's "pile on the same enemy at once🍨" school of warfare.
Cyrodiil's Avengers are yet to face a real threat, but in the name of science, I plan to see if they can beat the Mage's Guild's big baddie Mannimarco without my involvement. This, in turn, would allow me to bring two wizard followers to the fold. That's growth! I'm even saving gold on healing potions, thanks to my lackeys taking all of the fatal hits for me. Sure, it means making the odd trip back to the Dark Brotherhood sanctuary or Battlehorn Castle to replace a fallen subordinate, but every good business demands sacrifice. If this all sounds a little callous, don't worry: there are no labor laws in Cyrodiil to break! Besides – hierarch💎y is perfectly natural.
]]>Such concerns were quickly shut down by both developers and the modders behind The Elder Scrolls Renewal Project, though, who said "both p🦩rojects can exist" and "players are the true winners" when Oblivion Remastered launched. Rebelzize, the mastermind behind Skyblivion, went on to explain that the official remake 澳洲幸运5开奖号码历史查询:"changes nothing" about the fan-led Oblivion recreation in 's engine, with plans for "bug fixes and the DLC" 🐲already in place, too.
From there, a refreshingly wholesome relationship between Bethesda and The Elder Scrolls Renewal Project's creators unfolded. After 澳洲幸运5开奖号码历史查询:Bethesda supplied🐼 every Skyblivion dev with a key for the new RPG, it appears the studio actually invited the creative fans to its headquarters for a firsthand look at where all the magic happens. A recent online from🤪 Rebelzize reveals a🔥s much, sharing photos of the two dev teams together.
Massive thanks to @BethesdaStudios for inviting us to the office and showing us around. Seein🍎g the excitement from the Bethesda team for @TESR♑Skyblivion is absolutely unreal.Thank you❤️🔥 pic.twitter.com/37S2F5KMlq
"Massive thanks to Bethesda Game Studios for inviting us to the office and showing us around," writes Rebelzize. "Seeing the excitement from ཧthe Bethesda team for Skyblivion is absolutely unreal. Thank you."
The images 🌼attached to his post show him standing with Bethesda head Todd Howard himself and fellow Skyblivion devs - a ge🍌nuinely heartwarming set of photos, to say the least.
In a response to Rebelzize's post, Bethesda states that "it was wonderful to have you all visit," leaving a heart emoji beside the reply. As a longtime fan of The Elder Scrolls and someone who can't wait to experience Skyblivion when it releases later this year (or Skywind, for that matter, whenever it finally comes to fruition), I love seeing such good vibes shared between the official dev team and the fans behind the Renewal Project.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
I'm playing Oblivion for the first time thanks to the remaster, but I'd long heard tell of its iconic Arena. Over a string of fights, any lowly Pit Dog can claw their way up the ladder to b♉ecome its Champion, earning a decent salary for their wins in the process. Mastery of one of the game's combat systems seems to be an important part of the Arena's mythos, but you're free to approach it however you like – perhaps you go in with a gladiatorial sword and shield, or try to stay clear of an actual 'mano a mano' fight and pick off your foe at a distance with arrows or spells.
It's safe to say that I didn't take either of those approaches. I wen🌜t into the Arena unarmed, my Warrior-born Orc making use of his enhanced Strength and Endurance stats to simply attempt to batter any foes into submission. It was an excellent strategy – until it wasn't.
The first few fights were pretty simple. Arena Blademaster Owyn might have given me some warnings, but it wasn't long before crumpled coꩵrpses lay strewn across the sand as I wa🧸ndered back to the Red Room. Oblivion's lower-tier foes simply didn't have the HP to stand up to the impressive attack speed that Hand-to-Hand combat offers compared to Blunt and Blade fighting.
Even those bulkier fighters protected by Heavy Armor couldn't match my assault. Hand-to-Hand, unlike other melee attacks, damages Fatigue as w𒀰ell as Health, and the speed of my Orc's blows meant that it didn't take long before my enemies had run out of stamina, and any punch would stagger them. My strategy usually involved running down my foe, pinning them against a wall, and bludgeo💦ning them until they dropped. There was no strategy, just ferocity.
I tried to imagine the advice that the Yellow Team captain would be offering his fighters. While Owyn was giving me clues about dodging a poisoned dagger♕ or ducking inside hefty warhammer swings, I pictured a shell-shocked coach on the other side of the Arena - 'he's a menace, he's gonna run you down and punch you to d❀eath in 30 seconds, I'm sorry, there's nothing you can do'.
Quickly, I started climbing the ranks, but then my opponents started playing dirty. I'd been outnumbered before, but that time there was only one extra Wood Elf to punch out quickly and level the playing field. This time, I'd be fighting a♋gainst three desperate Argonians, and found myself outmatched. If I tried to focus the lizardman wielding a sword, I'd be bludgeoned by his two allies' fists. If I tried to take down the pugilists, the swordsman would chop me to pieces. If I simply let them come, I'd be overwhelmed. Something had to change.
Thankfully, something did. Orcs start with a little boost to Hand-to-Hand, and the skill also levels slightly faster than other melee skills. All that endless s♔cale-punching bumped the skill up to Journeyman rank, at which point my power attacks gained a slight chance to disarm my opponent. I tested those odds against the Argonians, and the swordsman quickly became just another fist-fighter - one who wasn't as good with his fists as I was.
For the rest of my ascension through the Arena's ranks, this became my chosen strategy. As the Yellow Team threw ever-bulkier fighters at me, I simply walked to the centre of the pit, throwing out power attacks unt𓆉il they dropped their weapons. From then on, they'd square up, fists raised in an attempt to keep fighting, but would never be able to match my damage output in an even fight. Swords and shields would still litter the Arena as I left, but now they'd often be a long way from the ex-fighter who'd been wielding them.
Eventually, I made it to the Champion match, where the Yellow Team once again threw three fighters at me. This time, however, there was little they could do . Once I'd knocked the sword from the hands of their strongest fighter and the b🐼ow from their sharpshooting ally, it was easy to take down the squishy wizard in the corner before turning on the other two. A few minutes later I was victorious, stomping over weapons and corpses on my way ജout of the Arena.
I'm yet to become Grand Champion, but that's only because the NPC currently holding that title has a character 🍨quest that I want to complete before I take him out. While I'm a little wary of his powerful enchanted armor, I'm not as scared of his massive warhammer as some people might be. After all, he won't be carrying it for very long.
]]>In the town of Skingrad, a Wood-Elf 🌺named Glarthir can approach the player and ask for their help. As part of a quest notably named 'Paranoia', Glarthir thinks there's a conspiracy against him, and wants your help proving that he's being followed around by several of his neighbours. There are multiple ways that the quest can eventually play out, but if you tell Glarthir that he was right, but then refuse to he🌺lp him take out his foes, he'll take matters into his own hands.
As you might have seen, an NPC who randoml🍸y starts a fight in the middle of a town tends to be pretty quickly dispatched by Oblivion Remastered's guards. So when Glarthir heads off to try and kill three of his fellow characters, he often doesn't last very long. That's where one player stepped in.
Having reached the climax of the Paranoia quest, Reddit user Plane-Session-6624 decided they wanted to keep Glarthir alive. But having attempted to kit him out with some ꦕendgame armor, they found that Oblivion Remastered doesn't allow for reverse pickpocketing, meaning Glarthir couldn't get that extra protection.
, the player said that "I also have a Fortify 100 Strength and 100 Endurance spell for him, and a powerful 🌠heal, but he just doesn't seem to be doing nearly enough to hurt the guards and I just can't keep my magicka up long enough t🧜o heal him through it. Any ideas?"
The following day, they returned with an : "I have 🎃created Super Saiyan Glarthir. He has mowed down hordes of guards, killed all his enemies…and got away with 🌼it all?"
Plane Session says that in the end, shields and blunt damage buffs were the key. Their eventual concoction of spells offered a 70% shield, Fortify 100 Blunt and Endurance, enhanced Agility, and a top-level healing spell for good m🌞easure. To make sure that they could keep all those buffs active, they saꦗy they spent "about 4k on sorcery potions." The overall cost, however, rose to more than 10,000 gold "between spell making, creating magicka-boosting items, and potions."
The result, however, was extremely effective. Glarthir made short work of his first target, dispatching the NPC before the gua♓rds could even intervene🌃. But by the second fight, Glarthir has attracted some unwanted attention from the authorities. With some help from Plane Session, the second target and two guards both fall, before Glarthir heads to his third target and does away with them too.
So far, so good, except Glarthir🥀 now has a lot of blood on his hands. The player says they waited 4 hours to see what would happen when the rest of Skingrad's guards cau꧙ght up with this mass murderer. Dawn breaks, and "dead guards [litter] the streets." Most NPCs now seem to want to have nothing to do with Glarthir, except a couple more guards who are killed after they catch him standing over the bodies of those he's slain. Once those two go down, however, Glarthir retreats to his house, where he's no longer bothered by his foes, appearing to have quite literally got away with murder, all thanks to his mysterious magical benefactor.
Elsewhere, other players are abusing Oblivion Remastered's systems in some very different ways.
]]>Reddit user "Muaxh03" unveils their masterful creation in a recent online , attaching a clip ofꦕ the book 🌄(and one sword) domino effect in action. It's mesmerizing, to say the least, and I'm not the only one who thinks so.
Comments see fellow Obli🌃vion fans impressed with Muaxh03's skillful eye and time-consuming placement of objects so that they align perfectly – so much so, in fact, that some wrongly🦄 assume the poster used mods.
"Probably [used] a mod to allow for more precise placing," writes one such commenter, only for Muaxh03 to quickly clear the air: "No mod, I placed them one by one. I♈ guess the only cheating part is I spawned the books and not found them."
I wouldn't call it cheating myself, though,⛎ especially as the poster goes on to say it took them "about 6-7 hours" to complete the setup, and getting everything to work properly was no easy feat.
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"Almost every time I loaded the save something broke," explains Muaxh03. "It was not reliable so yes I had to deal with books falling or glitching most oꦿf the times, that's why you can see some desynchronizing on the book💞s, some fall slower or faster."
As for how it's all accomplished❀ w🍎ith the books, the Oblivion domino mastermind provides instructions: "You drop them, carefully and painfully align them. Make sure to save like every second."
As a longtime Elder Scrolls stan, I don't think I'd personally be able to take a crack at it, but I am loving seeing the community's creativity thrive following the remaster's release late last month. Between this and the Twitch streamer who created a real-li𒐪fe version of the RPG's persuasion minigame, it feels like the dedication and skill of players is unrivaled – and don't even get me started on all the 澳洲幸运5开奖号码历史查询:Oblivion Remastered mods, either.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
Let me be more specific – of course, the games allow you to play roles, but generally, the games offer little reason not to do everything in the game. Yet do this, and you will be both the yin and the yang of Cyrodiil. You are the Hero of Kvatch, a legendary daedraslayer who rebuked evil and drove it away from the mortal plane. You are also an absolute bastard, you will commit countless murders as a member of the Dark Brotherhood, steal cultural artifacts🌠 as a member of ꦅthe Thieves Guild, exploit Glarthir, a mentally ill Elf, and commit many other misdeeds.
The game doesn't care if you do this. Sure, there is a fame/infamy system, with the player accumulating points on each side depending on their deeds, but one does not detract from the other. You can have both high fame and high infamy, and neither really matters all that much. It's not a system that I've ever cared about in the hundreds of hours that I've poured into the original, and I won't🍬 care about it in the remake, either.
This is a problem that The Elder Scrolls 5: Skyrim shares, too. Y♏ou will almost always end up with your Dragonborn being pretty morally gray. You may, for example, defeat Alduin but still end up being a vampireౠ who feeds on innocents.
Morality systems are a clumsy way to approximate something as complex as the vast spectrum of human behaviour in video games, but at least they can offer players a guide to follow depending on the type of person that 𓆉they want to be. It is, I think, one of the ways that Oblivion has aged quite noticeably.
You may think that the ability to do anything and everything is a nice problem to have, and in some ways, that's true. However, on a broader level, it is a genuine problem. I want my roleplaying games to have roleplaying. A good example of this looks like 澳洲幸运5开奖号码历史查询:Fallout: New Vegas, the Obsidian-developed albatross that Bethesda are fated to carry around their neck for the rest of time. Here, the reputation system isn't global: instead, it's different f꧋or the different factions and towns around the Mojave. This system isn't perfect, as it's quite possible to fudge it and end up with a mixed reputation, but it's definitely a better system.
I'm curious as to whether any modders will add a more in-depth reputation system to the Oblivion remaster. I want my approach to different problems to reflect on the game's other factions. If I am in the Dark Brotherhood, I shouldn't be feted as a hero, even if I end up solving the Oblivion crisis. Call me a cynic, but I don't think that most people would love a serial ⛦killer, even if they ended up saving the world from a thorny and fiery metaphysical problem. It's a problem that Skyrim modders solved in its similarly rough system with mods like .
It is, lest we forget, constraints that breed creativity. It's what can make games more rewarding. If you can find a way to get around your poor reputation, or work to redeem yourself, like in Disco Elysium, i🉐t can feel incredibly rewarding. It's not only satisfying from a story point of view: it also gives you incentives to keep replaying. Going back to Fallout: New Vegas, it's common to hear people talking about different faction runs that they're going to do. Yes Man, NCR, Legion, these are all viabl🐻e approaches to the game, and that means effectively closing off the others to the player. It's not possible to be al🎀l things to all people, and that's one of its aspects that makes it so compelling.
🥃"It is, lest we forget, constraints that breed creativit🥂y"
You could, of course, impose these restrictions on yourself. But when Oblivion's story requires you to be a world-saving hero, you're still going to have to compromise on your vision if you want to compleꩲte the main quest and do a bunch of side content. It's not something that the remaster could have easily fixed, so I'm not blaming Bethesda for overlooking it. However, given how the game has gripped gamers' attention over the last couple of wee💙ks, I'm sure we're going to see some mods that will become absolutely legendary in terms of improving the game's rougher edges, and I can't wait to see them. Until then, I'd urge you to overlook this and enjoy being both the zenith and the nadir of heroism.
Looking for another quest? Check out our 澳洲幸运5开奖号码历史查询:best RPG games!
]]>Viccytrix shared what can only be seen as a♕n immense accomplishment to Reddit: a screenshot of their Oblivion Remastered rap sheet, and I'm honestly in awe. "I just spent 19 years in Jail. Yo is the Oblivion Crisis still going on or ... ?" reads the caption. Coincidentally, that's the exact amount of years it took Bethesda to remaster the original Oblivion from 2006.
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As a certified goody two-shoes, I have no idea what someone would have to do to earn almost two decades in jail, but thankfully the stats are included here. Viccytrix managed to wrack up 𒐪a 698,040 bounty, climb up to a staggering 1,401 Infamy, and serve 6,990 consecutive days in prison for stealing 2,906 items, assaulting 45 citizens of Cyrodiil, murdering a an actually rather modest seven people, and stꦏealing seven horses. I'm no investigator, but the criminal seems to have a clear MO: kill target and ride off with their horse.
In a , Viccytrix confirmed that the ultimate price paid for the🍸ir crimes, beyond what I can only assume was a very long loading screen, was the loss of "a few" skill levels, not to mention whatever ungodly amount of stolen goods they had in their inventory. In canon, they may well have just waited out the Oblivion Crisis in jail, but the real-world consequences are meager enough that I'm tempted to abandon my virtuous path and indulge my impulses here and there.
]]>Moderators overseeing the Oblivion Remastered community reveal as much in a hilariously unsurprising new they aptly dub "no more low effort 'Sexy Flame A♉tronach' posts." The thirstposting, it seems, has simply become too much.
"Halt! We cannot take any more Sexy Flame Atrona🐻ch posts," exclaim the subreddit's mods. "G🥃oing forward these low effort posts will be removed. Divines forgive us."
Attached to the mods' thread is a collage featuring various screenshots from the subreddit – and yes, they're all of flame atronachs in some… interesting positions. Over the top of the collage s⭕tands an Oblivion guard holding a massive clock, signifying that it is indeed time for fans of the remaster to stop hornyposting in the community. As expected, the comments are just as amusing as the mods' pleas for an end to the lustꦰing.
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One person jokingly asks, "So high effort Sexy Flame Atronach posts will still be allowed?" Another j♓ests that it's "finally, spider Daedra's time to shine!"
Elsewhere, som𓂃eone adds a similar question: "How bout the spriggans? Quite cheeked up as well. Or so I've heard." There's no telling whether or not some of these other shapely, if you will, creatures𝐆 will take the baton from flame atronachs as the subreddit's new NSFW icons just yet.
As a longtime🌞 Elder Scrolls fan myself, however, I certainly wouldn't be surprised to see an uptick in spriggan-related posts. For any especially disappointed stans, though, there are still plenty of avenues for flame atronach shenaniga❀ns.
While Bethesda declared that officially, 澳洲幸运5开奖号码历史查询:"mods are not supported" for Oblivion Remastered, there are 澳洲幸运5开奖号码历史查询:plenty of mods already – many of which are geared toward *cough* fans *cough* of the fiery summons.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
As highlighted by Reddit user purpleturtlehurtler, you, too, can become ridiculously agile to theও point where you can soar across the world by simply jumping. Just take a look at it in action below – the player leaps off the top of a mountain with such momentum that they make it near the edge of the water around the Imperial City.
After that, they keep it going, bouncing straight into and across the water, flying forward and bouncing across the surface like a skipping stone thanks to their boosted Acrobatics (more on that later). Every time they return to land, you can see thไeir poor High Elf's legs seemingly struggle to keep up with the pace at which they're traveling, almost as if they're on the verge of tripping over with every step.
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Needless to say, it looks like a ridiculously fun way of getting 🌊around the map, and purpleturtlehurtler has shared everything you need to know to replicate the set-up and try♛ it yourself. First, you'll want to become a magic, before cooking up a cocktail of Fortify spells.
Specifically, you'll want to "Fortify Willpower, Intelligence, ✱and Magicka," five times, at "maximum magnitude and duration." Do all that within a minute, an🥀d then "Fortify Speed, Acrobatics, and Athletics" – again, five times each to that same maximum duration and magnitude. "Quicksave, then fly," .
They elaborate a little more on this, noting that with your Fortify spells, you should "label every duplicate with a +1 or something to keep them clustered and in order. You may want to make smaller Willpower and Intelligen💟ce fortification spells to ramp up to the bigger ones if you don't have base 522 Magicka at the least."
Furthermore, they add: "You can combine those master level spell effects to make spells that cost 1044 or higher, but that's where the Intelligence and Magicka 🐭fortifications come in."
A of their High Elf shows that they're able to get their Magicka all the way up to 1,994, while their Speed, Acrobatics, and Agility are all fortified by 475 points, making fo๊r an incredibly nimble character (temporarily, at least).
Speaking of moving quickly, a different Oblivion Remastered player recently blasted through the "murder mansion" quest in just 8.75 seconds, using oඣnly his fists and leaving no witnesses. I imagine he could have pulled it off even faster by using purpleturtlehurtler's spell concoction firs𓂃t, though.
]]>The Elder Scrolls 4: Oblivion Remastered – Ultimate Engine Tweaks mod was launched by Nexus Mods user P40L0X on the remastered RPG's release date, offering tweaks to Unreal Engine's .ini text f꧅ile "with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss."
With over 650,0⭕00 downloads ඣto date, it's safe to say that the mod is a popular one, and its is home to many RPG fans full of praise.
"I wa൲s about♌ to crash out because how bad the game performance was. Then I searched for a fix and found this mod. Totally made my day! My fps went from 40 to 70-100," one writes.
"Gained almost 10fps outdoors and all the stuttering is gone," says another, while one user adds: "Uhm, what the hell! I went from 60fps on High Preset around Waynon Priory to 90-110fps on the s🐼ame location. Wizardry!!"
Despite this, however, a recent test from Digital Foundry suggested that its improvements might not be so drastic. Comparing how Oblivion Remast🦋ered runs using the mod in a side-by-side test with a separate "uncompressor" mod (which also aims to reduce stuttering, but technology editor Richar♛d Leadbetter argues wasn't "really doing much, if anything"), video producer Alex Battaglia claims that it "runs the same."
Battaglia points to the footage, saying "it's l🌺ike a mirror run. It's almost the exact same, and it runs a little worse in the beginning [with the .ini mod], hilariously enougꦰh.
"So I'm going to say that this mod, and these style of mods, I've always thought they did nothing and I didn't want to test them because I couldn't imagine them doing anything, I just rationalizedꦗ it in my brain. But after testing it A/B, and I did multiple runs of this by the w♚ay, I just don't have them put up because there's no reason to do it, but it runs the same."
Responding to this on Nexus Mods, modder P40L0X suggests that "DF d🦹idn't test v3.1 but probably v2.1 or v3.0 (which had VRAM leaks, other problems)," so it's worth noting that there's a c꧟hance that the outlet might not have used the purported best version.
The modder later adds: "I can't stress enough to try it by yourself before making YOUR judgment about it and not taking for granted someone else experience (positive or negative). The only thing I kindly ask is to report here how it went, and that's all. And possibly avoid to trash talk without even trying🦩 [the mod] or even being interested in it."
After so ♍many positive reviews, could the mod's apparent performance boosts really be the result of a placebo effect? The modder doesn't think so, but the tests suggest otherwise. It's worth noting that the mod is free to download, so it costs nothing to try, but as it stands, Battaglia is convinced that the version tested "doesn't do anything."
]]>During a recent stre﷽am, Criken manages to clear the quest in under 10 seconds – using fists only and leaving no witnesses behind. If you've never played through Oblivion's Dark Brotherhood questline, it involves killing five NPCs attending what they thought was just a treasure-hunting party in Summitmist Manor. To get the full reward, including the Night Mother's Blessing bonus, one has to ensure they're not spotted killing anyone.
murder mansion speedrun completed in 8.75 seconds [no witnesses, fist only, any%]𓄧(I had music playing that didn't get saved in the VOD please don'ℱt comment on my silent dance) pic.twitter.com/mXWAEA0pyA
Criken doesn't struggle to kill the party attendees, nor does he find it difficult to remain stealthy while doing so. In fact, the streamer quickly attacks each NPC from behind while sneaking for extra damage, managing to slay them all in just 8.75 seconds. A on his social media highlights the hilariously quick feat, and it almost feels like watching a Tavern Brawler from 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 in non-turn-based combat.
The streamer aptly dubs his new Oblivion Remastered challeꩲnge a "m🐼urder mansion speedrun completed in 8.75 seconds [no witnesses, fist only, any%]."
It's not the first time Criken has engaged in such Elder Scrolls-shaped shenanigans, either. He's also been speedrunning the new remaster's Thieves Guild questline, as showcased in another , and yes, he's using the same speedy Khajiit from the Dark Brotherhood run. If you want to try it yourself, then here's how to start the Dark Brotherhood𒐪 ques꧅tline in Oblivion Remastered.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
You don't need magic or a strong sword to clear a room full of unsuspecting NPCs, after all. You just need an inventory full of poisone🍒d apples and one very sne𝐆aky character, it seems. As highlighted in a recent video on from user RedDeadRagdolls, you can replace every food and drink-related item in a building, in this case a tavern, with a poisoned apple – then, you just have to sit back and watch the chaos unfold.
This requires every edible item to have been removed, however, including those on an NPC's person, meaning you might have to pickpocket while yᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚou're at it. Once all of the available food has been cleared and replaced by poisoned apples, people will start dropping dead one by one and be none the wiser. It's an amusing sight to behold – two NPCs talking, and one suddenly dies, so the other moves on to converse with others.
The cycle continues from there, and as hilarious as it all is, I'm only mad I never knew🧜 I could do this myself in nearly two decades of playing the original Oblivion. The Purification quest that comes up during the Dark Brotherhood storyline lets you employ a similar tactic to kill your targets, but it's one of those tricks you might not ever think to use outside of game-driven situations – or, at least, I certa🍌inly never did myself.
It seems I'm not alone in this, either. Comments under RedDeadRagdolls' video prove as much, with one person exclaiming that they "didn't even know one could do this" and calling the YouTuber an "evil genius" for figuring it out. Another says it's "crazy to see all the ideas I saw in YouTube Oblivion videos back in 2008-09 being done again 16 odd years later in the remaster," confirming the tactic has indeed been around s♌ince the OG game.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>That's precisely what Twitch streamer Blurbs has done, revealing his ungodly recreation in a recent o🃏nline . "I remade the Oblivion Remaster persuasion minigame from scratch and connected it to Twitch Chat," he writes. "Now they can try to convince m꧋e to do what they want."
Blurbs, who has previously engaged in some similar shenanigans with 澳洲幸运5开奖号码历史查询:Skyrim and Red Dead Redemption 2, isn't so sure this was a good idea, though. "But it makes me look like a damn serial killer," admits the streamer, asking "wh🃏y the fuck did I make this?"
Attached to his post is a cli🐈p of the IRL take on the minigame in action, and it's precisely as horrifying and hilarious as he makes it sound. In the video, Blurbs reacts to the different persuasion options much like an NPC in Oblivion Remastered wou♛ld, using their awkward dialogue and facial expressions to match the approval rating.
I remade the Oblivion Remaster persuasion minigame from scratch and connected it to Twitch Chat. Now they can try to convince me to do what they want.But it makes me look like🌸 a damn seriꦿal killer why the fuck did I make this 😭 pic.twitter.com/M0fbOVA7Fr
"I don't believe any of that," exclaims Blurbs as the "Boast" option is chosen. "Eh, I've heard it before," he shrugs when the "Admire" toggle is triggered. Then, th📖e persuasion wheel turn💞s to "Coerce," prompting the streamer to shift in tone: "Oh no, stop, don't."
It's an amusing, and admittedly, slightly creepy, take on Oblivion Remastered's own persuasion minigame, and it's sure to be all the more chaotic with Twitch꧂ viewers in control.
The chaos likely won't end here, either. Oblivion Remastered has only been out for a couple of weeks now, so the potential for more tomfoolery is high. Knowing Blurbs, I'm expecting to see an NPC voiceover situation akin to 澳洲幸运5开奖号码历史查询:his adventures in ot🎐her E🃏lder Scrolls games.
Aside from the streamer's own fun projects, however, there's bound to be all sorts of mayhem fit for Sheogorath himself thanks to the ever-growing list of 澳洲幸运5开奖号码历史查询:Oblivion Remastered mods.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>If you're the type of person who values a solid start in an RPG abov🌸e all, then you might want to acquaint yourself with Oblivion: Remastered's best items. Some of these, including the iconic Umbra longsword and its accompanying Ebony Armor set, are obtainable early on in the game. All you have to do once you've left the opening act's sewers is enter Vindasel, an Ayleid Ruin just southwest of the♕ Imperial City Waterfront.
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When you reach Umbra, the Bosmer whose armor and weapon you're after, simply hit her and drag her into the city, then watch the guards tear through her for you. You can then loot her corpse for the coveted Umbra's Ebony Armor and, of course, her enchanted sword.
Similarly, you can also snag the light Brusef Amelion armor set as soon as you embark on your journey through Cyrodiil – all you have to do is locate the Amelion Tomb. The tomb, sitting just north of Leyawiin, contains Brusef Amelion's full set of armor split into different chambers, as well as his sword and shield.
Unlike the Umbra set, Brusef Amelion's armor doesn't scale according to your level – but the RPG's pesky scaling system doesn't have to mean you need to wait to grab both. The scaling, which permanently locks some gear's stats to the level you're at and is so infamous that game designer Bruce Nesmith himself said 澳洲幸运5开奖号码历史查询:it "was🐎 a mistake" eventually fixed in Skyrim, can be circumvented.
Thankfully, 澳洲幸运5开奖号码历史查询:there's already a mod that reworks the scaling to better match the convenience of Skyrim's own system. Download it, and you'll find the fully leveled version of Umbra's gear and weapon at the beginning of the game. It's a quick and easy workaround (PC only, though – sorry, console players). Without the mod, you'll be better off waiting to hit at least level 15 before entering Vindasel to get the armor and sword ꦑwith their maximum stats.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>This is according to Circana gamin🌜g analyst Mat Piscatella (thanks, ), going by dollar sales from Oblivion Remastered's first week on the market.
"After just one week in market (w/e 4.26) Elder Scrolls 4: Oblivion Remastered is already the 3rd best-selling game of 2025 in the US ($ sales) trailing only 澳洲幸运5开奖号码历史查询:Monster Hunter: Wilds and 澳洲幸运5开奖号码历史查询:Assassin's Creed Shadows," Piscatella said on .
Unsurprisingly, it was also the best-selling game of that week. Although maybe that isn't such a huge surprise with the acclaimed and 澳洲幸运5开奖号码历史查询:fast-s෴elling JRPG Clair Obscur:🌼 Expedition 33 releasing during the same week.
In another , Piscatella said Oblivion Remastered "took the top spot on Steam US" for total weekly active users during the week that e🦋nded April 26. It took the second spot in that same category on Steam Canada, and on Xbox it was 🦩fourth, and on PlayStation it was 15th.
Of course, if this was 澳洲幸运5开奖号码历史查询:Elder Scrolls 6 we're talking about, this data would be so insignificant that I probably wouldn't even be writing a story about it. Of course the new☂ Elder Scrolls game is one of the year's best-selling games, I'd be thinking.
But this game came out in 𝄹2006. The fact that a simple, albeit well-made, remaster is catapulting to the list of best-selling games of the year at such a rapid pace really is testament to the Elder Scrolls series' longevity.
]]>The Ghosts of Tamriel mod lets you "share wisdom in-game with other players via interactable messages and pay respect to adventurers who sadly died," according to the description. "This꧃ is an online feature, it requires internet access 🃏to share messages."
"Other player꧃ messages appear as floating stones," so you can point fellow explorers toward a well-hidden cave or troll them by kindly telling them there's loot off the side of a cliff, in true Soulslike fashion.
Over on Discord, the Skyrim Together team said the project was fuelled "by our passion for multiplayer mods," and♕ they even point out the similarities between theiཧr own "social mod" and the messaging system "you can find in Souls games."
The modding maestros leave a tease for the future, too: "This can hopefully keep you busy until our next announcement!" I'd certainly like to see Oblivion Remastered Together become a real thing, but maybe it's easier said than done considering the re-release doesn't officially support modding - thou𓆉gh, modders have pointed out the remaster "is literal♊ly just Oblivion under the hood," so we'll have to wait and see.
In somewhat related news, Bethesda recently showed even more love to the group of modders who have been remaking Oblivion inside of Skyrim for the last 12 years: "Even thou🅺gh I worked on Oblivion Remastered🐭, I'm still excited for Skyblivion."
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