<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
//344567.top 2025-06-24T11:47:26Z en <![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Out of all of the Switch 2 launch games, 澳洲幸运5开奖号码历史查询:CD Projekt Red's port of 澳洲幸运5开奖号码历史查询:Cyberpunk 2077: Ultimate Edition is perhaps the most impressive feat on the platform. I started playing the game on PS5 Pro earlier this year, and continuing my playthrough on the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 has really set in stone how much 🅺of an uncompromised version it is. CD Projekt Red has , talking aꦜbout how the studio made the Switch 2 version of Cyberpunk a reality.

One of the defining features of Cyberpunk 2077 on Switch 2 is how it uses the console hardware 📖to its advantage. You have access to the touc🃏h screen for menu navigation, gyro and mouse controls for more precise aiming, and full-blown motion controls; so you can pretend we lived in a universe where Cyberpunk came out for the Wii when you waggle to swing a melee weapon or bring a JoyCon up to your face to heal.

CD Projekt gameplay technical design expert Filip Downar said, "The philosophy was to do it but not force it." He adds, "We really wanted to ౠadd these features, but decided we would only do so if it was genuinely good, if it actually added to the experience. We didn’t want to include something as an afterthought."

However, when it came to the motion controls, Downar explained it was somewhat of a challenge, "We had to create patterns that matched players’ expectations — for a system that no one had used yet!" He added that making sure the motion inputs didn't get too overwhelming was🅠 a priority however, "we found that players get confused if there are too many… different players have unique interpretations of mechanics, and have different means of movement, ar🥃e playing in different spaces, and so on, getting too granular isn’t effective."

And while I'm sure hearing "motion controls" conjures up the word "gimmick" in y♔our mind, Downar was also unsure at first. "I was really, really reserved about the feature," he says, "I usually don’t love motion controls in games." However, after the game released, Downar now says it's his favourite new mechanic: "When actual๊ly playing, kind of by accident, I learned that I’m able to do things in Cyberpunk 2077 that are impossible to do without."

Cyberpunk 2077 update 2.3 delayed so CD Projekt can "make sure we're happy with it" as it aims for a similar patch to 2.2.

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//344567.top/games/cyberpunk/cdpr-had-a-do-it-but-not-force-it-philosophy-for-cyberpunk-2077s-switch-2-port-with-new-features-only-being-added-if-they-were-genuinely-good/ EYNbrfY7MiQ5J9AzrhVbDP Tue, 24 Jun 2025 11:47:26 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 update 2.3 has been delayed to♌ buy developer CD Projekt Red "some more time to make sure we're ha꧅ppy with it."

In a tweet today, the studio said that while "we i✱nitially hoped to put Update 2.3 in your hands on June 26," it won't be hitting that date. It's taking "some more time" to hit quality goals, but unfortunately that adjustment doesn't come with a new date, so it's no longer clear when Cyberpunk 2077 Update 2.3 will be available for players.

What we do have, however, is a better idea of the scale of the new patch. CDPR says it's "aiming for a scope similar to Update 2.2." That patch – which surprise-dropped around a year after the game-changing൲ 2.1 update – was very substantial, especially for the point at which it released on Cyberpunk's timeline.

Offering more player customisation, custom car paint jobs, photo mode overhauls, and ride-alongs with Johnny Silverhand, all in addition to more traditional patch notes, 澳洲幸运5开奖号码历史查询:update 2.2 was very large. That's before you consider that pretty much everyo♈ne had assumed CDPR was doꩵne with Cyberpunk 2077.

Done, however, CDPR was not, and 2.3 has followed 2.2. 澳洲幸运5开奖号码历史查询:Announced earlier this month ahead of Cyberpunk 2077's journey to becoming one of the top-s🍌elling Switch 2 games, we still don't know exactly what we're getting out of (presumably) the game's final update. I say 'presumably,' because you'd assume that the team was now ready to move onto either the 澳洲🦄幸运5开奖号码历史查询:pre-production of the Cybﷺerpunk 2077 sequel, or to 澳洲幸运5开奖号码🅷历史查询:the full production of The Witcher 4.

That said, the Switch 2 has clearly given the team an excuse to dive back into Night City once again, so who knows what the fu🌳ture holds.

Cyberpunk 2077 on Switch 2 is not without its flaws, but this is the best portable trip to Night City so far.

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//344567.top/games/cyberpunk/cyberpunk-2077-update-2-3-delayed-so-cd-projekt-can-make-sure-were-happy-with-it-as-it-aims-for-a-similar-patch-to-2-2/ UZKNqRG674oewv5YbkLKFb Mon, 23 Jun 2025 13:38:19 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Game-keys cards have been pretty controversial since the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 dropped. They're regular-looking carts that you get when buying a physical copy, but they don't actually contain the full game data. It's essentially a glorified download code in a box. But one analyst reckons that 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 being the only major third-party game to launch in a real cartridge didn't help its sales that much.

In case you missed it, Cyberpunk 2077 was the best-selling third-ജparty Switch 2 game in the US. It's also, maybe coincidentally, the only major non-Nintendo game to avoid going the game-key card route. The entire 64gb game is on the Switch 2 cartridge if you pick it up physically - a decision CD Projekt Red calls the "right t꧂hing to do."

Of course, physical collectors saw this as an encouraging sign: game-key cards aren't selling as well as the one normal, all-on-cart game. Although, in a recent social media post, Niko Partners analyst Daniel Ahmad🤪 says that's "not the full s🅘tory."

He goes on to explain that the Switch 2's launch mirrors the OG Switch in the sense that third-party games generally didn't sell that well unless they were a notable exclusive. Cyberpunk 2077's success isn't necessarily surprising, either, since it's the console's technical showcase and it's already more popular than the other third-party 澳洲幸运5开奖号码历史查询:Switch 2 launch games (Street Fighter 6, Bravely Def𒐪ault) in terms of sales on other platf𒅌orms.

"澳洲幸运5开奖号码历史查询:Mario Kart World (like with [The Legend of Zelda: Breath of the Wild]) was the game to buy for Switch 2 with an ~80% attach rate," Ahmad🔴 continued. "Even with CP2077 being the best-selling third-party game, its attach rate and the individual attach rate of all third party games was less than 5%."

"In other words, Switch 2 buyers were satisfied with Mario Kart World and🙈 legacy Switch 1 titles at launch, and did not buy any of the🌱 other Switch 2 launch games in high numbers. Game Key Cards are maybe the 4th or 5th factor for why third party games didn't sell well... The reality is that key cards aren't a major issue in the grand scheme of things outside of enthusiast circles."

Baldur's Gate 3 publishing director Michael Douse also on th🙈e game-key card debate, writing that Cyberpunk 2077 sold well "because it's an incredible version and a debut for a system that launched with few third party games, and does the best yet to show what the Switch 2 is capable of for an audience who may not have hardware to play it on before then." Douse also said the cartridge only "nominally helped."

As a rabid physical game collector, I am happy to hear Ahmad predict more full physical Switch 2 release📖s in the future "once Ninte💃ndo ramps up manufacturing for cartridges and lowers royalty fees."

For now, keep an eye on these 澳洲幸运5开奖号码历史查询:upcoming Nintendo Switch 2 games. Hopefully at least some of them will launch on the actual cart.

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//344567.top/games/cyberpunk/as-cyberpunk-2077-tops-switch-2-sales-charts-one-analyst-says-divisive-game-key-cards-arent-a-major-issue-for-most-gamers-and-a-baldurs-gate-3-dev-agrees/ DGGte9hbNsfctEfbiC4YDg Sun, 22 Jun 2025 12:39:18 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077's romance system just a massive endorsement from none other than Obsidian maꦉinstay Josh Sawyer, who designed beloved RPGs including Pillars of Eternity, Fallout: Nꦆew Vegas, and Pentiment.

When I say "massive endorsement," I really just mean Sawyer told that he really enjoyed the way CD Projekt Red implemented romance into 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, specifically with regards to its pacing, which is something he really does not say about games very💯 often.

As PC Gamer notes, Sawyer's nuanced thoughts on RPG romances publicly dates back to 2006, when o💎n an Obsidian forum that he doesn't "hate love in game stories" but does hate "reducing love to shallow, masturbatory fantasy indulgence." .

Cyberpunk 2077, though, it got romancing right in Sawyer's view. That's because it paces its four available romance options out so that the respective love stories happen separately from each other and thus feel more natural and org𝔉anic.

Sawyer said he finds the typical RPG romance structure of having everyone stand around in a camp together while the player character engages w🌺ith them at will, kind of awkward. "There are six of us together, and we're engaging in these romantic talks right next to everyone, and it feels kind of odd."

What Sawyer likes about Cyberpunk's romance is that, in his words, "it's not in a party context." It also helps that its big budget cinematic and overall presentation are great for immersion, and Sawyer also prefers the first-person perspective that it offers instead of third-person, but the other Mꦦain Thing is Cybe𒁃rpunk's pacing, which locks a lot of romance progression behind progress points in the critical path.

"You do something with Judy, let's say, and then, you wrap it up, you have a convo, and then she's like, 'I🐈 gotta go do some things, bye,'" said Sawyer. "She is gone and you're not going to hear from her until time has elapsed, and proba༒bly until you've progressed a critical path.

"There🍷's a built-in pacing, so the development of the human component of that relationship is developed over content that is specifically made for the two of🐲 you, like it's content for you and Judy alone. River doesn't come into it at all."

So there you have it. Sawyer is no "romance-hating scrooge" as🌊 he was dubbed in 2006; he just likes his romance to be believable and organic, which apparently is a tricky enough feat to accomplish that even Baldur's Gate 3 fell short by Sawyer's standards.

Avowed isn't Pillars of Eternity 3, but if the third RPG ever happens director Josh Sawyer reckons it should move to a proper 3D environment "more like Baldur’s Gate 3"

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//344567.top/games/cyberpunk/fallout-new-vegas-designer-and-noted-rpg-romance-cynic-josh-sawyer-was-sold-on-cyberpunk-2077s-love-stories-if-i-were-gonna-base-romances-on-anything-id-probably-do-something-like-that/ RmmJnKJsnvEc5yVp3iAw6e Tue, 17 Jun 2025 20:56:11 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Saying 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 is a fantastic game doesn't generate heated discussions online anymore. 2023's big 澳洲幸运5开奖号码历史查询:Phantom Liberty expansion and the linked systemic rework turned things around. Moreover, that wasn't the end of the road for the game, which has gotten further enhancements since then. Even after the alleged end of support we're waiting for 澳洲幸运5开奖号码历史查询:yet another chunky update. Now, the only mountain that's left to conquer is 澳洲幸运5开奖号码历史查询:Nintendo's hardware. Does the Switch 2 port succeed🅰 or should you stick with the experience on a handheld PC?

As the proud owner of a Steam Deck, I had some doubts about the personal enjoyment I could get out of a 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 port, but at the same time, I was extremely curious about how well it could possibly run on what's ultimately a beefed-up tablet. If this was a serious effort to bring a cutting-edge AAA title to Nintendo's new hybrid console at launch, the rest of the generation could look very promising. Now, 10 hours into Cyberpunk 2077 on Switch 2 – I've imported my main PC save – I 🃏can confidently say it's easily the best way to play it on the go.

As crisp-looking and smooth as 澳洲幸运5开奖号码历史查询:Mario Kart World is, Cyberpunk 2077 is the ultimate way to push the Switch 2 to its limits right now. It's the one game that will make your jaw drop once or twice because it almost feels illegal to have something that looks this good running on 'puny' Nintendo hardware. It's not just an excellent rendition of the game as seen in all its glory on current-gen platforms and PC, but also a perfectly fine way to enjoy it for the first time... as long as you don't mind some🌜 rough edges.

Uncompromised vibes

Cyberpunk 2077 Switch 2 gameplay showing the player holding a gun and looking out at the skyline of Night City

(Image credit: CD Projekt Red)
Worth the creds

Nintendo Switch 2 connected to docking station on black TV unit.

(Image credit: Phil Hayton)

澳洲幸运5开奖号码历史查询:Nintendo Switch 2 review: "We're in for an excellent generation"

Whereas the (admittedly impressive) Switch port of 澳洲幸运5开奖号码历史查询:The Witcher 3 by Saber Interactive had to dial the visual presentation so much that it inevitably ended up looking di🅷fferent, like a PSP-era adaptation of a big PS3 release, CD Projekt Red's Switch 2 debut can be described as the developer coming out swinging.

We can thank the 澳洲幸运5开奖号码历史查询:console's DLSS capabilities for that, but it's also clear the developer made a ton of platform-specific optimizations in order to ensure it's the real deal. Mind you, the game can chug in certain areas, including the infamous center of Dogtown and some of Night City's busier districts. Just walking or driving slowly around those parts will send the framerate below the 30 FPS cap (40 if you're on Performance mode). Try cruising fast through them and you might get proper hiccups and stutters; the RAM and CPU just can't keep up in such scenarios. Still, none of these slowdowns last too long, and it's safe to say Cyberpunk 2077 on Switch 2 lands closer to the Xbox Series S and low-spec modern PC experience than PS4 & Xbox One's nightmarish versions. 1080p through DLSS gets the job done here thanks to the extra sharpening involvedܫ too.

Cyberpunk 2077 Switch 2 gameplay showing V driving in a Quadra car first-person through the streets of Night City

(Image credit: CD Projekt Red)

Many gamers who don't care much about settings and whatnot might also be wondering which graphics mode is best🎐. Short answer: There's no clear winner here. Long answer: Quality looks noticeably sharper, with image that resolves more convincingly when it comes to finer details, but the extra 10 FPS (rarely constant, I must say) that come with Performance can help a great deal with the overall fluidity, especially in heated action sequences.

I'm typically a staunch defender of going with more FPS 99% of the time, yet I found myself leaning towards Quality because Performance rarely hits 40 FPS for more than a few seconds, making the loss in visual fidelity harder to swallow. Playing a first-person game at 30 FPS (with drops below possible) might seem bad, but at the time of writing, it's the more consistent experience, especially on handheld mode (澳洲幸运5开奖号码历史查询:VRR isn't a thing when docked). As for load times, don't worry about them.

When it comes to presentation, the big win is that Cyberpunk 2077 looks very much like Cyberpunk 2077. Even when you take away the sweet🍃 sweet high framerate which you can get elsewhere and fancy ray tracing, what's left on Switch 2 looks convincing and retains every delicious b꧟it of the stunning art direction, whether it's the streets at night, the sleek vehicles, or a crowded market under the rain. Neither duller nor barren, this is Night City as I've experienced it for tens of hours on PC and PS5 before.

On the portable PC handhelds, similar visuals and performance are achievable (and DLSS still gives Switch 2 the upper hand), but the big difference is that Cyberpunk 2077 on Switch 2 runs and looks fine out of the box. You can even load up cross-savesꦕ in mere seconds. There are gameplay, sound, and accessibility options you can tinker with, but hitting the ground running feels great.

Nifty cyberware

Cyberpunk 2077 Switch 2 gameplay showing Night City in the dark, streetlights and neon adverts lighting up the street

(Image credit: CD Projekt Red)

On top of HDR support and spatial audio that wows even in portable mode, the Switch 2 version of Cyberpunk 2077 comes with all the bells and whistles that Nintendo spent some time marketing ahead of launch. Gyroscope enjoyers can get better precision with that aiming mode, and the console's mouse capabilities, while not ideal when playing at 30 or 40 FPS, are present too. While I'm not a fan of the latter in this game, it's a great showcase ไof what the console can do outside of shinier graphics and denser worlds, and made me very excited about the future of first-person and strategy games on Switch 2.

If you like tablets a bit too much, the touch screen works in menus and for actions like hacking so you can go all Tom Cruise in Minority Report instead of using the buttons like a normal gamer. In most cases, it's hard to imagine the average player messing with these options too much, but it's good to see CDPR going this deep and all-out with one of the console's launch titles. It sets ✅a golden standard for big third-pa𝓡rty ports moving forward, warts and all, and that's ultimately good for consumers.

Cyberpunk 2077 Switch 2 gameplay showing V fighting the Chimera robot in Night City

(Image credit: CD Projekt Red)

Cyberpunk 2077 on the Nintendo Switch 2 could've been a curiosity, a fun experiment with somewhat middling results. Instead, 澳洲幸运5开奖号码历史查询:it's a promise of greater things to come and a bar to match or clear going forward. With new update꧙s and more polishing surely on the way, I find it hard to get too hung up on the ro🅺ckier performance moments of a port that really feels like black magic.

If you can stomach some bumps in the road and deal with less snappy aim, there's no better option to take Night City everywhere you want. Now, if you'll excuse me, I need to replay Phantom Liberty again to try and get the best ending this time𝔍 around.


We've rated the 澳洲幸运5开奖号码历史查询:best Switch 2 games you can play now (and yes, Cyberpunk 2077 made the cut)

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//344567.top/games/cyberpunk/cyberpunk-2077-on-switch-2-is-not-without-its-flaws-but-this-is-the-best-portable-trip-to-night-city-so-far/ ZLkWad4xHoqvB9vWScxk8c Thu, 12 Jun 2025 16:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 is getting another update despite🔜 CD Projekt Red previously signaling there would be no more.

In a trend that's starting to rival 澳洲幸运5开奖号码历史查询:Teജrraria's see🉐mingly endless final updates, CDPR has announced yet another apparently significant update for Cyberpunk 2077. No, you aren't imagining things, 澳洲幸运5开奖号码历史查询:update 2.1 from December 2023 was supposed to be the last one, and then 2.2 from this past December was really supposed to be the end, and now in June 2025 – even as all of its developers have moved on to other projects - Cyberpunk 2077 is getting yet another update. And this time, CDPR isn🌠't even fooling itself by calling it the final update, potentially indicating more to come.

"We're not done yet! Stay tuned for more info about the next Cyberpunk 2077 update coming later this month," said CDPR 🌺global community director Marcin Momot . "We'll start spilling the beans closer to the release of patch 2.3 (that's its name), so for now, we ask for a bit more patience. Let the team cook!"

With Cyberpunk 2077 landing on Switch 2 today, 澳洲幸运5开奖号码历史查询:C꧂ybe𝕴rpunk 2 officially in pre-production, and a handful of other 澳洲幸运5开奖号码历史查询:upcoming CDPR games iꦇn the works, I'm amazed the studio still has the bandwidth to update a five-year-old game just for the hell of it.

Alas, "Yes, 2.3 foܫr #Cyberpunk2077 is coming, we have been cooking for you in secret for a bit," . "As usual, I'm taking care of the update personally and wꩵe will communicate more, when it's ready."

We don't have any details about Cyberpun🀅k 2077's update 2.3 just yet, but with it launching sometime this month, I'm thinking it won't be long before we learn more.

The Witcher 4 devs are inspired by RPGs like Kingdom Come: Deliverance 2 and Baldur's Gate 3, but "definitely are not going to make a game like Larian did"

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//344567.top/games/cyberpunk/cdpr-cant-help-itself-channels-terraria-with-yet-another-cyberpunk-2077-update-coming-this-month-we-have-been-cooking-for-you-in-secret-for-a-bit/ u6WowiLWmRZxYYhxZerdv4 Thu, 05 Jun 2025 17:32:25 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077: Phantom Liberty's immersiꦫve soundscape was made using the mos🃏t unexpected props, KFC soda machines and boiling vegetables included.

The thunderous boom of explosions, the pat-pat-pattering of raindrops, the way car engines sound like a popcorn machine gone wrong. Good sound design is one of those 'invisible' things in games that make all the difference, and CD Projekt Red's sound designer Sebastian Sagastume did the absolute most while working on 澳洲幸运5开奖号码历史查询:Phantom Liberty.

In a lecture from the Digital Dragons conference, Sagastume shared an anecdote abo🐠ut the time he stumbled into a KFC at midnight with🎉 his pocket recorder at hand.

"I wanted to ask the manager if I could buy five soda refills in exchange for them to stay quiet and kill the music for five minutes," he said. "They were like, 'Okay, this is so weird, but whatever.' Well, the main reason is because I wanted to record the soda dispenser that eventuall𝓡y became one of the weapons engines in Phantom Liberty."

T🌠he machine's whirring and the soda cans clanking eventually became the sound of a gun firing and reloading. "So usually the main rule that I have before recording is I wanted to find sources that organically reminded♓ me of the weapon... namely, props and random sounds," Sagastume continued.

"Again, another 🥃example. One time I was at home, my girlfriend was just boi🎃ling some vegetables. I heard it, and it sounded wobbly, sticky. And for the Hercules weapon, it's shooting some acid bullets. So it was perfect for me to add this layer on top of this weapon."

Asked about Cyberpunk 2 release date, CDPR boss reiterates "our journey from the pre-production to the final release takes 4 to 5 years on average" but "each project is unique"

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//344567.top/games/cyberpunk/some-of-cyberpunk-2077s-immersive-gun-noises-came-from-the-most-random-places-including-a-kfc-soda-machine-and-boiling-vegetables/ 83yJ8RuqsNuFnXY2K8EFES Sat, 31 May 2025 14:24:37 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The sequel to 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 is 澳洲幸运5开奖号码历史查询:officially entering pre-production, and CD Projekt Red has finally dropped the Project Orion codename in favor of calling it Cybe🍒rpunk 2, just like the rest of us hav𒅌e been doing this entire time.

The devs would like to make sure you don't get it twisted, though – just because they're calling it Cyberpunk 2 doesn't mean it's actually going to be called Cyberpunk 2.

"Several weeks ago the CD PROJEKT RED team responsible for the next big game set in the Cyberpunk universe completed the project’s conceptual phase," the company said in a accompanying its latest financial report. "As a result, Cyberpun🧜k 2 – previously known under the codename Project Orion – has progressed to preproduction."

That s😼ure sounds like an official name announcement, but as CDPR's senior PR manager Ola Sondej told earlier today, it isn't meant to be. "'Cyberpunk 2' just means it’s another game in the Cyberpunk universe," Sondej said.

If this whole song and dance sounds familiar, you might be thinking of the time CD Projekt Red announced the fourth game in The Witcher series and, the instant we all started calling it The Witcher 4, 澳洲幸运5开奖号码历史查询:insisted that it w🙈as not cal🌸led The Witcher 4. The official reveal last year, of course, confirmed that it will be called 澳洲幸运5开奖号码历史查询:The Witcher 4 after all.

It's not unthinkable that the same thing might happen with Cyberpunk 2, but in fairness, the year-based naming format established with the original game does open u🔯p a much wider range of possibilities for the sequel's title. The Witcher 4 seemed inevitable, but Cyberpunk 2 does actually sound 🧸purely like a working title.

The game couldꦿ be named anything from Cyberpunk 2078 to Cyberpunk 40,000, but nailing that 😼down might give away more of the setting than CDPR is willing to commit to just yet.

Asked about Cyberpunk 2 release date, CDPR boss reiterates "our journey from the pre-production to the final release takes 4 to 5 years on average" but "each project is unique."

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//344567.top/games/cyberpunk/cd-projekt-red-just-called-project-orion-cyberpunk-2-for-the-first-time-but-insists-that-isnt-actually-the-title-and-i-think-i-heard-this-song-before-with-the-witcher-4/ oiPfiVxE9ityAfh3hASBvd Wed, 28 May 2025 19:47:22 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
With the Cyberpunk 2077 sequel officially ent🌠ering pre-🔥production, the topic of a release date or window is hot on everyone's minds, but CDPR understandably isn't ready to commit to a specifཧic year.

In today's investors call (), CDPR management was asked whether the pipeline from 澳洲幸运5开奖号码历史查询:The Witcher 4's pre-production phase from 2022 to its expected 2027 release date is a reliable indicator of how long it'll take Cyberpunk 2 to go from pre-pro🌜duction to 🦩launch.

That would mean Cyberpunk 2 won't come out until 2030 or 2031, and that does indeed sound like a safe ﷽bet for the time being, barring any unforeseen circumstances.

"Our journey from the pre-production to the final release date takes four to five years on average," said CDPR co-CEO Michał Nowakowski. "Having said that, and keeping in mind that each project is unique and there are many variables that influence the final outcome, I will not lead you into specific years.💜"

It's worth noting that, since the release of Cyberpunk 2077, CDPR has opened new North America-based offices dedicated to mཧaking the sequel, which at the very least should help to support its parallel development process and minimize any hurdles that might be in its future.

The thought of Cyberꦬpunk 2 releasing in 2031 remains as harrowing as ever with that in mind, but that's just the nature of AA♏A game development these days.

"Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess."

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//344567.top/games/cyberpunk/asked-about-cyberpunk-2-release-date-cdpr-boss-reiterates-our-journey-from-the-pre-production-to-the-final-release-takes-4-to-5-years-on-average-but-each-project-is-unique/ Ktf4tQDrBzF6o2J4RkQngX Wed, 28 May 2025 18:12:20 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Th🥂e Cybe𓆏rpunk 2077 sequel has officially entered its pre-production phase, according to CD Projekt Red.

In a new , one slide si𝔍mply reads that "Cyberpunk 2 has entered pre-production phase." More information is likely to be available as part of the overall presentation, but for now these slides do offer some interesting information to pick over.

Chief among that is the fact that, externally at least, CDPR is still referring to the gജame - previously referred to as Project Orion 澳洲幸运5开奖号码历史查询:– as Cyberpunk 2. That's likely to prevent giving away too much information about its setting. While original Cyberpunk author Mike Pondsmith did recently reveal ꦛthat t🍃he new game would be set in a second location after Night City, theꦦ developers are yet to attach anythi🧔ng like the original's naming convention to the project.

A sequel to 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 conjures images of Cyberpunk 2078, but as soon as we know if that's the case, players can start making guesses about the na♔rrative – if t🐓here's no date, there are no theories to be drawn up.

Importantly, pre-production also doesn't give us much information about the timeline for the game. We do know that 澳洲幸运5开奖号码历史查询:The Witcher 4 - CDPR's next game - 澳洲幸运5开奖号码历史查询:is in full production, and the studio has offered hints about its timeline for ꩲthe new Witcher saga over the past couple of years.

But pre-production is a very different beast to full production – it's often a period of ideation and trial-and-error, rather than actually building the final project, and it can often last for years. We do know that CD Projekt R𝔉ed has built a new, US-based studio to make Cyberpunk 2, so it won't interfere with The Witcher 4 too much, but it's still anyone's guess as to how long we could be waiting.

Speaking of The Witcher, the studio has unveiled new sales figures for 澳洲幸运5开奖号码历史查询:The Witcher 3, confirming that it's now shifted 60 million copies. That jump puts it further up the list of the best-selling games of all time, clear of Overwatch and even Super Mario Bros. Given the recent🗹 celebration of the game's tenth anniversary, it's likely that CD Projekt is very happy with the timing of that particular milestone.

"Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess."

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//344567.top/games/cyberpunk/cyberpunk-2-has-entered-pre-production-as-the-witcher-3-leaps-above-super-mario-bros-to-sell-60-million-copies/ 28LJZ7UPxNW43y59gzw7ff Wed, 28 May 2025 15:58:19 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
One of 澳洲幸运5开奖号码历史查询:Cyberpunk 2077's most controversial quest lines had even members of the ga✤me's development team raising concerns, but the game's senior quest designer says that's all part of making art.

The Sinnerman side quest has become one of Cyberpunk's most notorious side-missions, c🐲ulminating - assuming you do everything 'right' - in a choice that allows you to crucify a criminal, potentially nailing him to the cross yourself. Cyberpunk doesn't pull any punches in what's an incredibly graphic cutscene, but senior quest designer Philipp Weber thinks that it says something important about the nature of what CD Projekt Red was creating.

Speaking to GamesRadar+ about 澳洲幸运5开奖号码历史查询:The Witcher 3 in celebration of its tenth anniversary, Weber touched on the fantasy RPG's iconic 澳洲幸运5开奖号码历史查询:Bloody Baron quest. "We look at the emotional strength of that🅘 quest, and this is something we like to hit," he says. But it's not just about copying the themes of that quest when it comes to future games, he says. Whaᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚt's more important is "to have the knowledge that you can afford to touch subjects that are very difficult."

CDPR doesn't "do heavy things for the sake of edginess," Weber explains. "We do heavy things if we have something meaningful to say, and then we also dare to go there." He says 'dare', because he acknowledges how easy it is to step over the line with heavier subject matter, at which point the entire quest fails. "The Bloody Baron, for us, really is the benchma🐬rk," he says, but that was before Sinnerman.

Asked about that story, Weber says that "that quest in Cyberpunk also had people in the studio who had problems with ⭕it." To those people, he reiterated that it wasn't in the game just to be "showy," but because "there's an actual interesting question we want to delve into." Perhaps the team doesn't have an answer to tha⭕t question, but regardless, "we think it's really worth it" to explore.

"I would say that if you never have that discussion, you're probably not making art, if there's never a question of 'maybe we actually have to be brave, dive deeper'. Maybe there's something that could also touch people the wrong way. Are we ready to do that? And I think, you know, those are discu༒ssions that we have to this day, but I think it's important to have them, because otherwise you're never able to do something like this.

I'm playing Cyberpunk 2077 for the very first time, and it's making me question everything I knew about how an RPG should look and feel.

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//344567.top/games/cyberpunk/even-people-in-the-studio-had-problems-with-cyberpunk-2077s-most-uncomfortable-quest-but-cdpr-stood-by-it-because-we-dont-do-heavy-things-for-the-sake-of-edginess/ qN9NXXuYaBTeUjSMpAQgR7 Mon, 26 May 2025 18:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
CD Projekt Red hasn't said much about its neon-shrouded dystopian sequel Cyberpunk 2 - only officially referred to as 澳洲幸运5开奖号码历史查询:Project Orion - but fans are theorizing ꩵover clues that have been in the game since launch after fresh comments from Cyberpunk's OG c✅reator.

Earlier this week, Mike Pondsmith, creator of the tabletop RPG that the games are based on, confirmed 澳洲幸运5开奖号码历史查询:t🎀he Cyberpunk 2077 sequel goes beyond Night City after he visited CDPR.

"Night City's still there," Pondsmith said at this week's conference. "But I remember looking at it and going 'yeah, I understand the feel that you're ಌgoing for in this, and this really does work.' I𝕴t doesn't feel like Blade Runner. It feels more like Chicago gone wrong. I said 'yeah, I can see this working.'"

Some fans have now noticed an in-game 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 ad promoting "travel from Chicago to Night City in under🤪 three hours" has been there pretty much since the game crawled to release. The earliest I found about the ad was shared five whole years ago, and speculated Chicago could be DLC.

from

What's more interesting is the slogan: "Worry-free. Coming in 2080," which is potenti♋ally a teaser of the sequel's three-year time jump. And as some fans also pointed out, the Phantom Liberty epilogue stretches to 2079, so a 2080-set game is entirely plausible.

Making the setting even more juicy is a that mention🌠s how a "leading AI analytics software predicts another hot war will likely break out by 2080." What better time to set the sequel than the year when Militech and Arasaka are back at each other's necks, eh?

"Judging by the recent comments Mike Pondsmith made, they were clearly planning years ahead, from the very beginning," one fan theorized in the subreddit's comments. Another joked that "2080 act𝄹ually signifies the release date of the game," not the year it takes place in.

CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edition"

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//344567.top/games/cyberpunk/cyberpunk-2077-ads-teased-chicago-for-years-and-after-comments-from-the-og-ttrpgs-creator-we-might-also-know-when-the-sequel-takes-place-coming-in-2080/ 3FrMMiPipCMuuJoWBZv6vK Thu, 22 May 2025 14:36:24 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Cyberpunk 2 – currently only officially known by the codename Project Orion – was officially announced way back in 20💮22, but the devs at CD Projekt Red have spent the past few years being pretty reticent to reveal any details about the new game. But Mike Pondsmith, creator of the orജiginal tabletop RPG that the games are based on, has just let slip a few new details on Project Orion's setting.

During an interview presented at the Digital Dragons conference earlier today, Pondsmith said he's "not as involved directly" with Project Orion has he was with 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, but also that he recentl🔴y visited the devs at CDPR. "I was wandering around talking to different departments and seein♒g what they had," Pondsmith explained, offering his opinions on features like new cyberware.

"I spent a lot of time talking to one of the environment guys," Pondsmith continued. "He was explaining how the new place in Orion, because there's another city we visit – I'm not telling you any more th🎀an that, but there's another city we visit."

You can see this moment for yourself at the 3:45:47 mark in the video above, and the brief hesitation Pondsmith has really makes it feel like he's revealed a bit more about the game than he was supposed to. Nonetheless, he went on to g𒈔ive us a few mor꧅e details.

"Night City's still there,♏" Pondsmith said. "But I remember looking at and going 'yeah, I understand the feel that you're going for in this, and this really does work.' It doesn't feel like Blade Runner. It feels more like Chicago gone wrong. I said 'yeah, I can see this working.'"

and have persisted for years that the Cyberpunk sequel might go to Chicago, but it now seems certain that even if the game doesn't go to the Windy City itself, it is goin🌞g someplace very similar.

Here are all the 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games you need to know about.

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//344567.top/games/cyberpunk/cyperpunk-2-goes-beyond-night-city-to-a-new-location-that-feels-more-like-chicago-gone-wrong-according-to-the-creator-of-the-original-tabletop-rpg/ M556iMAdo9mPikm6uagz5J Tue, 20 May 2025 20:55:45 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
With 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, developer CD Projekt Red is one of very few third-party studios offering a proper, physical game cartridge on 澳洲幸运5开奖号码历史查询:Nintendo Switch 2. As most other third-parties instead opt🌊 for the new game-key card format – which contain no game data on the physical cart – CDPR says that's not what Nintendo players want.

Asked if CD Projekt Red could've gotten away with just launching Cyberpunk 2077 on a game-key card, business development VP Jan Rosner tells that "it’s not a matter of getting away with something. Nintendo at physical retail is still strong, and retail is, in general, not going anywhere. I don't think♏ we'll soon experience a reality where we're just having all g꧟ames digital."

Rosner says that proper physical game releases are "especially important for th🐎e Nintendo audience. We maybe could have got away with it, but is there a point? The right thing to do was to have it out on the cartridge with a plug and play experience."

While game sales have been sliding towards digital over the years, physical games still make u꧙p a substantial portion of sales.

A report from suggested that, across the first 40 weeks of the year, around 25% of all new games were sold through traditional retail in Europe. But that figure includes both the digital-only Steam and the digital-focused Xbox platforms. On Switch, a whopping 65% of third-party games were still sold tඣhrough🅺 physical retail.

"Do not underestimate the physical ediꦯtion," Rosner warns other studios. "It's not going anywhere and Nintendo players are very appreciative of physical editions that are done right."

Clearly, Rosner isn't the only industry figure who feels that way. Former Assassin's Creed📖 and Far Cry lead Alex Hutchinson feels that game-key cards are "losing some of what made the business special," and Nightdive CEO St🐎ephen Kick thinks they're "disheartening."

Popular rumor has suggested that Nintendo is offering only the option of game-key cards or massive 64GB cartridges to publishers. While that specific detail is technically unconfirmed, it's certainly cheaper for studios to focus on lower-cost game-key cards over proper cartridges. Wꩵhether players are willing to support that cost-cutting mea💛sure remains to be seen.

Check out our guide to 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games.

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//344567.top/games/cyberpunk/cd-projekt-exec-says-the-right-thing-to-do-is-release-a-real-nintendo-switch-2-cartridge-for-cyberpunk-2077-not-a-game-key-card-in-message-to-other-studios-do-not-underestimate-the-physical-edition/ YSMkzL9UkdmWmBRRwhaZcn Tue, 06 May 2025 21:03:13 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:The Witcher 3 and 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 developer CD Projekt Red has announced it'sꦍ working with mobile developer Scopely on a new game.

The CD Projekt Red Twitter account writes: "We've entered into a strategic partnership with Scopely to develop a game set within one of CD Projekt's IPs." That's it; that's the me🀅ssage. We have no idea which one, but The Witcher and Cyberpunk are the most obvious bets.

My money is on Cyberpunk, as CDPR already has a few Witcher mobile games. One was a MOBA called The Witcher Battle Arena. It barely lasted a year, though, launching in January 2015 and shutting down by December. 澳洲幸运5开奖号码历史查询:The Witcher: Monster Slayer didn't fare much better, either. Monster Slayer was more like Pokemon Go, an ARPG where you could wander around the reౠal world to complete quests and fight beasties in the digital one. It launched in July 2021 and shut down not even two years later, 𝔉in June 2023.

It could also be 澳洲幸运5开奖号码历史查询:a Gwent game, as 澳洲幸运5开奖号码历史查询:Gwent: The Witcher Card Game seems to have do🧸ne relatively well for CDPR. Something akin to Marvel Snap could do decently, but we don't know anything for sure just yet.

A Cyberpunk game really could look like anything. We could be netrunners, edgerunners, normal people just trying to survive while cyber♎psychos run rampant. I like the possibilities it presents. Imagine having to "hack" the phones of other people nearby also playing a Cyberpunk ⭕mobile game. It would be awesome.

A partnership with Scopely should help CDPR find its mobile game footing, as the company oversees several successful ones. It owns Monopoly Go, Marvel Strike Force, Scrabble Go, and recently acquired Pokemon Go developer Niantic for $3.5 billion.

Fans of the catch 'em all game aren't too happy. One writes: "As someone who played Marvel Strike Force at launch, and then played it after being bought by Scopely, I can say confidently they will ma♛ke it pay to win and any new game breaking changes will take eons to be fixed if ever. This game is entering its death knell."

Another posts, "Get ready to need stamina to throw Pokeballs and ions or crystals or something to battle in gyms." It's rare these day🥂s to get a premium mobile game that you simply buy and play. More often than not, they're free-to-play but filled to the brim with ads and microtransactions. Only time will tell what the two companies will cook up for CDPR's worlds.

In the meantime, check out our list of the 澳洲幸运5开奖号码历史查询:best Android games you can play right now.

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//344567.top/games/cyberpunk/the-witcher-3-and-cyberpunk-2077-developer-enters-into-partnership-with-pokemon-go-owner-to-create-a-new-game-set-within-one-of-cd-projekts-ips/ rtZGtC6JJkR37KNmctu6bP Wed, 26 Mar 2025 12:11:46 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
CD Projekt, the parent company that oversees 澳洲幸运5开奖号码历史查询:The Witcher 4 and 澳洲幸运5开奖号码历史查询:Cyberpunk 2 developer CD Projekt Red,ꦕ has just ♎released its financial results for 2024. The company bagged nearly $260 million in consolidated revenue and nearly $120 million in net profit, which is the third-best result in its history, despite releasing exactly zero new games during the year.

"Our 2024 financial results are really strong: nearly 1 billion PLN in consolidated revenues and nearly 470 million PLN in net profit," CD Projekt CFOR Piotr N♊ielubowicz says in a accompanying the results. "This is the third highest profit line in the Company’s history – and the best result we have ever managed in a year which did not include any major releases."

With 澳洲幸运5开奖号码历史查询:The Witcher 4 in full production and concept work for Cyberpunk 2 expanding, Nielubowicz notes that there have been "record expenditures on development projects" on top of a "100 million PLN dividend" paid out to investors. Desౠpite all that, CDPR "actually managed to increase our cash reserves last year. These resources enable us to remain independent in both financial and creative terms."

In a recent interview, CD Projekt's co-CEOs noted that they're 澳洲幸运5开奖号码历史查询:not interested in chasing game indu𓆉stry trends, and 澳洲幸运5开奖号码历史查⛄询:Michał Nowakowski reiterated that sentiment in a statement provided as part of today's financial result, saying that "we believe that cutting-edge single-player games rooted in strong franchises and immersive narratives will continue to enjoy great popularity." That dedication has certainly been working out for CDPR sꦐo far.

Here are all the 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games you need to know about.

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//344567.top/games/cyberpunk/despite-releasing-exactly-zero-new-games-cd-projekt-bagged-usd120-million-in-profit-for-2024-the-witcher-and-cyberpunk-studios-third-best-result-ever/ eZkDeha8xLMcL4zuaRNGX5 Tue, 25 Mar 2025 20:12:20 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
CD Projekt's joint CEOs, Michał Nowakowski and Adam Badowski, say they used to dream of making the world's greatest RPGs, and while that's still the core of the studio, the pair now has much bigger dreams after the success of 澳洲幸运5开奖号码历史查询:The Witcher 3 and 澳洲幸运5开奖号码历史查询:Cyberpunk 2077. That includes getting bigger than just games, and apparently Netflix's Cyberpunk Edger🍃unners anime is just a taste of what they have in mind.

"We once dreamed of becoming the producer of the best RPG games in the world," Nowakowski tells Polish outlet (via machine translati🦂on). "Over time, we realized that this can only be done for a very short time after the game is released." Nowakowski notes that previous success doesn't guarantee that the next game is a hit, and that "continuous work" is necessary to keep fulfilling that dream.

"Today, our ambition 🌃is even higher," he continues. "We want to become a global creator of pop culture and entertainment – ​​with games at the center, surrounded by products and events aimed at fans of our productions. It can be anything: a film, a series, an animation, a book, etc. Cyberpunk: Edgerunners, the anime series we created together with Japanese studio T💟rigger and which debuted on Netflix over two years ago, is just a foretaste of what we have planned for the coming years."

The goal of making great RPGs hasn't gone away, though. "We focus on making games that we like," Badowski adds. "We won't drop everything if, for example, survival games suddenly became popular. We don't intend to change course radically. We wanted to make the bᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚest RPG games in the world when we employed a dozen or so people, and we want to pursue the same goal today, with over a thousand 🐼employees on board."

Edgerunners alone would prove just how valuable that kind of IP expansion can be, since the anime helped propel Cyberpunk 2077 past some substanꦅtial new sales milestones. "With The Witcher 3 and Cyberpunk 2077 we gained experience in creat𓃲ing an entire entertainment ecosystem around games," Nowakowski says, adding that Edgerunners has created hopes "that in the future, thanks to this type of activities and more frequent premieres, the fluctuation of revenues from sales of our games will be smaller."

There are a whole lot of 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games on the horizon.

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//344567.top/games/cyberpunk/witcher-3-and-cyberpunk-2077-studio-cd-projekt-red-wont-make-survival-games-just-because-theyre-popular-but-netflixs-edgerunners-anime-is-fueling-dreams-bigger-than-rpgs/ fkczuGBeCptFkQzrfTbPFJ Mon, 24 Mar 2025 21:24:01 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
One of the 澳洲幸运5开奖号码历史查询:earlier trailers for 澳洲幸运5开奖号码历史查询:Cyberpunk 2077's Phantom Liberty expansion dazzled in part because it featured a rather realistic-loℱoking Idris Elba, and thank goodness 🦩for that. One CD Projekt Red cinematic lead has revealed that recreating Elba's "very specific eyebrows" was his "personal nightmare."

Cinematic animation acting lead David Cordero Iglesias is one of few CꦗDPR staffers doing the rounds at GDC this year to share some industry wisdom, holding a talk dubbed "'Hacking' the Secrets of Its Cinematic Animation."

There, Iglesias shares that bringing the likes of Keanu Reeves and Idris Elba to life as Johnny Silverhand and Solomon Reed was tricky – Elba especially so, as CD♛PR was not leaning on facial capture for his facial expressions.

"There are special cases, where we have customary pieces that are actually based on real actors, such as Keanu Reeves as Johnny Silverhand or Idris Elba as Solomon Reed," he says. "Fo🐓r Idris Elba, he has such specific facial expressions, and we were not doing facial capture. This involved anal🅘yzing his expressions, the way that he moves his face.

"This is in collaboration with lots of departments – model, reading, even texturing, to actually try to match as much as possible his characteristic expressions in different stages of his life, and analyzing what we need – do we need to add more range on the eyebrows? We definitely needed that. That was my personal nightmare. Idris E𒆙lba has very specific eyebrows, right? He has this snake shape, or how he moves them is amazing. It was difficult to convey."

Thankfully, it was all worth it. Our 澳洲幸运5开奖号码历史查询:Cyberpunk 2077: P🌳hantom Liberty review gives the DLC a near-perfect score⛄, calling it "the culmination of CD Projekt Red's efforts" – endeavors to ไmaster perfect eyebrows included.

Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible."

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//344567.top/games/cyberpunk/a-cyberpunk-2077-phantom-liberty-cinematic-lead-endured-a-personal-nightmare-bringing-idris-elba-to-life-because-of-his-very-specific-eyebrows-how-he-moves-them-is-amazing/ 2UMEMi59zsK4drb5HFNgtk Thu, 20 Mar 2025 16:13:47 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 has a new official spin-off, and the only catch is that it comes in a nine-foot, 1,500lb sh♛ell, so it probably won't fit on your SꦆSD.

Cyberpunk 2077: Turf Wars was unveiled last week, but was fully revealed this week at the Amusement Expo. Created by LAI Games in partnership with CD Projekt Red, it's a massive a𒁃rcade-style ligh🦹t gun game that somehow combines video visuals with physical targets. There's some impressive heft to those weapons, as well, which is sure to bring some realism to the Story Mode that Turf Wars comes with.

If you're not all about Cyberpunk canon, you can rest easy in that Turf Wars also offers Versus and Sniper modes if you fancy some more precision shooting. I don't th💙ink Keanu Reeves is atta⭕ched to this particular version though.

While Turf Wars does look impressive, it's not likely to be a great pickup for the casual player, or anyone for whom space is at a premium. With a five square metre footprint, a height of almost nine feet, and a total weight of almost 1,500lbs, this is no dinky little pinball machine (unlike the new Portal game that will set you back a co🌄ol $12,500). There's no price attach𓄧ed to Turf Wars as its release date hasn't been confirmed yet, but suffice to say this isn't going to fit in most houses, let alone individual collections.

Regardless, Paweł Sasko, director on the upcoming 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel, has offered up his seal of approval, that he "had an awesome time su⛦pporting" the team at LAI Games, and encouraging players to head to their local a☂rcade spots once it releases.

How many more of the 澳洲幸运5开奖号码历史查询:best RPG games should get a hulking arcade spin-off?

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//344567.top/games/cyberpunk/theres-an-official-new-cyberpunk-2077-game-but-the-bad-news-is-that-its-housed-in-a-9-foot-1-500lb-arcade-machine/ x5ojMCg69SBvAnYwByVf63 Thu, 20 Mar 2025 13:03:49 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Pawel Sasko, associate director on the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel, has revealed t൲he auditory fuel that keeps him going during long nights in the CD Projekt Red🍃 offices.

I'm pretty basic when it comes to focus music. My favorite lofi beats are adaptations of some of my favorite movie and video game music. 澳洲幸运5开奖号码历史查询:Diablo lofi is one of my go-tos, for eﷺxample. Sasko, on the contrary, may have discovered the true secret to quieting down distraction-prone brains: 10 hour loops of the Epic Sax Guy meme.

"When scripting or writing, I loop music I don't understand or tracks with a strong beat to get in the grind zone," Sasko said in a . "I've listened to 'Epic Sax Guy 10h' way more than I’m willing to admit. It♉ gives me insane focus and clarity while working."

In case you were pulling a Walter 𓃲White in 2010, Epic Sax Guy is known in real life as Sergey Igorevich Stepanov. He's a Moldovan musician and composer who shot to internet stardom after his impassioned saxophone performance during the Eurovisiಌon Song Contest 2010. Sasko was referring to.

There isn't much we can do with this information, but it is highly amusing to think of Sasko head down in his office working on all sorts of 澳洲幸运5开奖号码历史查询:upcoming CDPR games, all to the looping sound of an internet meme from 15 years ago. Is amusing the right word? Maddeni♛ng also comes to mind.

Before he was Cyberpunk 2's associate director and was just "employee #86," CDPR dev says it took him 46 tries to beat an infamous boss in The Witcher 2: "I was losing my mind."

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//344567.top/games/cyberpunk/cyberpunk-2-associate-game-director-reveals-his-greatest-development-secret-10-hour-loops-of-music-like-epic-sax-guy-that-gives-me-insane-focus-and-clarity/ BzDYnGxcBuBZkr7utywtE7 Thu, 20 Feb 2025 01:03:18 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Witcher 2 bo🍌ss Draug is such a beast that it took the CDPR developer in charge of ♐beating him 46 tries to be successful.

Longtime CDPR developer Pawel Sasko, who these days is associate game director on the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel, shared his experience as "employee #86" during development of The Witcher💙 2: Enhanced Edition. It sounds like the Draug battle in particular gave Sasko a lot of grief.

"My task was to fix bugs & beat the game on Hard mode," Sasko said. "Kilꩲling Draug first time took me 46 attempts, I was losing my mind. Found few bugs, including memory leak, was so proud of mys💖elf!"

In the same Twitter chain, Sasko revealed the first script for The Blood Baron🅠, often considered The Witcher 3's best quest, was 40 pages long before a single line of dialogue was even added.

Sasko has come a very long way from his time doing QA for The Witcher 2: Enhanced Edition, having served as lead quest designer on The Witcher 3 and later as quest director for Cyberpunk 2077. He said back in October that the initial response to Cyberpunk 2077 was bad enough that CDPR might "never" be a🍨ble to win back some players, and now that he's at the helm for the seq🦹uel, this could be as much a test for Sasko as a chance for CDPR to redeem itself on the world stage.

Of course, one look at our guide to 澳洲幸运5开奖号码历史查询:upcoming CDPR games proves Cyberpunk 2 isn't all that's happening at the studio.

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//344567.top/games/cyberpunk/before-he-was-cyberpunk-2s-associate-director-and-was-just-employee-86-cdpr-dev-says-it-took-him-46-tries-to-beat-an-infamous-boss-in-the-witcher-2-i-was-losing-my-mind/ kavxNcoBZPuiTa3XPrANVF Thu, 13 Feb 2025 22:01:55 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Very much matching the vibe of the season, Zine Quest has just dropped Fluff n' Fury on Kickstarter, a "Cy_Bear Punk" tabletop RPG that sees players takin🌱g onᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ the establishment as hyped-up, cybernetic teddies with a taste for CHAOS.

Oh, but these aren't just cyberpunk teddies with a bloodlust, these are the remnants of humanity who uploaded their consciousness into their teddy.

There are more than 46,656 possible teddy combinations, with classes that include the Phantom, Tank, Pyro, and Hacker, and a range of exciting weapons all with their own dice manipulation mechanics "To keep combat exciting and chaotic. Like rolling 10 dice at once!!" Whether it's enough to win a place on the 澳洲幸运5开奖号码历史查询:best tabletop RPG list, only time will tell.

One thing about these teddies is that they always land a hit. You don't roll to hit at all, just roll for damage and watch the carnage unfold. Only s꧑ixes deal damag♓e, the rest are deflected, so you don't have to worry about calculating your teddy's armour class at all.

Leaning into the rules-light side of TRPGs, Fluff n'✤ Fury uses a D6 dice pool system that players roll, with the GM adding success-cancelling F* dice to the mix when players are met with super difficult situations. I'm not entirely sure what the F stands for in this case, but I'll let you take a wild guess.

The ruleset contains several modules, meaning you can a🔜dd or remove things like levelling up mechanics and defects depending on how deep you want to get into it. For a one shot you might decid💜e less is more, for example.

Image 1 of 2

The Fluff n' Fury zine

(Image credit: Weird Place)
Image 2 of 2

Fluff n' Fury Kickstarter material - two bears holding two huge modded guns

(Image credit: Weird Place)

One thing that looks really enticing to a gremlin GM such as myself is what the Kickstarter page calls "Game-Breaking Special Mo🎀ves". These are daily abilities that give 𝔍the game that "WTF" factor. There's one for every class, such as the Tank's ability to 1-hit-kill enemies in a single punch and the Hacker's ability to take over another teddy's body.

Whether you want to take on the elite Landlord Conclave, dive into the Piranha Express, or hack into the Fluffnet, there are three oneshots for your messed up teddies to adventure in. You can ba𓆉ck the right now, or download the one-page, simplified taster version for free, cal🧔led Teddy Bear Holding a Freaking Machine Gun, on the .


For more recommendations, why not check out the 澳洲幸运5开奖号码历史查询:best nerf guns to make your TRPG night all the more chaotic, or check out the 澳洲幸运5开奖号码历史查询:best D&D books if those are more your thing.

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//344567.top/tabletop-gaming/take-down-the-motherfluffling-system-with-this-cy-bear-punk-trpg/ bGph4yKFdJX6nkjoHHiu65 Tue, 04 Feb 2025 12:52:08 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 launched in a dire state, but its redemption is comparable only to that of 澳洲幸运5开奖号码历史查询:No Man's Sky's. It now has 'Overwhelmingly Positive' recent review🔴s on St❀eam.

Paweł Sasko, associate game director on the 澳洲幸运5开奖号码历史查询:next Cyberpunk game shared the news , writing: "Never dreamt it will be possible. Over four years after the release Cyberpunk 2077 hit Overwhelmingly Positive on Steam.ও So thankful for your pa𒉰ssion, memes, videos, reviews, articles, fan art, cosplay and mods. Much love my chooms!"

When Cyberpunk 2077 first launched, I'd just started my career in video game journalism. People were furious. Quests were broken, there were glitches galore, and it was certainly not the masterpiece that CD Projekt Red had promised, nor the one 澳洲幸运5开奖号码历史查询:The Witcher 3 fans had expected.

But the developers have been hard at work for over four years fixing bugs, adding DLC, and even overhauling the entire combat and perk system for 澳洲幸运5开奖号码历史查询:the 2.0 update. ꦰThe last-gen versions were abandoned, but the current-gen versions of the game are great.

"Cyberpunk was a labor of love, and that love was cut short," writes Philipp Weber, formerly a quest designer on Cyberpunk 2077 and now the narrative director for 澳洲幸运5开奖号码历史查询:The Witcher 4. "After all this time, I'm so happy we got the chance to fulfill our vision in the end, and I'm so thankful for the t🌠eam who supports it to this day, as well as the fans who never gave up on it. T📖akemura would be proud!"

Cyberpunk was delayed before launch a few times, aꦍnd it seems Weber is saying it was pushed out the door in a state a lot of the developers weren't h𝐆appy with. Fortunately, they got time to work on it post launch, and now their effort has been recognized. 

I beat the game before the 2.0 launch, but I've since gone back and started some new 🎃playthroughs. It really is shocking how much better the game is now than it was a few years ago. Like V and Johnny with the Relic, Cyberpunk itself has been given a second chance.

If you've already had your fill of Cyberpunk 2077, check out some of the 澳洲幸运5开奖号码历史查询:best sci-fi games you can play instead.

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//344567.top/games/cyberpunk/over-4-years-after-its-launch-cyberpunk-2077-hits-overwhelmingly-positive-on-steam-never-dreamt-it-will-be-possible/ eqEc95Mu3dbXknPgjFmvkW Thu, 23 Jan 2025 11:35:32 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The first rule of 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 is that nothing is fair, free, or totally illegal in Night City. You can catch a bullet for the crime of chewing your locust pizza too loudly, for intervening when an NCPD officer give🐎s the local bum a shakedown, or for no reason at all if you're just that unlucky. It's a game where good people die bloody all the time and never see a lick of justice. What else do those gonks expect in a place like this?

Night City is teeming with, as Johnny puts it, "zapper dumples and filth." Now on my third playthrough, I've long viewed this proud, lawless dystopia as an unflinching mirror of its citizens, revealing humanity's deepest flaws and vestigial saving graces in the most confrontational way possible. In typical CD Projekt Red style, there's potential to be harnessed here – for better or worse – and it's all down to the choices you make. But while CDPR has revolutionize💦d𒈔 the open-world RPG twice in a decade, arguably t🔥urning replayability into an artform, I'd not considered one very specific reading: NC is full of bad people, but maybe the whole place is V's real enemy.

The notion has me reeling, reconsidering everything from ending preference to lifepath and more through the framework of a location being the true big bad. And maybe, looking ahead to 澳洲幸运5开奖号码历史查询:The Witcher 4, this narrative can help us glean a little more from what's to ♈come for 𝓰Ciri.

Badder lands

Cyberpunk 2077 Phantom Liberty Screenshot

(Image credit: CD Projekt Red)

Upon hearing The Witcher 4's gamꦿe director Sebastian Kalem🃏ba state that I did what any self-respecting fan would do and started a brand new playthrough – this time as a Nomad.

Not only is it the only lifepath I'd yet to try out, it also fits perfectly with CDPR's suggestion that the city itself is out to get V. Nomad V is an outsider in every way, putting the dusty plains of the Badlands in their rear-view mirror in favor of a brand new life in a world that's totally foreign to them. But Night City doesn't exactly welcome the ex-Bakker clansman with open arms as much as an iron fist. One k☂lepped iguana, high-speed car chase, and new buddy later – Jackie Welles, how I'll always miss you – and V's had as warm a welcome Night City has to offer.

The Nomad lifepath's intro offers an altogether more forgiving initial perspective of NC compared to that of the savvy yet jaded Streetkid's gig gone wrong or ex-Corpo V's origin story. As an outsider looking in, the Nomad has little idea of what to expect – and that naivety, that trusting human nature yet to be ground out of us, is something this city preys upon. I carry this thought with me on my urban adventure, taking in the sights and sounds as if for the first time. Roleplaying as a wide-eyed newbie, it's all too easy to fall swiftly under Night City's spell. Dirty, loud, and chaotic as it is, this place has everything, everywhere, whenever you want it – a far cry from life on the open road. There's a transformative energy about it, the potential to become something else. Why come to NC if not to reinvent yourself?

Transformation nation

Cyberpunk 2077 Phantom Liberty Night city from Dogtown

(Image credit: CD Projekt Red)

It's suddenly easier to see how a place facওilitates the faults of its inhabitants.

But the more cruelties V encounters, the more this wonder turns to wariness. Eventually I start approaching every situatio෴n from the path of least interference, not feeling equipped with enough knowledge to make any grand, sweeping changes to a place I've yet to understand.

Liberate Clouds from the Tyger Claws and anger one of the most thug🌠gish gangs in town? Yeah, maybe I'll just leave things to Maiko. Tell Mr Peralez that he and his wife are being watched, exploited, and mind-controlled by an unseen yet omnipotent cyberterrorist group? Not my business, sorry. With so many awful, underhanded things happening far and wide across Night City, it's suddenly easier to see how a place facilitates the faults of its inhabitants. It doesn't help that I have Johnny Silverhand yammering in my ear all about how NC runs on nothing but corporate greed, moral decay, and the commodification of humanity itself.

It all feeds into CDPR's penchant for crafting a sense of personality in some of the 澳洲幸运5开奖号码历史查询:best open world games. But where doe🙈s The Continent fit into this damning indictment of a sci-fi dystopia? Peel back the chrome, and it looks much the same. Witchering isn't all that dissimilar to being a solo, with both V and Geralt (and, soon, Ciri) taking on contracts as freelance mercs ever on the move across a vast, seemingly ungovernable space. The Continent might lack NC's skyscrapers and convenience stores, but both are feudal territories. Monarchs replace gangs in a constant fight for land, resources, and power, and there's very rarely a totally positive or negative outcome to a given decision. In many ways, Night City is just The Continent with a few more centuries tacked on. It's not hard to see how both can be cast as the villains in their own regard.

Where Geralt is a hardened monster-slayer with decades of experience under his belt, come The Witcher 4, Ciri will be much newer to the game – just like Nomad V. Sure, Ciri's not exactly a rookie, but I'm wondering if CDPR's interest in creating actively antagonistic worlds is set to persist, with The Continent 澳洲幸运5开奖号码历史查询:pushing back even harder against the young witcher at every turn. I'll try not worry about it just yet. I'm having far too much fun🔴 trying t𝄹o beat Night City at its own twisted game – and then I'll flee back to the Badlands with Panam for good.


The Witcher 4's gorgeous reveal trailer was "pre-rendered" on Nvidia's $2,000 RTX 5090

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//344567.top/games/cyberpunk/if-night-city-is-the-main-antagonist-of-cyberpunk-2077-the-witcher-4s-continent-could-easily-follow-suit/ 8yUmKshWL8PTvio9xjrztT Wed, 08 Jan 2025 17:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077's new 2.2 update add𒁃s a host of character and vehicle customization options, including one that🤪 lets you lower your NCPD wanted level on the fly, GTA-style.

Of course, there wasn't ever supposed to be an update 2.2; ꧟CDPR made it pretty clear when 2.1 released right about a year 𒉰ago that it would be its final significant update💯, but just this week it pulled a switcharoo and announced one more – and it's pretty beefy!

Now, you might be wondering how a studio which has largely moved on to future projects managed to find time to make another b🌳ig Cyberpunk 2077 update, and well, it technically didn't. In a livestream accompanying 2.2's release, CDPR said that it tapped Virtuos Games, the studio behind the Metal Gear Solid 3 Remake, to aid in the update's development.

Per the update's official , 2.2 adds an array of🦄 new customization features for your character and vehicle, new photo mode functionality, and Keanu Reeves' Johnny Silverhand as your passenger princess.

Perhaps the most notable change in update 2.2 is the ability to use the CrystalCoat vehicle🔥 customization feature to "fool the cops and lower your NCPD wanted level!" CrystalCoat can also now be used to change paint jobs on Herrera, Mizutani, Quadra, and Villefort vehicles in addition to the Rayfield vehicles. Also, if you see a car design that you like, you can now scan it using your Kiroshi optics, save it for a small fee, and apply it to any CrystalCoat-compatible vehicle.

In addition to what's already there, the character customizer now has 32 eye colors, 18 lip makeup types, 17 nail colors, 10 cheek makeup types, 16 eye makeup types, four face scars, five eyebrow shapes, fou🐷r face tattoos, two body tattoos, and eight cosmetic face cyberware options. Choices!

Here's the full list of 澳洲幸运5开奖号码历史查询:upcoming CDPR games we know about.

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//344567.top/games/cyberpunk/cyberpunk-2077s-surprise-car-customization-update-was-co-developed-by-the-metal-gear-solid-3-remake-devs-lets-you-lower-your-wanted-level-on-the-fly-gta-style/ bs5BssZK65EWKW6H98DxNT Tue, 10 Dec 2024 20:21:08 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Around this time one year ago, CD Projekt Red gave us what was supposed to be the last major content update for 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, butജ it appears that that wasn't quite the case, as we're getting our first look at another new update𓄧 tomorrow.

In a new tweet posted today on the official Cyberpunk 2077 Twitter account, the devs confirm that tomorrow, December 10, there'll be "a ༒new episode of REDstreams, where we'll dive 💙deep into the new features Coming Soon TM for Cyberpunk 2077 in Update 2.2!"

But wasn't 2.1 supposed to be the last update? "Sometimes, you want to do it ONE MORE time!" . As for what it'll include, the devs haven't said, but we do know a couple of things it won't add. 

"A lot of questions about whether PS5 🅷Pro support and NG+ are coming with Cyberpunk 2077 Patch 2.2. The answer is no," . "We do have some other cool st💫uff in the oven and we'll talk about it tomorrow during the stream - we hope you'll like it too! Appreciate the patience."

This surprise update is quite a shock on multiple levels, even aside from the fact that 2.1 was supposed to be the last major update. Back in May, it was confirmed that no developers at CD Projekt Red were still working on the 2020 RPG. Instead, the majority were said to be working on Project Polaris (AKA 澳洲幸运5开奖号码历史查询:The Witcher 4), while others were busy with the new IP (Hadar), the Cyberpunk sequel (Project Orion), and other juicy stuff. Shortly after, however, the crea𓆏tive director of the Cyberpunk sequel said that "Cyberpunk's not dead," and🃏, well, it seems like that was accurate.

We'll just 🐲have to wait until tomorrow to see what it's all about. The reveal stream will take place across Twitch and YouTube at 5pm CET tomorrow, which is 8am PT, 11am ET, or 4pm GMT.

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//344567.top/games/cyberpunk/cyberpunk-2077-is-getting-a-surprise-update-a-year-after-its-once-final-update-even-after-cdpr-moved-basically-every-dev-to-other-games-sometimes-you-want-to-do-it-one-more-time/ pUQcJhmbEQ9HHsLjuFfJeS Mon, 09 Dec 2024 16:42:01 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
CD Projekt Red plans to double the number of developers currently working on its 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel next year. 

In the company's most recent , it was revealed that Project Orion (better known unofficially as Cyberpunk 2) had 64 developers working on it as of October 31, 2024, while it's still incubating in the early stages of production. For context, The Witcher 4 has just entered its "full-scale productio🌺n phase" with a headcount of over 400 people, so Cyberpunk 2078, or𒁃 whatever it ends up being called, still has a long way to go. 

But in CDPR's 📖 yesterday, one investor asked if the sequel's lower headcount was cause for concern. The simple answer is 'no,' as vice president of investor r🤪elations Karolina Gnas explains that the project is about to balloon. 

"We do not have any issues here apart from regular [problems] scouting for talent that is normal in Poland and in the US," Gnas says. "The current team𓂃 size aligns 💟with our needs, and we plan to further expand the size of the team next year. We actually plan to double the team by the end of the next year." That would mean more than 120 people will soon be attached to the Cyberpunk sequel a year from now, though it'll still likely be years away at that point.

Details on the sequel are otherwise light for now, but associate director Pawel Sasko did confirm that most of Cyberpunk 2077's senior devel💞opers would return to the sequel to retꦉain the dystopian original's DNA, which is good news for anyone ౠthirsty for more.

Keep up to date with all of the studio’s many projects with our 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games list. 

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//344567.top/games/cyberpunk/while-most-cd-projekt-red-devs-are-working-on-the-witcher-4-the-rpg-studio-still-plans-to-double-cyberpunk-2s-team-size-next-year/ TefnLymYHKMNkKcU7QPUvZ Wed, 27 Nov 2024 16:00:46 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Just like Johnny Silverhand, Somewhat Damaged has been living in my brain rent-free since I finished 澳洲幸运5开奖号码历史查询:Cyberpunk 2077's DLC last week. The澳洲幸运5开奖号码历史查询: Phantom Liberty mission comes seemingly out of nowhere, a consequence of not only turning your back on one of the most net-savꦫvy people in the entire game, but for thinking there is such a thing as good deeds going unpunished here in Dogtown.

While sneaking through the abandoned Cynosure facility while evading a giant mech spider 澳洲幸运5开奖号码历史查询:might not be everyone's cup of tea, my horror junkie heart was immediately in the zone. The nods to deep space terror Alien: Isolation are obvious enough, but I think CD Projekt Red deserves a huge pat on the back for delivering one of the most well-designed survival horror levels in a non-horror game ever. It just shows another one of many tricks up the developer's evidently roomy sleeves, and I'm here to gush over every last detail S♏omewhat Damaged has to offer.

Well, shit

Phantom Liberty screenshot from main mission Somewhat Damaged of V hiding from Cerberus

(Image credit: CD Projekt Red)

I'm sure the above sentiment rang true for many of us the first time we dove to the depths of Cynosure in hot pursuit of Songbird after betraying her trust in Phantom Liberty. If losing comms with Re🥀ed isn't enough of an indicator that something ominous is afoot, the traces of Blackwall left behind by So Mi should do it. Black and red pools of code gather like blood on the floor, the walls, everywhere Songbird has touched as we chase her deeper and deeper into the facility. It's not until we come to a control room where she takes over the screens in front of us, cast in the same palette of black against vivid red lighting, that our fate is sealed.

Unpleasant, brutal, and downright dark things are peppered across the world of Cyberpunk 2077, from would-be Mayor Peralez and his wife being mind controlled to that one Bloody Ritual cyberpsycho encounter. But Somewhat Damaged is the first in🅠stance where horrific themes become the stuff of actual horror games – right down to being unable to fi🐼ght back. Trapped in Cynosure, V and Songbird's presence triggers the facility to come to life again – as well as a giant, mechanical spider-like robot called Cerberus, intent on hunting down the intruder. Packing a one-hit kill attack, being seen is tatamount to instadeath.

Moments of powerlessness are few and far between, usually reserved for the odd mission where V is forced to relinquish their weapons to get into a nightclub. However, here in the presence of the newly-awakened Cerberus bot, we do have a♔ccess to our weapons, quickhacks, or Sandevistans if we wish to use them. They'd just be utterly pointless, because the best thing to do here is hide from danger rather than confront it. Cerberus is a manifestation of all the techno-warnings you've heard on your Cyberpunk journey so far, the embodiment of man made technology superseding its maker and becoming a monster in itself. No amount of chrome can turn you into an impenetrable machine, after all – unless you're Lizzy Wizzy – and now, all that's left is the most human of emotions: fear.

Keep running

Phantom Liberty screenshot from main mission Somewhat Damaged of robot Cerberus attacking V

(Image credit: CD Projekt Red)

Not only is Somewhat Damage🍎d meant to be punishing, meant to catch us off-guard, it's also a huge telling off from the powers that be.

Theꦿ total one-eighty approach to combat for the duration of this mission is what mak🦄es it such a thrilling experience. Any survival horror fan probably had the same reaction I did once they clocked what was going on: a moment of excitement, followed by muscle memory kicking in. Staying out of sight of the robot is easy enough when you remember the cardinal rule of cat-and-mouse horror games. Namely to listen up and avoid actively looking at the thing. Hugging pillars and walking around them, keeping Cerberus safely on the other side, is usually enough to keep yourself out of sight, and luckily for us in Cyberpunk, audio cues let you know how close you are to the lurking enemy – and thankfully, it's also a bit stupid.

But not only is Somewhat Damaged meant to be punishing, meant to catch us off-guard, it's also a huge telling off from the powers that be. Choices made in Phantom Liberty stand out from the rest of Cyberpunk's missions for the sheer fact that they are all so morally grey. There are no right or wrong answers in Dogtown, no pure good or pure evil – as there arguably is a lot of the time in the base game. Rather, the shades in-between are what matter the most in this warring ci𒉰ty-state, as well as V's interpretation of them in line with their own values, beliefs, and ideals.

Somewhat Damaged jars against that ethos because it reads– to me, at least – like a clip behind the ear from CD Projekt Red. Putting players who chose Reed over So Mi through such an ordeal, stripping everything we knew about Cyberpunk away and throwing them headfirst into a horror game, it's not hard to see why it can feel like being chastised for making a categorically wrong decision. Reed represents the might of the NUSA, after all, and handing a living breathing Songbird over to President Myers results in one of the most sobering and bleak 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 endings of all. Somewhat Damaged is comeuppance, giving a betrayed So Mi one last chance to show V why they made the wrong decision. We are then offered a moment of redemption when she asks to be put out of her misery. Whether V accepts it or not is part of the horror; you and Songbird are both doomed, looking down the barrel of your own ill-fated mortalities. Have you not been through enough down here with that thing, or will you stick to your guns and put your🌼 faith in the NUSA?

Now on my second Cyberpunk playthrough – yes, back to back – I'm already kind of sad I won't get to play Somewhat Damaged this time around. Much as I'm grateful to have experienced it that first time, I hear CDPR's message loud and clear. I'll do better by Songbird now, promise – just don't sic Cerberus on me. That being said, if the developer ever fancies throwing us horror fans another bone in Cyberpunk sequel 澳洲幸运5开奖号码历史查询:Project Orion (or a🅺 brand new IP), I have every confidence it'll pull things off effortlessly.


Check out more of the 澳洲幸运5开奖号码历史查询:best RPGs to play next, from The Witcher 3 to Baldur's Gate 3

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//344567.top/games/cyberpunk/after-playing-the-scariest-mission-in-cyberpunk-2077-phantom-liberty-im-going-to-need-cdpr-to-make-a-fully-fledged-survival-horror-rpg-right-now/ 7zXd4qafMtjBhk3jC9nYD6 Fri, 18 Oct 2024 16:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Reflecting on the notoriously poor launch of 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, devs atဣ CD Projekt Red have been talking about how they can regain fans' trust going forward, and it sounds like they largely want their next works to do the talking. 

, CD Projekt joint CEO Michał Nowakowski doesn't mince words when it comes to admitting just how disastrous Cyberpunk 2077's launch was for the company, noting that the perception of it from b🍌efore that fateful release is something "we've probably lost forever," even if "you can repair some things" to an extent. He adds: "It's a certain perception of the company that's never going to come back. Is that good or bad? I don't know, but it's a fa♐ct."

Associate game director of the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel, Paweł Sasko, adds that getting players back on board "might be a situation that never happens 🌊for some," and "that's unfortunately the price we ♚have to pay for what happened." Even so, however, he seems to be remaining optimistic about the future. 

"I hope that, throughout the work that we are doing, throughout the things we are showing, we can actually win some of those people around – and when they hear someone talking to them about the incredible experiences they can have in, let's say Phantom Liberty, or the next Witcher, next Cyberpunk, or next 澳洲幸运5开奖号码历史查询:Hadar [CD Projekt's new IP], at the moment when they see there's that incredible value in that game, they will actually reach out for it, play it and enjoy it," Sasko continues, adding that there's ultimately "nothing we can say to convince an🅘yone," but "There's just a moment when we need to show up."

Cyberpunk 2077's Phantom Liberty DLC was received far more positively than the base RPG initially was, so we'll just have to hope that CD Projekt Red can keep it up for those upcoming releases. We still don't know right now whe♛n we can expect the Cyberpunk sequel, new Witcher game, or totally fresh IP to release, but I'm sure that fans everywhere can agree that the devs should take all the time they need to make them as good as they can be.

Be sure to check out our roundup of 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games to see everything the Polish studio has in the works. 

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//344567.top/games/cyberpunk/cyberpunk-2077-sequel-director-says-cdpr-may-never-win-some-fans-back-but-hopes-future-games-like-the-witcher-4-will-thats-unfortunately-the-price-we-have-to-pay/ wv9pUvXaYC9zJWQrJmgEZ3 Wed, 02 Oct 2024 13:42:48 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
One of the many 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 ideas left on the cutting room floor ha🐼s returned to the dystopian RPG, and𒉰 by sheer coincidence, too.

Last week, modder Jackexe shared a that essentially turns Cyberpunk 2077 into indie favorite Superhot. The short version is that time only moves when you do, an🦋d how quickly it moves𒅌 is also dependent on how quickly you move. It's a fun way to add something extra to your playthrough as you slow down time to consider your next move.

The mod itself is neat, though what's also neat is that Cyberpunk 2077 nearly got a mission that did just that. Reacting to the project itself, CD Projekt Red veteran Philipp Weber says the team briefly workshopped a quest 📖with similar mechanics early into Cyberpun💙k 2077's development.

"Y🔯ou became a construᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚct, essentially able to do millions of things at once, and this is how we simulated the full quest only taking a few seconds in 'real-time,'" he . "Now someone did it!"

asking how many hours of cut content we're looking at for Cyberpunk 2077 now, Weber says it's "di𝓀fficult to ▨say."

"Quite a few of actually playable content," he says. "But overal🦩l that's difficult to say. Some design ideas for features like the one 🌃above were cut even before we implemented them. Since it was a fresh project with lots of experimentation, that happened a lot."

Sadly, the ship has essentially sailed with Cyberpunk 2077, but hey, maybe we'll get some Superhot goodness in the Cyberpunk sequel. We recently heard that CDPR's next Cyberpunk 'em 𒁃up will "double the headcount" at its studio as it🔥 nears the en൩d of its research phase.

CDPR vet reflects on a classic RPG problem: The stats-over-fashion "clown meta" in Cyberpunk 2077, which lots of players hated but almost nobody knew how to fix.

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//344567.top/games/cyberpunk/cyberpunk-2077-nearly-got-a-quest-that-turned-the-dystopian-rpg-into-fan-favorite-indie-superhot-and-now-a-modder-has-unwittingly-stepped-in-to-add-the-next-best-thing/ JnRTUqNjenCQQEpCZBK9sF Tue, 01 Oct 2024 12:07:21 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Cyberpunk 2077 sequel's development tea꧃m will likely double in headcount over the course of the next year.

Yesterday, CD Projekt Red studio leadership held a briefing to discuss its financials for the past few months, as well as make comments on its immediate future. Chiefly, CD Projekt chief financial officer Piotr Nielubowicz revealed that 澳洲幸运5🎶开奖号码历史查询:The W🉐itcher 4 has made "substantial progress" over the🥃 year so far, and will soon be advancing to the full production phase.

Elsewhere though, Nielubowicz and CD Projekt joint-chief engineering officer Michal Nowakowski made comments during a Q&A session with investors. Nielubowicz firstly mentions that Cyberpunk 2077's sequel, which is codenamed 'Orion,' is "close to moving from the research phase to the development phase," so it's similarly in pre-production like 澳洲幸运5开奖号码历史查询:The Witcher 4.

Nowakowski, meanwhile, said CD Projekt "expect future growth also next year" with Orion. "And Orion that was present🐭ed on one of the slides right now, is around 60 people, and we believe over the course of next year it should probably double the headcount," Nowakowski added, signalling 𝕴CD Projekt's Boston studio will be staffing up for the sequel's development.

Earlier this year in April, CD Projekt revealed that the Cyberpunk 2077 sequꦜel was still in the "fairly early stages" of development. The company's Boston studio, which is heading up development of the sequel, is also retaining senior developers of the original game, like Paweł Sasko, who worked o🤡n Phantom Liberty as quest director, and will now operate as an associate game director on Cyberpunk 2077's sequel.

Take a look at our 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games guide for a full overview of how the developer's many projects are coming along.

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//344567.top/games/cyberpunk/cyberpunk-2077-sequel-will-double-the-headcount-at-its-studio-as-it-nears-the-end-of-its-research-phase/ SgS2UUzXtLNe7jXmZEPHXa Thu, 29 Aug 2024 11:26:10 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The developer-player relationship can sometimes have a parental quality to it, with fans being prone to tantrums without knowing what would soothe them. At least, that's been the experience fꦗor one Cyberpunk 2077 developer, who says fans are good at identifying problems, but not solutions - especially when it pertains to something he calls ☂the game's "clown meta." 

"Players, in most cases, can quite well say 'what I don't like' [...], but they often won't be able to teꦚll you exactly how to fix it," said CD Projekt Red associate game director Pawel Sasko on of Flow Games, a Brazilian podcast. "Great example, I think, ๊it's the one that always makes me laugh: the clown fiesta in Cyberpunk 2077. You know, the clown meta.

"Because of the fact that clothing had armor assigned to it, then, suddenly, you run around with, like, pink boots and a bra, and hi🥃gh heels in a cowboy hat, because that has the biggest armor," Sasko continued. "That simple decision to tie up the armor with the clothing [...] led to the creation of the clown meta, that everyone looked like…just, ridiculous." 

Before 2023's 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 patch 2.0, which reduced clothing mostly to cosmetics by linking armor to cyberware upgrades instead, players by situations that maಞde them realize their booty shorts had better stats than their glitter pants.

"People kept saying that [...] they want to wear what they wa♛nt to wear. For me, that's an actual problem. But, then, the solutions that players were bring🌳ing up were really varied," Sasko said. So, in addressing concerns, Sasko said he focused on what players wanted to change rather than how they preferred to change it.

"I would sꩵay probably 80 percent, maybe more [of Cyberpunk 2077 updates] were literally coming from players' feedback," Sasko said. "It's very hard to defend the opinion that developers don't look at players' feedback in the case of Cyberpunk." 

Cyberpunk 2077 isn't what it used to be - you need the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 Phantom Liberty guide to surviving Dogtown.

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//344567.top/games/cyberpunk/cdpr-vet-reflects-on-a-classic-rpg-problem-the-stats-over-fashion-clown-meta-in-cyberpunk-2077-which-lots-of-players-hated-but-almost-nobody-knew-how-to-fix/ CPQpzDu28an6TXPGs8LyR3 Fri, 19 Jul 2024 14:40:16 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
One of the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel's most sen♛ior developers thought he was getting fired, moments before he was asked to🧜 head up the project and its new Boston studio.

Speaking on the Flow Games podcast, 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 quest lead Pawel Sasko, who is now associate game director on the game&apꦇos;s sequel, said that he, like many more senior devs, had questioned whet🧸her he wanted to stay on at CD Projekt Red for another game.

"💃When you work in one com🀅pany for a long time," he said, "there's always this moment where your career is kind of in the crossroads, and you're thinking 'should I enter another really big project with this company, or should I look for somewhere else to maybe learn new things?'"

Sasko makes clear that he was never seriously considering leaving - "I love this company too much" - but he asked himself that same question. That, however, was before he was asked to move to the USA to help set up CD Projekt Re﷽d's new Boston studio and lead work on Cyberpunk 2. It seems like a no brainer - "you are given a chance of starting something new, but you're still in the same company" - but before he was offered the chance, it wasn't entirely clear to Sasko that he was about to get good n🌠ews.

You can see Sasko tell the story for himself in the timestamped video above, but the gist of it is this: Sasko was invited to a regular one-to-one meeting by his boss, Cyberpunk 2077 game director Gabe Amatangelo. Just ahead of that meeting, Sasko says that 🌼Amatangelo messaged him not once, but twice, assuring he'd be attending the meeting in-person in CDPR's Warsaw office. "That was a strange request," Sasko explains.

"So I got ready, went to the office, walked in the office, and there's the game director, who's my boss, the CEO, who&ap🐈os;s his boss, sitti✤ng there. The two most important people in the company. And I'm thinking 'Am I getting fired? Is this what's happening? What are those guys doing here?'" Thankfully, Sasko wasn't getting fired, as this was the meeting were Amatangelo and CDPR CEO Adam Badowski asked him if he'd like to move to Boston to establish the new studio. That offer, he says, remains "very humbling" - and thankfully, the project itself "feels fresh" enough to keep Sasko devoted to CDPR.

Keep an eye on all things CDPR with our list of 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games.

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//344567.top/games/cyberpunk/cyberpunk-2-director-thought-he-was-getting-fired-just-before-he-was-asked-to-help-lead-the-rpg-sequel-and-set-up-cdprs-new-studio/ K6QnkehuTmrPnc6nZKT3fS Sun, 14 Jul 2024 12:01:52 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
 

Whenever I think about 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, the first thing that comes to mind is Jackie Welles, the smooth-talking merc with a heart of gold who accompanies protagonist V through the beginning of his journey. As a Mexicaไn-American, he's one of a handful of Hispanic characters in video games who stands out because he respectfully portrays the culture he belongs to. He embodies a lot of key values, such as respecting your elders, and is always willing to listen. Unfortunately, Jackie meets an untimely end in the back of a taxi, bleeding out next to V after their🌠 overly-ambitious heist at Arasaka Tower goes wrong. 

His death shakes V to the core, but it wasn't always meant to be this way. Speaking to GamesRadar♛+, lead story writer Tomasz Marchewka reveals that although CD Projekt Red was "100%” set on his Mexican-American heritage, his friendship with V was once on the rocks.  "I remember one iteration in which Jackie was an antagonist of sorts over the first act of the game," says Marchewka. "He had the same goals as V, but different motivations, and during the big heist, he was trying to trick V and finish the job on his own." 

Big dreams

A standoff where Jackie Welles is aiming a gun behind a gang member's head in Cyberpunk 2077

(Image credit: CD Projekt Red)
Round two

Cyberpunk 2077: Phantom Liberty screenshots

(Image credit: CD Projekt Red)

澳洲幸运5开奖号码历史查询:Cyberp🅠unk 2077 Ph𒀰antom Liberty review: "The culmination of CD Pro🌞jekt Red's efforts"

In the end, the studio wanted Jackie to be a Mexican-American who was "loyal, honorable, and respectful of traditional values more than anything else”. In other words, it's the polar opposite of your standard Night City m🐟erc. Though Jackie is defined by his deep roots in Hispanic culture, none of the writers who helped create him were Hispanic. To combat this, the team relied on Mexican producer Eloy Gerardo Montemayor Ramos, who helped as a consultant. “His insight helped us a lot to make sure that we were heading in the right direction," says Marchewka.

Ramos' influence on Jackie's character made him more authentic, not only in how he carries🥃 his valꦯues but also in the way he speaks Spanglish (a mixture of Spanish and English). Having Jackie confidently switch between the two languages shows players that the world of Cyberpunk is "a multicultural one," as it allows players to see that V's cyberware was easily able to translate what Jackie was saying into a language anyone could understand. Even this was debated – CDPR went back and forth on whether Jackie should only speak Spanish, but ultimately didn’t want it to break his “flow of dialogue” with V.

Though Jackie wasn't a character I spent a lot of time with, he had a lasting impact on me. He's still someone I think about today, primarily because I don't see much Hispanic representation in video games. More often than not, they're displayed in stereotypical ways that aren't helpful to the community at large. Just look at the 澳洲幸运5开奖号码历史查询:Grand Theft Auto series, ♉which portrays the majority of Hispanic characters as drug🐼 dealers.

Cyberpunk 2077 jackie

(Image credit: CD Projekt Red)

Although there are a lot of great Jackie moments, the one that completely sold me on him was during V's toast "to this," a dialogue option that can only be cho💖sen through the stuffy Corpo route. Jackie's response perfectly embodies a lot of Hispanic core values: "You raise a glass to your mama, your hermana. To the mamacita, you'll meet at the bar,” he says. “But 'this' doesn't say a damn thing." Even though it's a simple joke line, it has so much meaning and perfectly embodies the core values of Hispanic culture.

With his charisma and disarmingꦏ loyalty, the developer knew Jackie would be a fan favorite. At𒉰 one point, the game’s writers even considered sparing him from his grisly fate. “While working on the first act of Cyberpunk 2077, we considered different versions of the biochip story,” shares Marchewka. “In some of them Jackie died, in others, he managed to survive – although with grave consequences. The final decision was a very complex one [driven by] our desire to close our Act 1 properly.”

“Our idea was to start Cyberpunk 2077 off like a typical Cyberpunk 2020 [TTRPG] adventure,” Marchewka continues. “A group💧 of mercenaries sets out to accomplish a b♛ombastic job way above their level, hoping to hit it out of the ballpark, and it ends with the main character losing pretty much everything. We wanted to convey that it’s not 2020 [the TTRPG’s setting] anymore, and it’s not about having a good time with your crew like it would be during an old-school RPG setting. For that to work, Jackie had to die.” 

Jackie’s death was ultimately unavoidable, but he lived on in more ways than one, whether that’s through V’s in-game memories or his impact on players. The Hispani🉐c representation seen through Jackie's character in Cyberpunk 2077 was accurate and respectful, and I hope to see more games do this in the future.


Returning to Night City? These 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 tips will help keep you alive 

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//344567.top/games/cyberpunk/cyberpunk-2077s-jackie-welles-is-the-best-mexican-representation-ive-ever-seen-in-a-game/ AgLs5dwJKc2iPNLB759RE3 Thu, 11 Jul 2024 15:00:24 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
An unofficial multiplayer mode for 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 may finally be on the horizon thanks to a massive mod, which has been in development for a number of years by one sol꧋o🎐 developer. 

As the name suggests, CyberpunkMP will allow you to experience Night City alongside other players for the first time. The RPG's developer, CD Projekt Red, once had a whole standalone multiplayer experience in the works for Cyberpunk, but it eventually 澳洲幸运5开奖号码历史查询:decided to "reconsider", even if multiplayer elements are being contemplated for the sequel. However, modder s1nger clearly never gave up on the idea, with their latest video showcasing a test of the mod that reve𒁃als some real💯ly promising gameplay. 

To be clear, the mod , so you won't be able to run around completing story missions alongside friends. However, that doesn't mean you won't be able to explore Night City together, as it'll allow players to make their own servers and then seemingly usꦉe the world like a futuristic sandbox. For example, the creator has already showcased PvP death matches, allowi💖ng players to use their Perks and battle it out against others, as well as huge races across the city. For the latter, mod testers were able to spawn in the vehicles they wanted and then take to the streets, overtaking other players or taking a more aggressive approach by just crashing into them to knock them out of the race.

Plenty of new details were revealed in a new , who took part in one of the tests for a slightly older version of the mod. JuiceHead was able to join a server with 🗹"10 to 20 other people," and noted that it worked "shockingly well," even on the older build. It's not clear if that 20-player limit might eventually get increased, but even at that, it's an impressive number of people to be 🌸able to experience Cyberpunk 2077 with at the same time.

One of the prevalent problems that the mod had until recently – which was pointed out by JuiceHead – was its lack of animations for fellow players. Although from a first-person perspective, you could see yo𒆙urself moving around as normal, other players just appeared to slide around like strange, stiff action figures. In s1nger's most recent 🤪update video, however, we can see that these have been added in, which makes an enormous difference to the overall polish. The creator still hopes to improve these further, though. 

While updates on the mod's development progress have been distributed in the creator's Discord server since September 2021, s1nger still hasn't g🌠iven any indication as to when it's expected to release. According to the modder, CyberpunkMP is still in a pre-alpha state, and for now, t꧙hey're working on making the multiplayer itself more stable. Hopefully though, it'll be worth the wait, and might be able to give us all a different way to experience CD Projekt Red's RPG.

Cyberpunk 2077 sequel director cites Baldur's Gate 2 as his biggest inspiration, with "five or six" playthroughs totaling 1,500 hours under his belt.

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//344567.top/games/cyberpunk/cyberpunk-2077-is-getting-a-massive-multiplayer-mod-thatll-let-you-join-pvp-death-matches-races-and-more-with-up-to-20-players/ DMRNpQAWGVXZZD6PGMCMiB Wed, 10 Jul 2024 13:18:21 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
After so many years of skirting story spoilers, I'm not sure what I expected to see in 澳洲幸运5开奖号码历史查询:Cyberpunk 2077. Having Keanu Reeves living in my brain rent-free was not one of them. The unexpected nature of it all is definitely a good thing, but even more surprising is the sheer glut of mecha🌸nics, systems, and seam-bursting lore I'm immediately confronted with.

As I shoulder-chuck my way through the packed streets of Night City, catching alarming eyefuls of butt cheeks squeezed into metallic hotpants and green mohawks aplenty, I'm struck by a sense of overwhelming muchness. Even now at a paltry ten in-games hours, I feel I barely understand how the game wants me to play it. Cyberpunk is making me re-evaluate my expectations of the 澳洲幸运5开奖号码历史查询:best RPGs and how the genre delivers on them, primarily when it comes to gradual rollout of upgrade systems, skill trees, and the differen๊t builds they promise. If Cyberpunk represents the next generation ofไ role-playing games, I feel I'm in for a rude (yet thrilling) awakening.

Preem-adonna girl

Cyberpunk 2077 screenshot of a man wearing short hotpants and a matching red tank top in Night City

(Image credit: CD Projekt RED)

It's been a good few years since I played a CD Projekt Red game in full, but somehow, I was still expecting Cyberpunk 2077 to hold flavors of 澳洲幸运5开奖号码历史查询:The Witcher 3. One of my favorite things abou⛎t Geralt's third adventure is the evolution of The Continent as a map and setting, expanding in manageable, level-restricted swathes as you conquer its every nook and cranny. Cyberpunk is nothing like The Witcher, ꦡand I'm kind of mourning that fact.

That feels like a pointless comment. Based on a tabletop RPG from 1988, Cyberpunk 2077 is a first-person action-adventure set in a technicolor, neo-futuristic, cosmopolitan playground – which is about as far as you can get from the thatched cottages of Novigra♍d. But aesthetics and gameplay totally aside, the method and process of storytelling is what feels the most distinct. 

The Witcher starts you off in a tutorial town of sorts, with White Orchard proving the perfect training ground for the swashbuckling, high-fantasy adventures ahead. Similar things can be said of 澳洲幸运5开奖号码历史查询:Dragon's Dogma 2's early game areas, or the sandbox-esque exploratory feel of 澳洲幸运5开奖号码历史查询:Baldur's Gate 3's entire first act. These warmup zones allow players to flex their muscles and expe⭕riment in a strange new world, all while grappling with RPG mechanics of varying levels of complexity. Conversely, I enter Night City feeling like I'm supposed to know my way around these parts like the back of my cybernetic hand already. 

I'm no stranger to being pushed off the deep end – I've played 澳洲幸运5开奖号码历史查询:Elden Ring, after al♓l – but this is no FromSoftware game and I am not a Souls veteran. Why does everything in Cyberpunk 2077 feel like so much, so soon?

Hacked to the future 

Cyberpunk 2077 screenshot showing a woman with short hair, neck tattoos, and a red jacket running down a city street

(Image credit: CD Projekt RED)

Cyberpunk's approach to the RPG is as 🌞daunting as it is daring, and I can't help but respect it for th🐟at.

Perhaps it's the long development tail that Cyberpunk 2077 has trailing behind it, but the game doesn't feel aware of how overwhelming it can be. Having undergone a series of reworks, bug fixes, and moderate to extreme mechanical changes since its initial 2020 launch, it's understandable that maybe the finer details have been glossed over, with the expectation that returning players will simply fall ba⛎ck in line and be grateful for the fixes. But playing Cyberpunk for the first time in 2024, the myriad differences to the expected size, scope, and feel of an RPG so early on in its runtime feels all the more glaring. 

The fact that the game stayed in development for three years post-launch is no doubt part of what makes Cyberpunk feel so mechanically broad. CDPR constantly reshaped the beast after a disappointing launch, apologizing and doing housekeeping in equal measures. But this highlights questions on the viability of post-release tinkering versus developers just waiting until a game is finished to begin with. The latter has become unfortunately common in recent years, but CDPR has found a way to benefit from its developmental snags. Given all the work that's been done on it since 2020, it's hard not to view last year's Phantom Liberty DLC as the moment Cyberpunk fully exited a period of pseudo-Early Access. As the studio 澳洲幸运5开奖号码历史查询:calls time on Cyberpunk with its last♔ major update, we're presented with the final produ😼ct – bizarre and unwieldy as it may be to newcomers like me.

Cyberpunk 2077 Phantom Liberty Screenshot of a man and a woman in a bar. The woman has her arms crossed and is looking away from the man, who sits at the bar facing her head-on.

(Image credit: CD Projekt Red)

Perhaps it♎'s the long development tail trailing behind it, but Cyberpunk doesn't feel aware of 🍸how overwhelming it can be.

Are these the ma𝓡rkers of the RPGs of the future? As jarring as this would be to grapple with, I am glad of CDPR's commitment to all-out novelty while taking ownership of its pitfalls, making good on promises of greatness that once fell flat. Cyberpunk clearly shows that RPGs as a genre have a clear path ahead in terms of what can be innovated, adjusted, or simply thrown out of the window with a crashing thud in the name of progress. CDPR has a knack for crafting RPG mechanics that reflect the style and tone of the world in question. Geralt's mutagens are here swapped out for cyberware, allowing for detailed physiological builds to work in tandem with your chosen playstyle, which in turn is dictated by how you've invested into various skill and ability trees. I'm told that cyberware has been remodeled to represent your armor stats, too, leaving clothing items as purely cosmetic. And that's about all I understand at the moment.

Cyberpunk's approach to the RPG is as daunting as it is daring, and I can't help 💮but respect it for that. Instead of piecemeal introductions, I get bulk. Instead of systems being withheld until they are properly explained, I'm free to puzzle through them at my leisure. It all feeds into the staggering newness of Cyberpunk as a game – not least as the first recognizably modern city-based RPG I've ever played, but as an RPG that refuses to hold youꦰr hand for pretty much any of it, leading us into a complex new future for the genre itself – even if it assumes a little too much innate knowledge on my part.


There are a host of 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games to get hyped for now that Cyberpunk 2077 is finally finished

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//344567.top/games/cyberpunk/im-playing-cyberpunk-2077-for-the-very-first-time-and-its-making-me-question-everything-i-knew-about-how-an-rpg-should-look-and-feel/ 7Ph6WKrX8Kfe3DpA72kUuP Mon, 08 Jul 2024 16:00:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
While 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 still lives rent-free in the forefront of players' minds, the director behind Cyberpunk 2 - Cyberpunk 2078, or whatever the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel ends up being called - can't stop thinking abo💫ut and playing Baldur's Gate 2.

ꦅWhen asked about his most-played game of all time in an interview clip with , CD Projekt Red game director Pawel Sasko cites Baldur's Gate 2 as the RPG that kickstarted his interest in development since he's finished the game to completion about "five or six times altogether from scratch with multiple characters, multiple ways."

"I love Baldur's Gate 1 and 2," Sasko says. "It was the game that really made me want to get into game de🃏v and really make my own games." Sasko goes on to do some mental maths, calculating that if "one playthrough was like 300 hours"𒐪 and he did "like five or six altogether," then his overall playtime would probably surpass a whopping 1,500 hours. 

- the website that estimates, y'know, how long it takes to beat a game - g꧙uesses that an average Baldur's Gate 2: Enhanced Edition playthrough could take anywhere from 45 hours, if you're just focusing on main story stuff, to 150 hours for a completionist run. Sasko's estimated playtime doubles the average player's completionist route, so I guess he really, really takes his time clicking around.

Details on the Cyberpunk sequel are still relatively light, but we do know that the project is retaining most of the first game's senior developers to 澳洲幸运5开奖号码历史查询:"preserve" the RPG's DNA. Baldur's Gate 2 will probably also have some invisible influences on Cyberpunk 2, but for those of you who like your RPGs of the isometric, fantasy variety, D&D owner Hasbro s♍ays it's already taking the next steps to move toward a Baldur's Gate 4.

In other news, Baldur’s Gate 3 has hit its lowest-ever price thanks to Steam Summer Sale in case you needed another reason to play last year’s best RPG.

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//344567.top/games/cyberpunk/cyberpunk-2077-sequel-director-cites-baldurs-gate-2-as-his-biggest-inspiration-with-five-or-six-playthroughs-totaling-1500-hours-under-his-belt/ NecDTVKGXejMNKt8Zz6Edd Fri, 05 Jul 2024 10:30:54 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 was first announced in 2012, meaning its road to release and redemption stretched over a decade, and now, for the first🍰 time🌸 in 12 years, no one is working on the RPG. 

CD Projekt Red developers worked on the game for years after release, pushing out patches to rectify ⛎2077's buggy launch w꧒hile also hammering away at the excellent Phantom Liberty expansion and 2.0 update. With Cyberpunk 2077 fully fixed and widely enjoyed, CD Projekt Red recently announced that 0 developers were on the project for the first time since its inception.

Alongside the company's latest financial results, CD Projekt Red detailed how its workforce was distributed wit�🍎�h "over 400" developers working on The Witcher 4 (codenamed Polaris), 39 employees on Witcher spin-off Sirius, 20 on 💞another standa𒊎lone IP codenamed Hadar, and none on 2077 as of April 30, 2024.

Igor Sarzynski - 2077's narrative lead and the sequel's creative director - quickly took to social media to that "Cyberpunk's not dead" even if the first game has now ended development. CDPR haᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚs big plans to continue the series with an upcoming Cyberpunk 2, only officially known by its codename Orion, which currently has 56 developers working on it.

With the majority of the studio 𝓡molding another Witcher trilogy, details on the next romp through Night City are light, but fans can rest assured that Cyberpunk 2 is keeping most of the first game's senior developers to "preserve" the series' DNA while aimin📖g to avoid the turbulent development that steered 2077's launch off-course. 

Be sure to check out our recommendations for the 10 best 澳洲幸运5开奖号码历史查询:games like Cyberpunk 2077 for more neon-soaked vibes. 

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//344567.top/games/cyberpunk/12-years-after-its-original-announcement-cyberpunk-2077-has-no-developers-left-working-on-it-but-the-rpg-series-is-definitely-not-dead/ uRpsspayBvsSqdi7Z6Udzc Wed, 29 May 2024 09:49:40 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
A 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 developer says that t💙here are still "many things to find" in Night City and that players probably haven't found everything hidden in The Witcher 3, either.

In an interview with GamesRadar+ at the Digital Dragons conference in Poland, Phantom Liberty quest desi♏gner Maria Mazur says "I feel like there are so many easter eggs" crammed into Cyberpunk 2077, and that she's still "just waiting for people to find them all." 

One of those discoveries came relatively recently when Mazur says she finally noticed that someone had discovered an incidental line in one of the sequences she designed for the expansion: "Someone drov🎉e the main character into the ocean. And I actually had this secured just in case - I weaved in a scenario with dialog and stuff. So I was happy to see that someone actually did that."

"I think those moments are kind of precious. When you're trying to anticipate soꦚmeone's actions, and you're leaving this little surprise for someone, and then finally, years later, you can see that they actually found it."

However precious those moments might be, however, Mazur thinks that there are still a lot of them to find across CD Projekt Red's r💙ecent games. Asked if there are still discoveries to be made, M🌞azur says, "There are many things in Night City," and that she has many of her own references and easter eggs that she's not seen pointed out. Multiply that by the total number of designers that worked on the game, and you get a sense of how many secrets are still out there.

Mazur's design work is limited to Cyberpunk 2077, but she says that there's "probably" still a large number of things left to find in The Witcher 3 as well. That's not her area of expertise, however, as she's working on Project Hadar, CDPR's new IP that she says "only makes sense" as a future project for the company.

Get a full list of what to expect with these 澳洲幸运5开奖号码历史查询:upcoming CD Projekt Red games.

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//344567.top/games/cyberpunk/cyberpunk-2077-developer-says-there-are-still-many-undiscovered-easter-eggs-in-night-city-and-probably-in-the-witcher-3-too/ stFqnNNBRdBGQJDXEYqLhC Mon, 27 May 2024 11:00:45 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
澳洲幸运5开奖号码历史查询:Cyberpunk 2077 is averaging 'Overwhelmingly Positive&𓄧apos; re✅cent reviews on Steam, and its developers having nothing but thanks for its community.

Taking a look at Cyberpunk 2077 now on paints a very different picture of the game it was in 2020. The 🍬action-RPG has now an aggregate of 'Overwhelmingly Positive' among recent player reviews, which means 95% of reviews left by player in the last 30 days were positive. As it happens, there have been 6,913 player reviews in the last 30 days🍨.

"Thank you, thank you, thank you!" wrote CD Projekt community manager Marcin Momot on when announcing the news. "You 🐟can't imagine how much it means to me, I have never been close to giving up and always believed this could be somehow p🔯ossible, but never thought I will actually see it. Thank you so much for the second chance chooms," wrote quest director Pawel Sasko on .

"At this point in time the game is better than ever, definitely worth a few playthroughs," reads one recent review after more than 125 hours on the clock. "The combat is amazing. The sto🦋ry is top notch. The art direction is stunning. The VAs are all top notch, and the forced first person perspective means yꦉou LIVE as V. Whatever you have heard about the problems this game launched with, they have been fixed and oh so much more," adds another recent player review.

It might have been a pretty disastrous launch for CD Projekt back in 2020, if we're being honest, but the developer has genuinely turned things around for Cyberpunk 2077 over three years later. For his part, CD Projekt's joint-CEO recently said he was "finally happy" w🎐ith the RPG, which perhaps marks the end of the road to redemption for Cyberpunk 2077 that ﷺbegan in late 2020.

It's worth noting that Cyberpunk 2077's overall user review score is sittin𓃲g at 'Very Positive' riꦺght now, after 650,651 user review have given the game a positive rating since launch. Cyberpunk 2077 would need 95% of its total player reviews to be positive for its overall rating to be upgraded to 'Overwhelmingly Positive,' but it looks like CD Projekt is already happy.

Cyberpunk 2077's open world posed a "significant challenge" for CD Projekt RED when it came to "adjusting to the scale and characteristics of American settings."

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//344567.top/games/cyberpunk/cyberpunk-2077-devs-celebrate-overwhelmingly-positive-recent-steam-review-comeback/ PRQ6DcnuQmeGfqLn8TUs54 Fri, 10 May 2024 11:43:18 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
When creating 澳洲幸运5开奖号码历史查询:Cyberpunk 2077's vast open world of N𓂃ight City, it turns out that developer CD Projekt Red was faced with a "significant challenge" when it came to "adjusting to the scale and characteristics of American settings," simply because most of the team is European. 

Night City is set in California, and as such, is very much an American location, even if it doesn't exactly♛ match up with any real cities that actually exist in our current time. Speaking about the creation of the location in issue 40 of PLAY magazine, CD Projekt RED senior environment artist Krzysztof Kornatka explains: ♕"Since most of the team comes from Europe, a significant challenge was adjusting to the scale and characteristics of American settings."

Despite being part of California, it wasn't just America that inspired Night City. "We also drew inspiration from the layout of Japanese streets, especially how advertising is used there," Kornatka⛄ says. Beyond that, a number of different movies also fed into Kornatka's own ideas: "I don't think I'll surprise anyone by saying that superbly crafted worlds in movies like Blade Runner, Johnny Mnemonic, Judge Dredd, The Fifth Element, or Akira have all served as inspiration for me," the environment artist adds.

Ultimately, the goal with Night City was "to create a believable anti-utopian city," but one that's divided up into such distinct regions that players always know where they are. Of course, having that world be interesting enough to༺ explore – regardless of how pretty it looks – with events to pull players into places they might not have ventured otherwise was also very important.

"I can create a very intriguing world with beautifully composed views, interesting architecture, and perfectly designed level layouts, but what am I supposed to do in that world once I've seen everything[?]" Kornatka posits. "Probably, few would even see everything if not for those events🐈 that act ꧃like a magnet, pulling players into previously undisclosed alleys."

In other Cyberpunk 2077 news, last month, CD Projekt's chief strategy officer Adam Kiciński said that 澳洲幸运5开奖号码历史查询:the company is "finally happy" with the RPG and its DLC. It's been a long time coming for the studio, given that the𓆉 base game first released in late 2020, but it's undeniable that over three years later, it&𒊎apos;s in a very different place than it once was. 

Be sure to check out our list of 澳洲幸运5开奖号码历史查询:10 games like Cyberpunk 2077 for more titles like CD Projekt Red's futuristic RPG.  

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//344567.top/games/cyberpunk/cyberpunk-2077s-open-world-posed-a-significant-challenge-for-cd-projekt-red-when-it-came-to-adjusting-to-the-scale-and-characteristics-of-american-settings/ qSUwo92uTjExTKKzFaNXmW Fri, 03 May 2024 16:23:58 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Phantom Liberty Ironclad software locations are strewn across Dogtown stadium, and you're given clues to find them, with each one increasing in difficulty. 🌱Thing is, this is also a secret quest that you won't find tracked in your journal, but completing it does allot you to rescue a dilapidated, abandoned robot. If you want to know where to find each of the 1R-ONC-LAD (Ironclad) software locations, and the reward you get for completing the quest in Cybe🌌rpunk 2077 Phantom Liberty, keep reading.

How to find Ironclad in Cyberpunk 2077

Cyberpunk 2077 How to find 1R-ONC-LAD

(Image credit: CD Projekt Red)

Kicking things off, if you've stumbled upon this guide but you don't know where to find Ironclad, you can find it as soon as you make it to the black market during what 🧔is effectively the Phantom Liberty intro. The following directions will be from that point of entry, when you're facing the weapons shop with the orange pistol sign on the balcony.

Drop down 🅘from the balcony and take a left, going past the food vendor on your left and the vendi🐽ng machines on your right. In front of you will be a green shipping container with a blue tarpaulin above, on top of an overturned red shipping container. Go in here and you'll find Ironclad in the corner, with a laptop next to him you can hook up to.

Jack into the computer and Ironclad will be added as a contact in your phone. He'll send you a jumbled tex🌼t message, followed by a picture o🔴f a white crate in front of some shelves. This is the first location - off you pop to find it.

Cyberpunk 2077 Ironclad software location 1

1R-ONC-LAD software location 1

(Image credit: CD Projekt Red)

For the first location, you want to find a shop called deBUTCHERy. From the shipping container Ironclad is in, turn around and head back the way you came, walking past the doorway you enter𒈔ed the black market through. Go up the stairs with the huge pile of garbage on the right and the three flamingos on the left, then cross the walkway. The crate should be in front of you, next to ಞdeBUTCHERy.

Take the robot software and Ironclad will send you another text. Tell him you have the backup power management module th﷽en transfer him the dat🌊a, and he'll send you an audio transcript from one Erwin Kirsch, followed by a second software location.

Cyberpunk 2077 Ironclad software location 2

1R-ONC-LAD software location 2

(Image credit: CD Projekt Red)

The image Ironclad sends for the second location shows the box on top of some huge green trauma team crates, so where else do you need to go but the nearest medical vendor? From that same walkway where you found the first software, turn around and go through thꦐe hole in the wall, at the top of the stairs you initially climbed.

Follow the lit up arrows into the clinic and the software is to the left of where the vendor is standing. Transfer this data to Ironclad and you'll receive another transcript about Erwin Kirsch and a third loca🧸tion, at the bottom of a box next to some armaments.

Cyberpunk 2077 Ironclad software location 3

1R-ONC-LAD software location 3

(Image credit: CD Projekt Red)

Leave the clinic and take a left to go back down the stairs. Remember that gun shop with the orange signs that is now right in front of you? Look to the back corner to find this software in a box, possibly with some bloke leaning on it. Transferܫ it to Ironclad and as you'd expect, he'll send another transcript, followed by the fourth location. 

Cyberpunk 2077 Ironclad software location 4

1R-ONC-LAD software location 4

(Image credit: CD Projekt Red)

Now you're starting to get the gist of it. This📖 one is a much darker image, showing a crate underneath a green light, tucked behind some other boxes. For this, you want to head to the other weapons shop in the black market, which is past the clinic and deBUTCHERy, just past the clothes store on ꦐthe right-hand side.

Enter the weapons store and in the back right corner is a very cool John Wick , which Johnny will comment on if you haven't stumbled upon it before, but for the robot software, you want to go to the back left corner. The light in the image wasn't green - it just looked that way because it's pointing at some green boxes. Clamber over the weapons cases to fin𒅌d the robot software at the back, in front of a crate marked border patrol. Ironclad will follow this up with the usual transcript, plus the fifth and final location. 

Cyberpunk 2077 Ironclad software location 5

1R-ONC-LAD software location 5

(Image credit: CD Projekt Red)

For this one, you want to go all the way to꧑ the other end of the stadium concourse, back near when Ironclad is located. Rather than going up to his crate, take a left down the stairs and past the armored tank on display in front of the Arasaka advertisements. Climb the stairs at the other end and you'll find a noodle bar. This robot software is behind the counter and to the right, underneath an advertising pillar.

Loot this and then head back to Ironclad, as V explains you'll need to transfer this one manually. When you arrive, Ironclad will be stood up, and you can jack into the laptop. There will be three files to look at, and with the context of the previous transcripts, they explain that Erwin Kirsch is a Barghest employee, restoring this robot that Kurt Hansen - the dictator in charge of Dogtown - paid for. Erwin eventually released Ironclad into the world, but all did not go to plan. Erwin tried to get in touch to rescue Ironclad from being sold i𓂃nto slavery, before Murphy and Bennett - two of Hansen's goons - scrapped the robot.

Wipe Ironc🅠lad's memory, leave it, or reprogram it?

Cyberpunk 2077 wipe 1R-ONC-LAD's memory, leave it, or reprogram it?

(Image credit: CD Projekt Red)

With Ironclad restored you have three options:

  1. Wipe the robot's memory
  2. Leave the robot be
  3. Reprogram the robot (15 Intelligence required)

We woul♎dn't recommend wiping Ironclad's memory, as this locks you out of the reward at the end of the quest. ꧅If you don't have 15 Intelligence at the time you complete it, you can leave him be and come back later.

When you reprogram Ironclad, he will play a guitar for you to begin with, but that isn't the only reward. Once you wait a few days, he'll send you a text with a sixth location. This is still within the stadium concourse – head down to the second gun shop where you found the fourth software location, then climb the stairs opposite and go behind the statue. This will lead outside. Follow the path all the way to the end and you'll find your reward ♏- an engineer skill shard and around $2,000 - inside a crate.

Cyberpunk 2077 1R-ONC-LAD

(Image credit: CD Projekt Red)

But this still isn't the end. If you return back to Ironclad at some point, you'll discover he lured Erwin Kirsch to his location with a text. How do you discover that? Thanks to Erwin's corpse on the floor and a note from Ironclad to him, telling Erwin he wishes to be free. All's well that ends well, I guess.

© GamesRadar+. Not to be reproduced without permission.

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//344567.top/cyberpunk-2077-1ronclad-software-locations-phantom-liberty-rewards/ yJPmXdm8T4zP7JvQftNRMK Fri, 29 Sep 2023 11:10:15 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Phantom Liberty Suspicious Traveler is one of the most mysterious aspects of the DLC and the game as a whole, which is saying something thanks to how many 澳洲幸运5开奖号码历史查询:easter eggs and references there are throughout. We first spotted a Suspicious Traveler near the end of Phantom Liberty but it turns out there are more 🌺than one, and while we don't have all of the answers - it doesn't seem like anybody does, aside from perhaps CD Projekt Red themselves - we do have some theories about who the Sus🌊picious Traveler is in Phantom Liberty.

There are some spoilers for one of the ending paths that leads into two of the four 澳洲幸运5开奖号码历史查询:Phantom Liberty endings, so tread carefully if you haven't finished the expansion yet. 

Cyberpunk 2077 Suspicious Traveler locations 

Cyberpunk 2077 Suspicious Traveler

(Image credit: CD Projekt Red)

The first time I saw the Suspicious Traveler comes during the mission 'The Killing Moon'. This isn't a mission everybody will play as you only encounter it if you choose the 澳洲幸运ཧ5开奖号码历史查询:Cyberpunk 2077 Phantom Liberty help Songbird path during the mission 'Firestarter'. 

'The Killing Moon' involves getting both V and Songbird onto a space shuttle to travel to the Moon and, around two thirds of the way into the mission, V and Songbird will be sneaking through some vents on the spaceport roof when President Myers and Reed turn up - when your objective is to hide from the guards, you can pause here and eavesdrop on them for a while, but if you equip your scanner and point it at one of the chaps who gets off the aircraft before President Myers, you'll see he is known simply as 'Suspicious Traveler'. He is standing at the♋ foot of the stairs President Myers is walking down, with Solomon Reed standing opposite him. There's not much else to go off, as your scan reckons his affiliation is unknown, and he has no name.

Who is the man with the umbrella in Cyberpunk 2077? 

Cyberpunk 2077 Suspicious Traveler

(Image credit: CD Projekt Red)

Later on in 'The Killing Moon', once V and Songbird have made it to the trai🎃n, you can look outside the window of the𒉰 train and, if you look closely, you will spot a man standing on a walkway with an umbrella, watching the two of you head off into the distance - another Suspicious Traveler.

This is ominous for a couple of reasons. Firstly, immediately before this, V and Songbird killed everyone. Countless FIA soldiers and security forces were trying to kill the🙈 pair of them, but V obliterated all of them with Songbird's Blackwall powers. Nobody should've survived🃏. 

Secondly, he is very reminiscent of G-Man, from the Half-Life series. G-Man can famously be spott𝓀ed throughout the games, watching the player but never engaging. He also often has an umbrella.

Is the Suspicious Traveler an easter egg? Can he be found elsewhere throughout Phantom Liberty and he simply hasn't been found yet? Given that the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 2.0 update and 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 2.1 update are the last major p🥃atches the game will receive, it's unlikely that there will be any concrete answers eithe𒊎r.

© GamesRadar+. Not to be reproduced without permission.

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//344567.top/cyberpunk-2077-suspicious-traveler/ zkhRbUceHwSRprzrDfYH76 Fri, 29 Sep 2023 10:52:16 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
You need to choose whether to kill or spare Milko at the end of the Phantom Liberty mission Treating Symptom🐻s, because it's a curious dilemma. Milko is, objectively, a pretty terrible person, as he's blackmailed a woman and threatened to switch off her lungs. However, as obvious as the choice may be to return the favour, NetWatch want you to keep him alive, but for what purposes? This is a complete walkthrough for that decision, so you can choose whether to kill or spare Milko in Cyberpunk 2077 Phantom Liberty.

Cyberpunk 2077 Treating Symptoms walkthrough

Cyberpunk 2077 Phantom Liberty Treating Symptoms Voodoo Boy standing outside base

(Image credit: CD Projekt Red)

Kick off the Treating Symptoms side gig in Cyberpunk 2077 Phantom Liberty by heading up to the Voodoo Boys’ base in Luxor Heights, Dogtown. Here you’ll get briefed on your mission: infiltrate the base and kill Milko Alexis. Head inside the base and be aware of cameras and turrets that can all be quickhacked. There’s also no downside👍 to going in guns blazing to eliminate the resident Voodoo Boys but sܫtealth is also possible.

Before heading to the base’s upper level to get to where you need, you should check out the security room on the right side of the ground floor as there’s a storage room key you can grab. This gives you an optional 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 Phantom Liberty objective to speak to the Voodoo Boys’ supplier.

Cyberpunk 2077 Phantom Liberty Treating Symptoms talking to Barghest soldier supplier

(Image credit: CD Projekt Red)

Now head up the stairs and go to the corridor on the left side of the building. Make sure you head right along this corridor to get into the storage room to find the Barghest soldier supplier🌠. To save you having to bribe him, he tells you that the Voodoo Boys are buying and scrapping cyberware for hacks and building ro𝄹bots. These robots are protecting Milko and can be damaged by destroying servers when they’re nearby.

Leave the storage room and go to the room at the end of the corridor. This leads into the server room that the supplier mentioned. Here you’ll have to fight Robot R MK.2 and several other robots, though shooting the red glowing servers when the robots get close deals a lot of damage to them, making short ൩work of the boss fight – loot the Iconic Ogou Smart Pistol from the dead bot too.

Cyberpunk 2077 Phantom Liberty Treating Symptoms robot boss fight

(Image credit: CD Projekt Red)

Head down the next corridor to eventually reach Milko’s netrunning den where you’ll find him and another netru⭕nner called Alan Noël, wᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚho reveals himself to be an undercover NetWatch agent. Alan has his own operation to conduct, and killing Milko will get in the way of that, so you’re faced with a choice…

Shoul🔯d you kill Milko or l𒊎et Alan finish his operation in Treating Symptoms?

Cyberpunk 2077 Phantom Liberty Treating Symptoms NetWatch agent Alan and Netrunner Milko choice to kill or spare Milko

(Image credit: CD Projekt Red)

If you kill Milko at any point, Alan should le🤡t you leave the base, but choosing the "here to protect my client" option will turn him hostile and you'll have to kill him too. You can loot Alan's body to get his office keycard, then leave the Voodoo Boys base to complete the Treating Symptoms mission and receive your payment from Mr Hands as normal - €$8,000 in this case. With Milko dead, Indira Barazza is safe from her blackmailer too.

However, if you speak to Alan and eventually choose the “fine, finish your op” option, then leave the base, you get largely the same result as if you had killed Milko, des𝄹pite the risk to Indira Barazza’s life. You find out as soon as you finish thꦇe mission that NetWatch is putting Indira on their witness protection list, safeguarding her from other blackmailing netrunners. Mr Hands also pays you €$8,000 for your efforts.

Cyberpunk 2077 Phantom Liberty Treating Symptoms holo message from Alan about successful operation

(Image credit: CD Projekt Red)

Later, you should also get some bonus Eurodollars from Alan for helping him. I got a message from him long after getting past the 澳洲幸运5开奖号码历史查询:Phantom Liberty ending, telling me his operation was a success and gave me an extra €$8,000 for my help. You also get a bonus mission called "Corpo Of The Month" which tasks you with returning to the sewer grate you left the Voodoo Boys base from to collect some rewards, including a Netrunner skill shard. While it definitely doesn’t seem like it, sparing Milko to help Alan is easily the best choice for this side mission – a happy ending for mostly everyone and some bonus eddies in your cyberpockets.

© GamesRadar+. Not to be reproduced without permission.

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//344567.top/cyberpunk-2077-phantom-liberty-treating-symptoms-kill-milko/ bFHVx5ivJVxBWCUspZM4E9 Thu, 28 Sep 2023 11:44:17 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Ken Block car, aka the Type-66 Hoon, was added to the game post-launch and thankfully, it's quite easy to get your hands on, you just need to know where to look. It's in a derelict warehouse north of Night City and features impressive armour, speed, and handling, along with some machine guns on the front. We don't think the late rally driver ever used these in his career, but we can't be certain, because they do mean this quickly becomes one of the best cars in the game. Especially if you pick it up near the start of V's journey, before you have any other weaponised vehicles. Here's wh♓ere to find the Cyberpunk 2077 Ken Block car location and complete the "I'm In Love With My Car" mission.

Cyberpunk 2077 Ken Block car location

Cyberpunk 2077 Ken Block car Jonny Silverhand looking at car in warehouse

(Image credit: CD Projekt Red)

As far as I can tell, there are no prerequisites for getting the Ken Block weaponized car in Cyberpunk 2077 as it’s not locked behind a mission or in a closed of🀅f area. That means anyone should be able to collect it early in the game, so here’s where you need to look:

  1. Go up to the northern part of the Northside area of Watson. You’ll reach a large plot of abandoned warehouses on the outskirts of Night City and the surrounding Badlands.

Cyberpunk 2077 Ken Block car location on map

(Image credit: CD Projekt Red)
  1. Head to the warehouse marked on the image above and you’ll find the Type-66 Hoon in pristine condition. Johnny Silverhand will beckon you over when you get close, starting the “I’m In Love With My Car” mission. You need to search the warehouse for a way to get into the car.
  2. Look through the debris of the collapsed shelf unit behind the car for a case. Loot it to get the car keys and unlock the car.

Cyberpunk 2077 Ken Block car looting case under debris containing car keys

(Image credit: CD Projekt Red)
  1. Get in the Type-66 Hoon and that’s it. Mission complete and the car is yours, available for you to call in and cruise around Night City like any other vehicle you own.

Weaponized cars, like the Type-66 Hoon, were added with the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 2.0 update. They come in various shapes and sizes, offering unique performance, but all of them come with machine guns and armor as standard - though more advanced ones can also come with missile pods.

You can buy more weaponized cars from any Autofixer point around Night City, though these cars often have one or more requirement to meet before you can spend your money. Completing missions for Muamar “El Capitan” Reyes and upping your Street Cred will unlock more cars, then you’ll need to make sure you’ve got the Eurodollars to buy them. You can expect to pay around about €$40,000 for a basic car and over €$100,000 for a more high-end one. The Hellhound – a six-wheeled armored truck apparently favored by MaxTac – costs €$150,000, for example, though the Type-66 Hoon should keep you going for a while. The 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 2.1 update added a few more vehicles too - notably several new motorbikes - though there are no weaponized versions.

© GamesRadar+. Not to be reproduced without permission.

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//344567.top/cyberpunk-2077-ken-block-car/ KuWewf8GzRpngJ6FiJ6HEa Wed, 27 Sep 2023 14:53:22 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Errata katana is one of the best melee weapons in the game because it deals thermal damage, but it either requires you to search in a very specific location or part with a small fortune. It can be found for free in the Electric Corporation building, but this isn't available to everyone, so yoওu may want to buy it instead - provided you own Phantom Liberty. Here are the two ways you can get the𒆙 Errata katana in Cyberpunk 2077.

How to buy the Cyberpunk 2077 Errata thermal katana 

Since the Errata katana is an Iconic weapon, it means you should be able to buy it from the Black Market Vendor called Herold found in the Dogtown Stadium.

Cyberpunk 2077 Errata katana buying from black market shop

(Image credit: CD Projekt Red)

This vendor sells all sorts of weapons, including Iconic weapons that you’ve missed and are now unobtainable or at least hard to get without specific requirements. Herold was selling the Errata for €$63,842 when I checked, so it’s hardly cheap. Obviously, this method requires you to own and 澳洲幸运5开奖号码历史查询:start Phantom Liberty, as you can’t enter Dogtown to meet Herold without the expansion. I also found that if you start Phantom Liberty by skipping ahead with a new character, you🐻 are locked ouꦉt of the building that contains the Errata sword anyway, so you must buy it.

Cyberpunk 2077 Errata thermal katana location

Cyberpunk 2077 Errata katana in incinerator

(Image credit: CD Projekt Red)

If you don’t have Phantom Liberty or don’t want to support Herold’s black-market business, you might still be able to find the Errata melee weapon lying around, although there are a couple of caveats. Firstly, you must have completed the Disasterpiece mission (it comes a few missions after the initial Arasaka heist, so it’s not too far into the game) as the katana is found in the building that you eventually investigate with Judy. Secondly, I found that my Technical Ability attribute needed to be level 14 or higher to open a particular door, as the usual door through is completely sealed.

If you meet those requirements, here’s where to look to find the Errata katana in Cyberp🧔unk 207💙7:

  1. Head to the derelict Electric Corporation plant northeast of the Republic East fast travel point in the Arroyo area of Santo Domingo.
  2. Get inside the building through any of the available doors.
  3. Head to the southwest corner of the building and go down the stairs marked “Sector 0” and head through the door.
  4. Go left through the white gate into Sector 1. Keep going straight to the end of the corridor then turn right and head down in the next room with lots of crates and desks.
  5. Head through the gate next to the yellow generator machine and turn right into the breakroom. Keep going right, head down the stairs leading to Sector 2, then go through the door covered in red light.
  6. Use your Technical Ability to open the double doors to the left.
  7. Follow the corridor into the incinerator room and grab the Errata katana from the incinerator.

With that, you got the Errata katana weapon and can slice and scorch your foes with it. Since it's an Iconic weapon, make sure you keep upgrade it when possible so that it's as powerful as possible.

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//344567.top/cyberpunk-2077-errata-katana/ nhiNxs2AghKQGHacnZyYhh Wed, 27 Sep 2023 11:16:57 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Phantom Liberty Slider's stash location is at the base of Dogtown's Needle, but it's incredibly tough to find if you don't know exactly where to look, because all you're given is the general area. You discover this by successfully 澳洲幸运5开奖号码历史查询:eavesdropping on Aymeric and Aurore - another tricky task - which rewards you with the Blind_n_Dead file from her memory. If you're struggling to find Slider's stash in Phantom L🌸iberty like we were, here's where the location is as part of the Voodoo Treasure quest.

Slider's stash location and Voodoo Treasure walkthrough

Cyberpunk 2077 Phantom Liberty Sliders stash location

(Image credit: CD Projekt Red)

The Cyberpunk 2077 Voodoo Treasure mission gets added to your journal once you've acquired the Blind_n_Dead file from Aurore. To find Slider's stash, you want to find the shuttered shop called Aesculapius Inc - go to where the initial waypoint sends you, before it turns into the whole base of the Needle, and it should be immediately on your left. Almost opposite where Michael's arcade is, the chap you speak to for the 'Heaviest of Hearts' gig, but just to the right-hand side, left of the smaller Bulwark shop.

As you can see in the image above, Slider's stash can be found here, to the right of two operational vending machines. Look for an upturned machine, with an orange bin and some white boxes next to it. Walk up to it and you'll spot an electronic keypad. Interact with it, then enter the code 941229. We haven't tried it, but we presume this works even if you d𝓀on't have the Voodoo Treasure quest, as it is missable if you don't eavesdrop on Aymeric and Aurore d﷽uring 'I've Seen That Face Before'.

This will unlock the small door next to the keypad and you'll be able to loot Slider's stash. Within, you'll find 8,000 eurodollars and a data shard titled 'Second Installment', where you learn Slider was involved in some shady dealings behind Kurt Hansen's back. Nothing too groundbreaking, but interesting all the same. Unfortunately, you don't retrieve one of the 澳洲幸运5开奖号码历史查询:best Cyberpunk 2077 weapons for doing this quest - just 澳洲幸运5开奖号码历史查询:earn more money in Cyberpunk 2077

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//344567.top/cyberpunk-2077-phantom-liberty-sliders-stash-location/ tTjRCmQDmm8VvHxL73wLhS Wed, 27 Sep 2023 10:01:00 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
Should you help Songbird or Reed in Phantom Liberty? This is one of the most crucial decisions you'll need to make in the Cyberpunk 2077 expansion, and as always in this game, there are pros and cons to both options. The pair have very different goals, so this choice comes down to who you want to help the most and which of the 澳洲幸运5开奖号码历史查询:Phantom Liberty endings you want to achieve. Here's everything you need to know about whether to help Songbird or help Reed in the Cyberpunk 2077 Phantom Liberty Firestarter mission.

Obviously there are spoilers ahead for the "Firestarter" mission in which you'll make this choice, as well as for the immediate consequences of each path. There are also links to other guides that contain major spoilers for the different endings of Phantom Liberty, so click carefully!

Cyberpunk 2077 Phantom Liberty help Songbird or Reed choice explained

Cyberpunk 2077 Phantom Liberty help songbird or help reed choice dialogue options

(Image credit: CD Projekt Red)

After successfully getting through the meeting with Kurt Hansen disguised as Aurore Cas💫sel in the Firestarter mission, you join Songbird in the Dogtown stadium lab. Here you’ll start helping her extract the Neural Matrix device that can apparently cure V of their malfunctioning Relic issues and Songbird of her Blackwall AI corruption. When the Neural Matrix is ready to receive Aurore’s access codes, you’ll reach a junction🎃 where you must decide where your loyalties lie. Do you…

  • Help Songbird escape | “I’m with you.”: Songbird wants to follow along with Alex and Reed’s plan to extract the Neural Matrix then deal with Hansen. However, instead of escaping with Reed and Alex, she plans to use her netrunning powers to turn the stadium’s defenses hostile, providing a chaotic distraction for you the two of you to go on the run and get cured.
  • Help Reed capture Songbird | “One more second…”: Reed wants you to stall for time to upload the ICEbreaker device he gave you to knock out Songbird, making it easier to get her and the Neural Matrix out of Dogtown. With Songbird out of Hansen’s hands, you can complete your mission and hand her back to President Myers, which is exactly what Songbird doesn’t want.

While these choices do determine which endings you can get for the expansion, neither one locks you out of the main 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 endings, including the new Pha🎐ntom Liberty end scenario. Having played through both choices and all the endings, I wouldn’t say that one of the above choices is clearly better than the other, as both offer varied gameplay in missions and interesting story developments. Save scrub and try both if you can!

Help Songbird escape in Phantom Liberty

Cyberpunk 2077 Phantom Liberty help songbird blackwall corruption

(Image credit: CD Projekt Red)

By helping Songbird with her escape plan, things go mostl🌊y how she intended. You upload the Neural Matrix access codes, allowing her to get the device, Alex then kills Kurt Hansen and his Barghest goons, and the defense systems create a distraction that you can use to escape🍌.

However, in breach♓ing the stadium’s systems, Songbird briefly loses control and is briefly overcome withꦕ Blackwall corruption, which somewhat wrecks the stadium. Since you clearly didn’t use the ICEbreaker device to knock out Songbird, Alex and Reed notice your betrayal. You must then fight your way through the stadium with Songbird and get out through some sewer tunnels where your getaway vehicles pick you up.

After this, you’ll have to wait several in-game days for Songbird to get back in contact with you as you start “The Killing Moon” mission. Based on my experience, it seems to take at least five days for Songbird to call back. The Killing Moon is also the final mission of this path, though it’s a pretty long, tense, and action-packed finale that leads you into the 澳洲幸运5开奖号码🔯历史查询:Cyberpunk 2077 Phantom Liberty Reed choice ending.

Help Reed capture Songbird in Phantom Liberty

Cyberpunk 2077 Phantom Liberty help Reed Songbird going cyberpsycho

(Image credit: CD Projekt Red)

By helping Reed capture Songbird, things go very wrong, very quickly. Songbi💝rd is immediately suspicious of your stalling but eventually extracts the Neural Matrix. She then alerts Hansen t✱hat there’s problem, which leads to him killing Alex while she deals with you.

Regardless of your attempts to convince Songbird to follow along with Reed’s plan, she tells you that she’s doing what she must to survive, and Hansen brutally kills Alex. While the ICEbreaker does eventually get through to Songbird, she unleashes her Blackwall corruption and goes on a cyb෴erpsycho rampage through the Dogtown stadium. Shortly after, you fight your way through the stadium and battle Kurt Hansen (you can loot some decent weapons from hi🌼m once he’s dead) before Reed manages to pick you up.

With a loose cyberpsycho in Dogtown, MaxTac is quickly called in to incapacitate Songbird and take her in. You’ll then get to complete multiple missions, starting with “Black Steel In The Hour Of Chaos”, where you work with Reed to get Songbird back. They all eventually culminate in the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 Phantom Libe꧒rty Songbird choice ending.

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//344567.top/cyberpunk-2077-help-songbird-reed/ aotFCbcVUM3DHgPhfjGDrY Tue, 26 Sep 2023 14:11:01 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
The Cyberpunk 2077 Phantom Liberty length will vary based on your playstyle and how much of the expansion you want to complete, as is often the case with open-world video games. However, it can add upwards of 30 hours of new content if you want to complete absolutely everything, because the main story is a beast in itself, not to mention all the additional side content. Here's all the deta🍰ils about how long Cyberpunk 2077 Phantom Liberty

Cyberpunk 2077 Phantom Liberty length

Cyberpunk 2077 Phantom Liberty Night city from Dogtown

(Image credit: CD Projekt Red)

Phantom Liberty is a significant expansion for Cyberpunk 2077. With a fairly long story, a whole new area to explore, and side missions to complete, it’s practically a whole game in itself, that should take you around 20 h♍ours to complete, though it could easily be more depending on your playstyl𝓀e:

  • Story missions only: 18-22 hours
  • Story + some side missions: 22-30 hours
  • Phantom Liberty completionist: 30+ hours
Starting Phantom Liberty

How to start Phantom Liberty

(Image credit: CD Projekt Red)

There are several ways you can play the new expansion, whether it's on a new character or an existing one, so make sure you know 澳洲幸运5开奖号码历史查ꦏ询:how to start Phanto🌼m Liberty in Cyberpunk 2077

Phantom Liberty took me about 23 hours to complete, which was mainly spent on the story, but also included a bit of exploring and some side missions to help get acquainted with all the changed from the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 2.0 update. Obviously, you can spend a lot of time thoroughly exploring Dogtown for 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 tarot cards – there are four more to collect – and you should also hunt down the Militech data terminals for 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 Relic Points to upgrade the new perk tree.  

As a substantial expansion to the main story of the game, Phantom Liberty can also add plenty more hours to the overall 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 length. However, since there’s also a new ending tied to the expansion’s story, which you can experience as soon as you finish with the right 澳洲幸运5开奖号码历史查询:Phantom Liberty ending, you can also miss a huge amount of the main story and get a shorter playthrough.

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//344567.top/cyberpunk-2077-how-long-length/ gQFPFMRsnhXAXgGuvUTCJd Tue, 26 Sep 2023 10:47:58 +0000
<![CDATA[ Latest from GamesRadar+ in Cyberpunk ]]>
You're presented with the choice of whether to take the FIA oath early on in Cyberpunk 2077 Phantom Liberty, shortly after you rescue NUSA President Rosalind Myers. It's presented as being extremely serious, but the fact of the matter is that much like some of the other choices you need to make during V's time in Nigꦰht City, it's actually not that big of a deal. If you're wondering exactly what the consequences of taking the oath or not are during the Lucretia My Reflection mission in Phaꩵntom Liberty, we're here to help.

Phantom Liberty oath choice explained

cyberpunk 2077 Phantom Liberty take the oath

(Image credit: CD Projekt Red)

The decision on whether to take the oath or not comes after you'🤡ve spent a considerable amount of time with President Myers inside the Dogtown apartment, waiting for Songbird to turn up. As you're both standing looking out at the rainy, smog-filled Dogtown, V and Myers are discussing ways to find and rescue Songbird. This is when Solomon Re🌄ed (Idris Elba) comes up in discussion for the first time, and it's explained you'll need to get ahold of him with his secret extension on an analog phone.

However, Reed will need to screen you - and the easiest way for that to happen is for V to have a file in the FIA database. Myers is explicitly clear that you're a secret agent and that file will be created for you no matter what, but it might "feel more real" if you take the oath. This is w♕hen you can say "OK, oath it is" or "Yeah, no… Let's skip the oath" and just take the FIA coin instead.

cyberpunk 2077 Phantom Liberty take the oath

(Image credit: CD Projekt Red)

Because you'll receive the FIA coin no matter what, there is no real consequence for taking the oath or not. If you do decide to take the oath, John🅰ny will have some very sarcastic words for you, as he isn't impressed in the slightest. He'll call it "f*cking pathetic" as you repeat the oath, and he'll comment on how you took the oath later down the line too. There is also one specific ending to Phantom Liberty that res🍬ults in President Myers referencing the fact you took the oath, but it doesn't impact the game in any way.

If you want to keep Johnny on your good side - as much as possible, anyway - then you can decline to take the 🌞oath. Myers won't be quite as i🐟mpressed, but she's only the President of the NUSA, so she doesn't matter quite as much as imaginary Keanu Reeves in your head, right?

That's all there is to the decision - the FIA coin you receive anyway can be used a couple of times in dialog💧ue, butཧ obtaining it doesn't depend on taking the oath or not.

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//344567.top/cyberpunk-2077-phantom-liberty-oath-take-yes-no/ MseDNJW5CjegGcVJhM8K Tue, 26 Sep 2023 10:46:34 +0000