Fallout 3: How it works
We discover how Bethesda is 𝔍reinventing the series
Friday 29 June 2007
Fallout 3 will offer first-person and an over-the-shoulder (think Resi 4) viewpoints, and 🗹will feature an innovative and probably fan-pleasingtargeting mode that mixes real time action with stop-time decision making.
When f💦aced with enemies, you'll be able to pause the action and take aim. Perhaps you'll blast the nearest guy's hand so he can't quickdraw his pistol, then cap another enemy in the bonce before sending a few shots ata distant target to force th🐠em behind cover.
Once 🦹you've made your choices, you flick back to see the real-time resolution of your violent intent, according to an article in the latest Official PlayStation Magazine, on sale from next Monday.
This is the first proper gameplay info we've heard fr🔯om the next-gen update to one of last milleniu🤪m's most loved franchises. Given Bethesda's class and the intriguing sounding target-system, we're sure Fallout 3 will be just as successful as the developer's last smash hit, Oblivion - with both fans and newcomers.
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B🦄en Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stori🀅es from time to time, they are a window into a different era of video games.