Fable 4 pitch was turned down to pave the way for Fable Legends

Back in 2012, Fable 3 art director and Lionhead veteran John McCormack came to 澳洲幸运5开奖号码历史查询:Microsoft with a full-blown pitch for Fable 4: another RPG set in the world of Fable, but this time runni🙈ng on Unreal Engine 4, with a new Victorian setting, and - in McCormack's words - "the late Victorian proper far out♔ Jules Verne shit".

In McCormack's pitch,💯 which he detailed to , the ever-present Bowerstone had grown into a sprawling-yet-dense London analog. Tram cars and flying machines rumbled through and over the city, while characters inspired by British stories roamed the streets: you might meet a Fable-ized Dr. Jekyll and Mr. Hyde, then follow the trail of a Jack-the-Ripper type who turns out to be a Balverine.

"And that was going to be Fable 4, and it would be darker and grittier," McCormack said. "And be༒cause it was R-rated it would have the prostitu🐎tes and the humour. I was like, man, this is going to be fucking brilliant, and everybody was really into it."

Obviously that didn't happen. McCor♛mack said Microsoft rejected the pitch as it already planned to switch Lionhead over to making games as a service (Microsoft declined Eurogamer's request 💟for comment). In other words, free-to-play games like Fable Legends - though Lionhead apparently took some time before it landed on that specific project.

So you may wonder why Microsoft didn't let Lionhead go back to a more traditional Fable after losing confidence in Fable Legends, instead of 澳洲幸运5开奖号码历史查询:caཧncelling the game and shuttering the studio. Xbox boss Phil Spencer told us (a week before the news surfaced, as it turns out), that the studio had likely 澳洲幸运5开奖号码历史查询:changed too much to go back to "a big single player RPG-driven thing like thꦗe F🍰able of old".

"They've really crafted themselve🔥s around Fable Legends."

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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in ꦚvideo games by bugging my older brother to let me play Zeldaꦍ on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.