EverQuest II: Rise of Kunark review

All the fun without the grind

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The downside to all these new quests is that most of them are soloable, and because the rewards🃏 for them are so good and group experience is so much lower, it can be hard to get a group together to do instanced zones or other things before you are at or close🏅 to level 80.

It’s great to have a new ♎playable race in the Sarnak. If you play in third person view, however, you will probably be disappointed with the ungainly Sarnak animations. They're n﷽ot so graceful.

Another big disappointment is the lack of the promised Epic weapons that were originally advertised as part of the expan🍎sion. We’re told that the quests for these weapons will be added soon, once all the bugs are worked out🍸.

Above: That's a pretty big bug

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GenreRole Playing
DescriptionHundreds of quests, meaningful choices and humongous new zones make this Everquest II expansion the best one to date... and only 3 years after the original.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"EQ II: Rise of Kunark","Ever Quest II: Rise of Kunark"
Release date1 January 1970 (US), 1 January 1970 (UK)
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