Even in demo form, PS5 action-RPG Stellar Blade draws high praise in tech analysis for excellent 60 FPS performance and 4K resolution modes
Stellar Blade's l🐼ooking good in the early analysis

The Stellar Blade demo is here - 澳洲幸运5开奖号码历史查询:for real this time - and on top of offering satisfying parrying and dicing for action game fanꩲs, it's also turned out to deliver rock-solid te♌chnical performance that'll satisfy you no matter which side of the resolution versus frame rate divide you fall on.
That's according to analysis from , with the outlet reporting that🐲 "on a tech level, Stellar Blade has a lot of quality on show to celebrate here, not least its bombastic in-engine cutscenes." The only real counts against the game's visuals are its occasionally low-res background textures and its use of screen-space reflections rather than offeringไ fancier ray tracing options on higher-spec display modes.
But it's those very modes are where Stellar Blade shines. The default balanced mode is the one D🌄F seems to recommend, as it offers a clean, reconstructed 4K image and a 60 FPS target that it largely manages to hit. You'll find some points where the game dips to the 50 FPS range, but a VRR-capable display will smooth those blips right out, and the dips aren't prolonged enough to cause much frustration in any case.
If you demand a tru🃏e 60 FPS, the performance mode drops the resolution to 1440p and seems to offer a rock-solid lock on that target frame rate. The 30 FPS resolution mode is similarly solid, taking the resolution up to a native 4K with some tiny, tiny drops in image quality to maintain the frame rate tarꦕget in busy scenes.
The Stellar Blade demo was good 𝓰enough to encourage one GamesRadar+ writer to beat the boss over 20 t꧟imes, so hey, clearly it's doing something right. While the discourse arܫound Stellar Blade h♕as largely focused on the main character's design, it does see𝄹m tha𓆏t the game's also poised to be, you know, worth playing, too.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities yo🌱u love, and more

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasi🐼onal dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.