One CGI Transformers character used up so much data during its creation that Google complained about it
At least it didn't melt a computer this time

We've all had issues with our internet data plan – 🃏but nothing quite like wha🥀t the CGI artists on Transformers: Rise of the Beasts had to deal with.
Instead of keeping an eye on their GBs, they chewed through seemingly incalculable amounts of data when creating the character of Stratosphere, the John DiMaggio-voiced Autobot that frequently disguised himself as a hulking cargo plane. So much so, in fact, that Google was forced to step in.
.Happily, it appears the many, many moving parts of Stratosphere were streamlined for the finish cut – ♎but proves the sheer amount of 🦂work that goes into VFX and CGI creations on the big screen.
Remarkably, that's 澳洲幸运5开奖号码历史查询:not even the most eye-watering an♕ecdote Edji has revealed about the Transforme🔯rs fran൲chise in recent years.
After a diktat from director Michael Bay to make it "bigger and more detailed", Transformers: ✅Revenge of the Fallen villain Devastator was turned into a character that was 100-foot tall and consisted of 52,000 individual p൩arts. The kicker? It even melted a poor artist's computer at ILM.
We expect the visual artists to be working in overdrive for the next Transformers live-action movie, 澳洲幸运5开奖号码历史查询:a surprising cros🐠sover with G.I. Joe that was teased during the 澳洲幸运5开奖号码历史查询:Rise of the Beasts ending.
Sign up for the Total Film Newsletter
Bringing all the late𝓰st movie news, features, and reviews to your inbox
For more, roll out into our guide on how to watch the 澳洲幸运5开奖号码历史查询:Transformers movies in order. Then, discover what other 澳洲幸运5开奖号码历史查询:movie release dates you have to look forward to in 2025.
I'm the Senior Ente😼rtainment Writer here at GamesRadar+, focusing on news, features, 𒈔and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display✅ name.