Elder Scrolls IV: Oblivion - Shivering Isles

As job interviews go, it’ll be short and relatively painl༒ess. It’s just you, a disinterested man nꦰamed Haskill, a bare room, a desk and a chair. After such an imposing entranceway, surrounded by otherworldly vegetation that’s leeched through its tableau of linked screaming faces into the lands of Cyrodiil, you were perhaps expecting something a little more grandiose within. Then, as the interview concludes, the dull, featureless walls melt away into a cloud of butterflies. And then it happens: you’re somewhere slightly mad.

The setting is the torn realm of the daedric Prince of Madness, one Sheogorath, if you haven’t been keeping tabs on your Elder Scrolls lore. B♌ethesda’s stated aim is to create a new self-contained land where the characters are more tightly defined, where dialogue is richer and where their quest designers can stretch their imaginativ🦩e powers to the full, under the broad canopy of the insane, the unstable and the downright psychotic.